
Conclave Sledge-Captain
Creature — Elephant Soldier4/4$1.45
Backup 1, backup 1, backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.) Trample Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
Legal in Commander
Is
Does
Rewards
Combos 8
Conclave Sledge-Captain + Mayael's Aria
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Before you start
You control a creature with power two or greater that can attack this turn and that cannot be blocked an opponent.
Steps
Cast Conclave Sledge-Captain by paying {5}{G}. When Conclave Sledge-Captain enters the battlefield, its backup ability triggers three times. Resolve the first trigger, putting a +1/+1 counter on the creature with power two or greater, and causing it to gain the printed abilities until end of turn. Repeat step 3 for each remaining trigger. Deal combat damage with the creature that was targeted in step 3, triggering the creature's ability three times, putting three +1/+1 counters on the creature for each damage it dealt. At the beginning of your next upkeep, Mayael's Aria triggers, causing you to put a +1/+1 counter on each creature you control, gain ten life, and win the game.
Conclave Sledge-Captain + Simic Ascendancy
- Win the game at the beginning of your next upkeep
Commander Spellbook ↗How it works
Before you start
You control a creature with power 3 or greater that can attack this turn and that cannot be blocked an opponent.
Steps
Cast Conclave Sledge-Captain by paying {5}{G}. When Conclave Sledge-Captain enters the battlefield, its backup ability triggers three times. Resolve the first trigger, putting a +1/+1 counter on the creature with power 3 or greater, and causing it to gain the printed abilities until end of turn. Simic Ascendancy's first ability triggers, putting a growth counter on it. Repeat from step 3 for each remaining trigger. Deal combat damage with the creature that was targeted in step 3, triggering the creature's ability three times. Resolve the first trigger, putting a number of +1/+1 counters on the creature equal to the damage dealt. Simic Ascendancy's first ability triggers, putting that many growth counters on it. Repeat from step 7 for each remaining trigger. At the beginning of your next upkeep, Simic Ascendancy's second ability triggers, causing you to win the game.
Conclave Sledge-Captain + Sage of Hours + Emiel the Blessed
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Sage of Hours does not have summoning sickness and cannot be blocked by an opponent.
Steps
Activate Emiel by paying {3}, blinking Conclave Sledge-Captain. When Conclave Sledge-Captain enters the battlefield, its backup ability triggers three times, all targeting Sage of Hours. Resolve all Conclave Sledge-Captain triggers, putting three +1/+1 counters on Sage of Hours, and causing it to gain the printed abilities three times until end of turn. Deal combat damage with Sage of Hours, triggering its abilities granted by Conclave Sledge-Captain three times, putting three +1/+1 counters on Sage of Hours for each damage it dealt. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least three extra turns after this one. Repeat during your last extra turn.
Conclave Sledge-Captain + Sage of Hours + Helm of the Host
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Sage of Hours does not have summoning sickness and cannot be blocked by an opponent. Helm of the Host attached to Conclave Sledge-Captain.
Steps
At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Conclave Sledge-Captain with haste. When the Conclave Sledge-Captain token enters the battlefield, its backup ability triggers three times, all targeting Sage of Hours. Resolve all Conclave Sledge-Captain triggers, putting three +1/+1 counters on Sage of Hours, and causing it to gain the printed abilities three times until end of turn. Deal combat damage with Sage of Hours, triggering its abilities granted by Conclave Sledge-Captain three times, putting three +1/+1 counters on Sage of Hours for each damage it dealt. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least three extra turns after this one. Repeat during your last extra turn.
Conclave Sledge-Captain + Sage of Hours + Deadeye Navigator
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Sage of Hours does not have summoning sickness and cannot be blocked by an opponent. Deadeye Navigator is paired with Conclave Sledge-Captain.
Steps
Activate Conclave Sledge-Captain by paying {1}{U}, blinking it. When Conclave Sledge-Captain enters the battlefield, its backup ability triggers three times, all targeting Sage of Hours, as well as Deadeye Navigator's soulbond ability. Resolve the Deadeye Navigator trigger, repariing it and Conclave Sledge-Captain. Resolve all Conclave Sledge-Captain triggers, putting three +1/+1 counters on Sage of Hours, and causing it to gain the printed abilities three times until end of turn. Deal combat damage with Sage of Hours, triggering its abilities granted by Conclave Sledge-Captain three times, putting three +1/+1 counters on Sage of Hours for each damage it dealt. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least three extra turns after this one. Repeat during your last extra turn.
