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Mayael's Aria

Mayael's Aria

Enchantment$1.74

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

Legal in Commander

Is

Does

Combos 59

  • Mayael's Aria + Conclave Sledge-Captain

    • Win the game at the beginning of your next upkeep

    Mana needed: 1,553 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature with power two or greater that can attack this turn and that cannot be blocked an opponent.

    Steps

    Cast Conclave Sledge-Captain by paying {5}{G}. When Conclave Sledge-Captain enters the battlefield, its backup ability triggers three times. Resolve the first trigger, putting a +1/+1 counter on the creature with power two or greater, and causing it to gain the printed abilities until end of turn. Repeat step 3 for each remaining trigger. Deal combat damage with the creature that was targeted in step 3, triggering the creature's ability three times, putting three +1/+1 counters on the creature for each damage it dealt. At the beginning of your next upkeep, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain ten life, and win the game.

    Commander Spellbook ↗
  • Mayael's Aria + Atogatog + Megatog

    • Win the game at the beginning of your next upkeep

    843 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four artifacts.

    Steps

    At the beginning of your upkeep, Mayael's Aria triggers. Holding priority, activate Megatog by sacrificing an artifact, giving it +3/+3 until end of turn. Repeat step 2 three additional times. Activate Atogatog by sacrificing Megatog, giving Atogatog +15/+15 until end of turn. Resolve the Mayael's Aria trigger, causing you to put a +1/+1 counter on each creature you control, gain ten life, and win the game.

    Commander Spellbook ↗
  • Mayael's Aria + Colossification

    • Win the game at the beginning of your next upkeep

    659 decks on Commander Spellbook

    How it works

    Before you start

    Colossification attached to any creature you control.

    Steps

    At the beginning of your upkeep, Mayael's Aria triggers, putting a +1/+1 counter on each creature you control, causing you to gain ten life and win the game.

    Commander Spellbook ↗
  • Mayael's Aria + Chameleon Colossus

    • Win the game

    Mana needed: 625 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your upkeep, Mayael's Aria triggers. Holding priority, activate Chameleon Colossus by paying {2}{G}{G}, causing it to get +X/+X until end of turn, where X is its power. Repeat step 2 until Chameleon Colossus has power 20 or greater. Resolve the Mayael's Aria trigger, causing you to put a +1/+1 counter on each creature you control, gain 10 life and win the game.

    Commander Spellbook ↗
  • Mayael's Aria + Tyvar, the Pummeler

    • Win the game

    Mana needed: 269 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your upkeep, Mayael's Aria triggers. Holding priority, activate Tyvar by paying {3}{G}{G}, giving creatures you control +X/+X until end of turn, where X is the greatest power among creatures you control. If you do not control a creature with power 19 or greater, repeat from step 2. Resolve the Mayael's Aria trigger, causing you to put a +1/+1 counter on each creature you control, gain 10 life and win the game.

    Commander Spellbook ↗
  • Mayael's Aria + Ancient Imperiosaur

    • Win the game at the beginning of your next upkeep

    264 decks on Commander Spellbook

    How it works

    Before you start

    You control at least seven untapped creatures, two or which are green.

    Steps

    Cast Ancient Imperiosaur by tapping seven untapped creatures you control, two of which must be green. Ancient Imperiosaur enters the battlefield with fourteen +1/+1 counters on it. At the beginning of your next upkeep, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain ten life, and win the game.

    Commander Spellbook ↗
  • Mayael's Aria + Lathiel, the Bounteous Dawn

    • Win the game at the beginning of your next upkeep

    245 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature with power nine or greater.

    Steps

    At the beginning of your upkeep, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control and gain ten life. At the beginning of your end step, Lathiel triggers, putting ten +1/+1 counters on a creature you control with power ten or greater. At the beginning of your next upkeep, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain ten life and win the game.

    Commander Spellbook ↗
  • Mayael's Aria + Dawnsire, Sunstar Dreadnought

    • Win the game

    199 decks on Commander Spellbook

    How it works

    Before you start

    Dawnsire has twenty or more charge counters on it

    Steps

    At the beginning of your upkeep, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain 10 life and win the game.

    Commander Spellbook ↗
  • Mayael's Aria + Mossbridge Troll

    • Win the game at the beginning of your next upkeep

    197 decks on Commander Spellbook

    How it works

    Before you start

    You control at least ten power worth of creatures excluding Mossbridge Troll.

    Steps

    At the beginning of your upkeep, Mayael's Aria triggers. Activate Mossbridge Troll by tapping creatures you control with a total power of ten or greater, giving Mossbridge Troll +20/+20. Resolve the Mayael's Aria trigger, winning the game.

    Commander Spellbook ↗
  • Mayael's Aria + Dark Depths + Thespian's Stage

    • Win the game at the beginning of your next upkeep

    Mana needed: 183 decks on Commander Spellbook

    How it works

    Steps

    Activate Thespian's Stage's second ability by paying {2} and tapping it, causing it to become a copy of Dark Depths. Thespian's Stage triggers, causing you to sacrifice it and create a 20/20 Marit Lage legendary creature token. At the beginning of your next upkeep, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain ten life and win the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Aragorn, Hornburg HeroMayael's Aria puts +1/+1 counters on your creatures and Aragorn, Hornburg Hero doubles counters.
  2. Miles Morales // Ultimate Spider-ManMayael's Aria puts +1/+1 counters on your creatures and Miles Morales // Ultimate Spider-Man doubles counters.
  3. Bright-Palm, Soul AwakenerMayael's Aria puts +1/+1 counters on your creatures and Bright-Palm, Soul Awakener doubles counters.
  4. The ThingMayael's Aria puts +1/+1 counters on your creatures and The Thing doubles counters.
  5. Tam, the PossibilityTam, the Possibility proliferates and Mayael's Aria puts +1/+1 counters on your creatures.
  6. Shalai and HallarMayael's Aria puts +1/+1 counters on your creatures, which Shalai and Hallar can use.
  7. Ramos, Dragon EngineMayael's Aria puts +1/+1 counters on your creatures, which Ramos, Dragon Engine can use.
  8. Marath, Will of the WildMayael's Aria puts +1/+1 counters on your creatures, which Marath, Will of the Wild can use.
  9. Terra, Magical Adept // Esper TerraMayael's Aria is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  10. Hei Bai, Forest GuardianMayael's Aria is an Enchantment, which Hei Bai, Forest Guardian can use.

View Mayael's Aria on Scryfall