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Elrond, Moon-Reader

Elrond, Moon-Reader

Legendary Creature — Elf Noble3/3$1.16

Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. : Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

Legal in Commander

Is

Does

Combos 12

  • Elrond, Moon-Reader + Thor, God of Thunder + Time Stretch

    • Infinite turns

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Stretch by paying its mana cost. Thor's second ability triggers, dealing damage to any target. Resolve Time Stretch, causing you to take two extra turns after this one Move to your first extra turn. Blink Thor using Elrond. When Thor enters, it triggers, exiling Time Stretch from your graveyard and allowing you to cast it from exile until the end of your next turn. Move to your second extra turn. Cast Time Stretch from exile by paying its mana cost. Repeat from step 2.

    Commander Spellbook ↗
  • Elrond, Moon-Reader + Thor, God of Thunder + Capture of Jingzhou

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Cast Capture of Jingzhou by paying its mana cost. Thor's second ability triggers, dealing damage to any target. Resolve Capture of Jingzhou, causing you to take an extra turn after this one Blink Thor using Elrond. When Thor enters, it triggers, exiling Capture of Jingzhou from your graveyard and allowing you to cast it from exile until the end of your next turn. Move to your next turn. Cast Capture of Jingzhou from exile by paying its mana cost. Repeat from step 2.

    Commander Spellbook ↗
  • Elrond, Moon-Reader + Thor, God of Thunder + Temporal Manipulation

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Cast Temporal Manipulation by paying its mana cost. Thor's second ability triggers, dealing damage to any target. Resolve Temporal Manipulation, causing you to take an extra turn after this one Blink Thor using Elrond. When Thor enters, it triggers, exiling Temporal Manipulation from your graveyard and allowing you to cast it from exile until the end of your next turn. Move to your next turn. Cast Temporal Manipulation from exile by paying its mana cost. Repeat from step 2.

    Commander Spellbook ↗
  • Elrond, Moon-Reader + Wormfang Manta + Hushwing Gryff

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Activate Elrond by paying {5}{U}{U}, exiling and returning (at end step) Wormfang Manta. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. Wormfang Manta entering does not cause its abillity to trigger due to Hushwing Gryff. Repeat each turn.

    Commander Spellbook ↗
  • Elrond, Moon-Reader + Wormfang Manta + Tocatli Honor Guard

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Activate Elrond by paying {5}{U}{U}, exiling and returning (at end step) Wormfang Manta. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. Wormfang Manta entering does not cause its abillity to trigger due to Tocatli Honor Guard. Repeat each turn.

    Commander Spellbook ↗
  • Elrond, Moon-Reader + Wormfang Manta + Torpor Orb

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Activate Elrond by paying {5}{U}{U}, exiling and returning (at end step) Wormfang Manta. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. Wormfang Manta entering does not cause its abillity to trigger due to Torpor Orb. Repeat each turn.

    Commander Spellbook ↗
  • Elrond, Moon-Reader + Wormfang Manta + Hushbringer

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Activate Elrond by paying {5}{U}{U}, exiling and returning (at end step) Wormfang Manta. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. Wormfang Manta entering does not cause its abillity to trigger due to Hushbringer. Repeat each turn.

    Commander Spellbook ↗
  • Elrond, Moon-Reader + Wormfang Manta + Doorkeeper Thrull

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Activate Elrond by paying {5}{U}{U}, exiling and returning (at end step) Wormfang Manta. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. Wormfang Manta entering does not cause its abillity to trigger due to Doorkeeper Thrull. Repeat each turn.

    Commander Spellbook ↗
  • Elrond, Moon-Reader + Wormfang Manta + Karn, Argent Defender

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Activate Elrond by paying {5}{U}{U}, exiling and returning (at end step) Wormfang Manta. When Wormfang Manta leaves the battlefield, its second ability triggers, causing you to take an extra turn after this one. Wormfang Manta entering does not cause its abillity to trigger due to Karn. Repeat each turn.

    Commander Spellbook ↗
  • Elrond, Moon-Reader + Thor, God of Thunder + Walk the Aeons

    • Infinite turns

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Steps

    Cast Walk the Aeons by paying its mana cost. Thor's second ability triggers, dealing damage to any target. Resolve Walk the Aeons, causing you to take an extra turn after this one Blink Thor using Elrond. When Thor enters, it triggers, exiling Walk the Aeons from your graveyard and allowing you to cast it from exile until the end of your next turn. Move to your next turn. Cast Walk the Aeons from exile by paying its mana cost. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Elrond, Lord of RivendellElrond, Moon-Reader blinks / re-enters your creatures, which Elrond, Lord of Rivendell can use because it has an enter-the-battlefield trigger.
  2. Clement, the WorrywortElrond, Moon-Reader blinks / re-enters your creatures, which Clement, the Worrywort can use because it has an enter-the-battlefield trigger.
  3. Massimo, the MagicianElrond, Moon-Reader blinks / re-enters your creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.
  4. Thranduil, the ElvenkingElrond, Moon-Reader is an Elf, which Thranduil, the Elvenking can use.
  5. Maralen, Fae AscendantElrond, Moon-Reader blinks / re-enters your creatures, which Maralen, Fae Ascendant can use because it has an enter-the-battlefield trigger.
  6. Galadriel, Light of ValinorElrond, Moon-Reader blinks / re-enters your creatures, which Galadriel, Light of Valinor can use because it triggers when your creatures enter.
  7. Lonis, CryptozoologistElrond, Moon-Reader blinks / re-enters your creatures, which Lonis, Cryptozoologist can use because it triggers when your creatures enter.
  8. Ezuri, Claw of ProgressElrond, Moon-Reader blinks / re-enters your creatures, which Ezuri, Claw of Progress can use because it triggers when your creatures enter.
  9. Arcades, the StrategistElrond, Moon-Reader blinks / re-enters your creatures, which Arcades, the Strategist can use because it triggers when your creatures enter.
  10. The Blue SpiritElrond, Moon-Reader blinks / re-enters your creatures, which The Blue Spirit can use because it triggers when your creatures enter.

View Elrond, Moon-Reader on Scryfall