
Peregrine Drake
Creature — Drake2/3$0.20
Flying When this creature enters, untap up to five lands.
Legal in Commander
Is
Does
Rewards
Combos 236
Peregrine Drake + Deadeye Navigator
- Infinite mana lands you control can produce
Commander Spellbook ↗How it works
Before you start
Deadeye Navigator is paired with Peregrine Drake. You control up to five lands that can tap to produce {2}{U}.
Steps
Activate Peregrine Drake by paying {1}{U}, blinking itself. Peregrine Drake enters the battlefield, triggering itself and Deadeye Navigator. Resolve the Peregrine Drake trigger, untapping up to five lands you control. Resolve the Deadeye Navigator trigger, repairing Deadeye Navigator and Peregrine Drake. Activate up to five lands you control by tapping them, adding at least {2}{U}. Repeat. Once you have infinite mana, you may use Deadeye Navigator's abilities to blink any number of creatures you control any number of times.
Peregrine Drake + Ghostly Flicker + Archaeomancer
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to five lands that can tap to produce at least {2}{U}.
Steps
Activate up to five lands by tapping them, adding at least {2}{U}. Cast Ghostly Flicker by paying {2}{U}, blinking Archaeomancer and Peregrine Drake. When Archaeomancer and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Archaeomancer trigger, returning Ghostly Flicker to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat. If you control five lands that can tap to produce at least {3}{U}, this combo nets infinite mana, and you may blink any other permanent besides Peregrine Drake.
Peregrine Drake + Panharmonicon + Venser, Shaper Savant
- Infinite mana lands you control can produce
- Infinite blue mana
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to five lands that can collectively tap to produce at least {3}{U}{U}. You have enough mana to pay for commander tax minus {1} if applicable.
Steps
Activate up to five lands by tapping them, adding at least {3}{U}{U}. Cast Peregrine Drake by paying {4}{U}. When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands. Holding priority, activate up to five lands by tapping them, adding at least {3}{U}{U}. Resolve the second Peregrine Drake trigger, untapping five lands. Cast Venser either from your hand or from the command zone by paying {2}{U}{U} plus commander tax if applicable. When Venser enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand. Repeat.
Peregrine Drake + Ghostly Flicker + Eternal Witness
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to five lands that can tap to produce at least {2}{U}.
Steps
Activate up to five lands by tapping them, adding at least {2}{U}. Cast Ghostly Flicker by paying {2}{U}, blinking Eternal Witness and Peregrine Drake. When Eternal Witness and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Eternal Witness trigger, returning Ghostly Flicker to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.
Peregrine Drake + Displace + Archaeomancer
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to five lands that can tap to produce at least {2}{U}.
Steps
Activate up to five lands by tapping them, adding {2}{U}. Cast Displace by paying {2}{U}, blinking Archaeomancer and Peregrine Drake. When Peregrine Drake and Archaeomancer enter the battlefield, they trigger. Resolve the Peregrine Drake trigger, untapping up to five lands you control. Resolve the Archaeomancer trigger, returning Displace to your hand from your graveyard. Repeat.
Peregrine Drake + Hullbreaker Horror + Cloud of Faeries
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to five lands that can tap to produce at least {4}{U}.
Steps
Activate up to five lands by tapping them, adding at least {4}{U}. Cast Peregrine Drake by paying {4}{U}. Hullbreaker Horror triggers, returning Cloud of Faeries to your hand from the battlefield. When Peregrine Drake enters the battlefield, it triggers, untapping up to five lands. Activate up to two lands by tapping them, adding at least {1}{U}. Cast Cloud of Faeries by paying {1}{U}. Hullbreaker Horror triggers, returning Peregrine Drake to your hand from the battlefield. When Cloud of Faeries enters the battlefield, it triggers, untapping up to two lands. Repeat. If you control a land that can tap to produce at least {2}, this combo nets infinite mana.
Peregrine Drake + Emiel the Blessed
- Infinite mana lands you control can produce
Commander Spellbook ↗How it works
Before you start
You control up to five lands that can tap to produce at least {3}.
Steps
Activate up to five lands by tapping them, adding at least {3}. Activate Emiel the Blessed by paying {3}, blinking Peregrine Drake. When Peregrine Drake enters the battlefield, it triggers, untapping up to five lands. Repeat.
Peregrine Drake + Venser, Shaper Savant + Starfield Vocalist
- Infinite mana lands you control can produce
- Infinite blue mana
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to five lands that can collectively tap to produce at least {3}{U}{U}. You have enough mana to pay for commander tax minus {1} if applicable.
Steps
Activate up to five lands by tapping them, adding at least {3}{U}{U}. Cast Peregrine Drake by paying {4}{U}. When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands. Holding priority, activate up to five lands by tapping them, adding at least {3}{U}{U}. Resolve the second Peregrine Drake trigger, untapping five lands. Cast Venser either from your hand or from the command zone by paying {2}{U}{U} plus commander tax if applicable. When Venser enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand. Repeat.
Peregrine Drake + Hashaton, Scarab's Fist + Tortured Existence
- Infinite tapped creature tokens
Commander Spellbook ↗How it works
Before you start
You control up to five lands that can tap to produce at least {2}{U}{B}{B}.
Steps
Activate up to five lands by tapping them, adding at least {2}{U}{B}{B}. Activate Tortured Existence by paying {B} and discarding Peregrine Drake, targeting any other creature card in your graveyard. Hashaton triggers, causing you to pay {2}{U} to create a token copy of Peregrine Drake that is a 4/4 Zombie. When the Peregrine Drake token enters the battlefield, it triggers, untapping up to five lands. Resolve the Tortured Existence ability, returning the targeted creature from your graveyard to your hand. Activate Tortured Existence by paying {B} and discarding a creature card, targeting Peregrine Drake. Hashaton triggers. Choose not to pay. Resolve the Tortured Existence ability, returning Peregrine Drake from your graveyard to your hand. Repeat.
Peregrine Drake + Lilysplash Mentor
- Infinite mana lands you control can produce
Commander Spellbook ↗How it works
Before you start
You control up to five lands that can tap to produce at least {1}{G}{U}.
Steps
Activate up to five lands by tapping them, adding at least {1}{G}{U}. Activate Lilysplash Mentor by paying {1}{G}{U}, blinking Peregrine Drake. When Peregrine Drake enters the battlefield, it triggers, untapping up to five lands. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Peregrine Drake can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Peregrine Drake can use because it has an enter-the-battlefield trigger.
- Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Peregrine Drake can use because it has an enter-the-battlefield trigger.
- Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Peregrine Drake can use because it has an enter-the-battlefield trigger.
- Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Peregrine Drake can use because it has an enter-the-battlefield trigger.
- Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Peregrine Drake can use because it has an enter-the-battlefield trigger.
- Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Peregrine Drake can use because it has an enter-the-battlefield trigger.
- Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Peregrine Drake can use because it has an enter-the-battlefield trigger.
- Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which Peregrine Drake can use because it has an enter-the-battlefield trigger.
- Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Peregrine Drake can use because it has an enter-the-battlefield trigger.