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Deadeye Navigator

Deadeye Navigator

Creature — Spirit5/5$2.63

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."

Legal in Commander

Is

Does

Combos 619

  • Deadeye Navigator + Peregrine Drake

    • Infinite mana lands you control can produce

    Mana needed: 48,514 decks on Commander Spellbook

    How it works

    Before you start

    Deadeye Navigator is paired with Peregrine Drake. You control up to five lands that can tap to produce {2}{U}.

    Steps

    Activate Peregrine Drake by paying {1}{U}, blinking itself. Peregrine Drake enters the battlefield, triggering itself and Deadeye Navigator. Resolve the Peregrine Drake trigger, untapping up to five lands you control. Resolve the Deadeye Navigator trigger, repairing Deadeye Navigator and Peregrine Drake. Activate up to five lands you control by tapping them, adding at least {2}{U}. Repeat. Once you have infinite mana, you may use Deadeye Navigator's abilities to blink any number of creatures you control any number of times.

    Commander Spellbook ↗
  • Deadeye Navigator + Cloud of Faeries

    • Infinite creature ETB
    • Infinite creature LTB

    19,390 decks on Commander Spellbook

    How it works

    Before you start

    Deadeye Navigator is paired with Cloud of Faeries. You control up to two lands that can tap to produce at least {1}{U}.

    Steps

    Activate up to two lands you control by tapping them, adding at least {1}{U}. Activate Cloud of Faeries by paying {1}{U}, blinking it. When Cloud of Faeries enters the battlefield, it and Deadeye Navigator's soulbond ability trigger. Resolve the Cloud of Faeries trigger, untapping the two lands. Resolve the Deadeye Navigator trigger, repairing it and Cloud of Faeries. Repeat.

    Commander Spellbook ↗
  • Deadeye Navigator + Palinchron

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    7,352 decks on Commander Spellbook

    How it works

    Before you start

    Deadeye Navigator paired with Palinchron. You control up to seven lands that can tap to produce at least {1}{U}.

    Steps

    Activate up to seven lands by tapping them, adding at least {1}{U}. Activate Palinchron by paying {1}{U}, blinking it. When Palinchron enters the battlefield, it and Deadeye Navigator's soulbond ability trigger. Resolve the Palinchron trigger, untapping up to seven lands. Resolve the Deadeye Navigator trigger, repairing it and Palinchron. Repeat.

    Commander Spellbook ↗
  • Deadeye Navigator + Intruder Alarm

    • Infinite mana creatures you control can produce

    Mana needed: 5,540 decks on Commander Spellbook

    How it works

    Before you start

    Deadeye Navigator paired with another creature. Creatures you control can tap for at least enough mana to activate your blink effect.

    Steps

    Activate all mana-producing creatures you control by tapping them, adding at least enough mana to activate Deadeye Navigator. Pay the mana cost to activate Deadeye Navigator or the soulbound creature, blinking that creature. Deadeye Navigator and Intruder Alarm both trigger. Resolve the Intruder Alarm trigger, untapping all creatures. Resolve the Deadeye Navigator ETB, pairing it with another creature you control. Repeat.

    Commander Spellbook ↗
  • Deadeye Navigator + Loot, the Pathfinder

    • Infinite creature LTB
    • Infinite creature ETB

    Mana needed: 4,719 decks on Commander Spellbook

    How it works

    Before you start

    Deadeye Navigator paired with Loot.

    Steps

    Activate Loot's first ability by paying {G} and tapping it, adding {G}{G}{G} if you do not have {G} in your mana pool, or {U}{U}{U} otherwise. Activate Loot by paying {1}{U}, blinking it. When Loot enters the battlefield, Deadeye Navigator's soulbond ability triggers, repairing it and Loot. Repeat.

    Commander Spellbook ↗
  • Deadeye Navigator + Abdel Adrian, Gorion's Ward

    • Infinite creature tokens
    • Infinite mana nonland permanents you control can produce

    Mana needed: 4,110 decks on Commander Spellbook

    How it works

    Before you start

    Nonland permanent card(s) you own that can produce at least {2}{U} exiled by Abdel Adrian. Deadeye Navigator is paired with Abdel Adrian.

    Steps

    Activate Abdel Adrian by paying {1}{U}, blinkng itself. Abdel Adrian leaves and enters the battlefield, causing all cards exiled with it to return to the battlefield from exile, and triggering Abdel Adrian's enters-the-battlefield ability and Deadeye Navigator's soulbond ability. Holding priority, activate the nonland mana-producing permanent(s) by tapping them, adding at least {2}{U}. Resolve the Deadeye Navigator trigger, repairing it and Abdel Adrian. Resolve the Abdel Adrian trigger, exiling the nonland mana-producing permanent(s) and creating that many 1/1 Soldier creature tokens. Each Soldier enters the battlefield, triggering Deadeye Navigator's soulbond ability that many times. Resolve all Deadeye Navigator triggers, choosing not to pair it and a Soldier token. Repeat. Once you have infinite mana, you may use Deadeye Navigator's abilities to blink any number of creatures you control any number of times.

