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Wormfang Manta

Wormfang Manta

Creature — Nightmare Fish Beast6/1$0.48

Flying When this creature enters, you skip your next turn. When this creature leaves the battlefield, you take an extra turn after this one.

Legal in Commander

Is

Rewards

Combos 231

  • Wormfang Manta + Scroll of Fate + Crystal Shard

    • Infinite turns

    Mana needed: 66 decks on Commander Spellbook

    How it works

    Steps

    Activate Scroll of Fate by tapping it, manifesting Wormfang Manta from your hand. Pay {5}{U}{U} to turn Wormfang Manta face up. Activate Crystal Shard by paying {U} and tapping it, returning Wormfang Manta from the battlefield to your hand. Wormfang Manta's LTB ability triggers, creating an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Wormfang Manta + Conjurer's Closet + Hushwing Gryff

    • Infinite turns

    49 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Conjurer's Closet. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Wormfang Manta + Conjurer's Closet + Torpor Orb

    • Infinite turns

    37 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Conjurer's Closet. Wormfang Manta's first ability won't trigger due to Torpor Orb. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Wormfang Manta + Torpor Orb + Thassa, Deep-Dwelling

    • Infinite turns

    34 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Thassa. Wormfang Manta's first ability won't trigger due to Torpor Orb. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Wormfang Manta + Soulherder + Torpor Orb

    • Infinite turns

    22 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Soulherder. Wormfang Manta's first ability won't trigger due to Torpor Orb. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Wormfang Manta + Soulherder + Hushbringer

    • Infinite turns

    19 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Soulherder. Wormfang Manta's first ability won't trigger due to Hushbringer. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Wormfang Manta + Soulherder + Hushwing Gryff

    • Infinite turns

    18 decks on Commander Spellbook

    How it works

    Steps

    Blink Wormfang Manta using Soulherder. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Wormfang Manta + Scroll of Fate + Erratic Portal

    • Infinite turns

    Mana needed: 18 decks on Commander Spellbook

    How it works

    Steps

    Activate Scroll of Fate by tapping it, manifesting Wormfang Manta from your hand. Pay {5}{U}{U} to turn Wormfang Manta face up. Activate Erratic Portal by paying {1} and tapping it, returning Wormfang Manta from the battlefield to your hand. Wormfang Manta's LTB ability triggers, creating an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Wormfang Manta + Scroll of Fate + Temur Sabertooth

    • Infinite turns

    Mana needed: 17 decks on Commander Spellbook

    How it works

    Steps

    Activate Scroll of Fate by tapping it, manifesting Wormfang Manta from your hand. Pay {5}{U}{U} to turn Wormfang Manta face up. Activate Temur Sabertooth by paying {1}{G}, returning Wormfang Manta from the battlefield to your hand. Wormfang Manta's LTB ability triggers, creating an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Wormfang Manta + Hushwing Gryff + Brago, King Eternal

    • Infinite turns

    16 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block Brago.

    Steps

    Blink Wormfang Manta using Brago. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Wormfang Manta can use because it has an enter-the-battlefield trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Wormfang Manta can use because it has an enter-the-battlefield trigger.
  3. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Wormfang Manta can use because it has an enter-the-battlefield trigger.
  4. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Wormfang Manta can use because it has an enter-the-battlefield trigger.
  5. Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Wormfang Manta can use because it has an enter-the-battlefield trigger.
  6. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Wormfang Manta can use because it has an enter-the-battlefield trigger.
  7. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Wormfang Manta can use because it has an enter-the-battlefield trigger.
  8. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Wormfang Manta can use because it has an enter-the-battlefield trigger.
  9. Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which Wormfang Manta can use because it has an enter-the-battlefield trigger.
  10. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Wormfang Manta can use because it has an enter-the-battlefield trigger.

View Wormfang Manta on Scryfall