Conclave Sledge-Captain + Sage of Hours + Eldrazi Displacer
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Sage of Hours does not have summoning sickness and cannot be blocked by an opponent.
Steps
Activate Eldrazi Displacer by paying {2}{C}, blinking Conclave Sledge-Captain. When Conclave Sledge-Captain enters the battlefield, its backup ability triggers three times, all targeting Sage of Hours. Resolve all Conclave Sledge-Captain triggers, putting three +1/+1 counters on Sage of Hours, and causing it to gain the printed abilities three times until end of turn. Deal combat damage with Sage of Hours, triggering its abilities granted by Conclave Sledge-Captain three times, putting three +1/+1 counters on Sage of Hours for each damage it dealt. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least three extra turns after this one. Repeat during your last extra turn.
Conclave Sledge-Captain + Sage of Hours + Splinter Twin
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Sage of Hours and Conclave Sledge-Captain do not have summoning sickness. Sage of Hours cannot be blocked by an opponent. Splinter Twin attached to Conclave Sledge-Captain.
Steps
Activate Conclave Sledge-Captain by tapping it, creating a token copy of it with haste. When the Conclave Sledge-Captain token enters the battlefield, its backup ability triggers three times, all targeting Sage of Hours. Resolve all Conclave Sledge-Captain triggers, putting three +1/+1 counters on Sage of Hours, and causing it to gain the printed abilities three times until end of turn. Deal combat damage with Sage of Hours, triggering its abilities granted by Conclave Sledge-Captain three times, putting three +1/+1 counters on Sage of Hours for each damage it dealt. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least three extra turns after this one. Repeat during your last extra turn.
Conclave Sledge-Captain + Sage of Hours + Kiki-Jiki, Mirror Breaker
- Infinite turns
Commander Spellbook ↗How it works
Before you start
Sage of Hours does not have summoning sickness and cannot be blocked by an opponent.
Steps
Activate Kiki-Jiki by tapping it, creating a token copy of Conclave Sledge-Captain with haste. When the Conclave Sledge-Captain token enters the battlefield, its backup ability triggers three times, all targeting Sage of Hours. Resolve all Conclave Sledge-Captain triggers, putting three +1/+1 counters on Sage of Hours, and causing it to gain the printed abilities three times until end of turn. Deal combat damage with Sage of Hours, triggering its abilities granted by Conclave Sledge-Captain three times, putting three +1/+1 counters on Sage of Hours for each damage it dealt. Activate Sage of Hours by removing all +1/+1 counters from it, causing you to take at least three extra turns after this one. Repeat during your last extra turn.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Byrke, Long Ear of the LawConclave Sledge-Captain puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
- Lily Bowen, Raging GrandmaConclave Sledge-Captain puts +1/+1 counters on your creatures and Lily Bowen, Raging Grandma doubles counters.
- Mowu, Loyal CompanionConclave Sledge-Captain puts +1/+1 counters on your creatures and Mowu, Loyal Companion doubles counters.
- Bristly Bill, Spine SowerConclave Sledge-Captain puts +1/+1 counters on your creatures and Bristly Bill, Spine Sower doubles counters.
- Vorinclex, Monstrous RaiderConclave Sledge-Captain puts +1/+1 counters on your creatures and Vorinclex, Monstrous Raider doubles counters.
- Zimone, Paradox SculptorConclave Sledge-Captain puts +1/+1 counters on your creatures and Zimone, Paradox Sculptor doubles counters.
- Vorel of the Hull CladeConclave Sledge-Captain puts +1/+1 counters on your creatures and Vorel of the Hull Clade doubles counters.
- Michelangelo, Weirdness to 11Conclave Sledge-Captain puts +1/+1 counters on your creatures and Michelangelo, Weirdness to 11 doubles counters.
- Sazh KatzroyConclave Sledge-Captain puts +1/+1 counters on your creatures and Sazh Katzroy doubles counters.
- Pir, Imaginative RascalConclave Sledge-Captain puts +1/+1 counters on your creatures and Pir, Imaginative Rascal doubles counters.