    Commander Spellbook ↗
  • Deadeye Navigator + Tivit, Seller of Secrets

    • Infinite colored mana if your opponent allows it

    Mana needed: 3,501 decks on Commander Spellbook

    How it works

    Before you start

    Deadeye Navigator is paired with Tivit.

    Steps

    Activate Tivit by paying {1}{U}, blinking itself. Tivit enters the battlefield, triggering itself and Deadeye Navigator's soulbond ability. Resolve the Tivit trigger, creating at least two Treasure tokens and at least one additional Clue or Treasure token of your opponent' choosing. Resolve the Deadeye Navigator trigger, repairing it and Tivit. Activate two Treasure tokens by tapping and sacrificing them, adding {1}{U}. Repeat.

    Commander Spellbook ↗
  • Deadeye Navigator + Great Whale

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    3,441 decks on Commander Spellbook

    How it works

    Before you start

    Deadeye Navigator paired with Great Whale. You control up to seven lands that can tap to produce at least {2}{U}.

    Steps

    Activate up to seven lands by tapping them, adding at least {1}{U}. Activate Great Whale by paying {1}{U}, blinking it. When Great Whale enters the battlefield, it and Deadeye Navigator's soulbond ability trigger. Resolve the Great Whale trigger, untapping up to seven lands. Resolve the Deadeye Navigator trigger, repairing it and Great Whale. Repeat.

    Commander Spellbook ↗
  • Deadeye Navigator + Urza, Lord High Artificer + Panharmonicon

    • Infinite tapped creature tokens

    Mana needed: 2,689 decks on Commander Spellbook

    How it works

    Before you start

    Deadeye Navigator paired with Urza.

    Steps

    Activate Urza by paying {1}{U}, blinking it. When Urza enters the battlefield, it and Deadeye Navigator's soulbond ability trigger twice. Resolve both Deadeye Navigator triggers, repairing it and Urza. Resolve both Urza triggers, creating two 0/0 Construct artifact creature tokens. Activate Urza's first ability twice by tapping the Constructs, adding {U}{U}. Repeat.

    Commander Spellbook ↗
  • Deadeye Navigator + Derevi, Empyrial Tactician + Bloom Tender

    • Infinite green mana
    • Infinite non-blue mana of colors among permanents you control
    • Infinite white mana

    1,669 decks on Commander Spellbook

    How it works

    Before you start

    Bloom Tender does not have summoning sickness. Deadeye Navigator is paired with Derevi.

    Steps

    Activate Bloom Tender by tapping it, adding {G}{W}{U}. Activate Derevi's soulbond ability by paying {1}{U}, exiling Derevi and returning it to the battlefield. Deadeye Navigator and Derevi trigger. Resolve the Deadeye navigator trigger, pairing Deadeye Navigator with Derevi. Resolve the Derevi trigger, untapping Bloom Tender. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Galadriel, Light of ValinorDeadeye Navigator blinks / re-enters your creatures, which Galadriel, Light of Valinor can use because it triggers when your creatures enter.
  2. Lonis, CryptozoologistDeadeye Navigator blinks / re-enters your creatures, which Lonis, Cryptozoologist can use because it triggers when your creatures enter.
  3. Ezuri, Claw of ProgressDeadeye Navigator blinks / re-enters your creatures, which Ezuri, Claw of Progress can use because it triggers when your creatures enter.
  4. Elrond, Lord of RivendellDeadeye Navigator blinks / re-enters your creatures, which Elrond, Lord of Rivendell can use because it triggers when your creatures enter.
  5. Arcades, the StrategistDeadeye Navigator blinks / re-enters your creatures, which Arcades, the Strategist can use because it triggers when your creatures enter.
  6. Clement, the WorrywortDeadeye Navigator blinks / re-enters your creatures, which Clement, the Worrywort can use because it triggers when your creatures enter.
  7. The Blue SpiritDeadeye Navigator blinks / re-enters your creatures, which The Blue Spirit can use because it triggers when your creatures enter.
  8. Denry Klin, Editor in ChiefDeadeye Navigator blinks / re-enters your creatures, which Denry Klin, Editor in Chief can use because it triggers when your creatures enter.
  9. Riku of Two ReflectionsDeadeye Navigator blinks / re-enters your creatures, which Riku of Two Reflections can use because it triggers when your creatures enter.
  10. Noctis, Heir ApparentDeadeye Navigator blinks / re-enters your creatures, which Noctis, Heir Apparent can use because it triggers when your creatures enter.

View Deadeye Navigator on Scryfall