
Wormfang Manta
Creature — Nightmare Fish Beast6/1$0.48
Flying When this creature enters, you skip your next turn. When this creature leaves the battlefield, you take an extra turn after this one.
Legal in Commander
Is
Rewards
Combos 231
Wormfang Manta + Scroll of Fate + Crystal Shard
- Infinite turns
Commander Spellbook ↗How it works
Steps
Activate Scroll of Fate by tapping it, manifesting Wormfang Manta from your hand. Pay {5}{U}{U} to turn Wormfang Manta face up. Activate Crystal Shard by paying {U} and tapping it, returning Wormfang Manta from the battlefield to your hand. Wormfang Manta's LTB ability triggers, creating an extra turn after this one. Repeat each turn.
Wormfang Manta + Conjurer's Closet + Hushwing Gryff
- Infinite turns
Commander Spellbook ↗How it works
Steps
Blink Wormfang Manta using Conjurer's Closet. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.
Wormfang Manta + Conjurer's Closet + Torpor Orb
- Infinite turns
Commander Spellbook ↗How it works
Steps
Blink Wormfang Manta using Conjurer's Closet. Wormfang Manta's first ability won't trigger due to Torpor Orb. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.
Wormfang Manta + Torpor Orb + Thassa, Deep-Dwelling
- Infinite turns
Commander Spellbook ↗How it works
Steps
Blink Wormfang Manta using Thassa. Wormfang Manta's first ability won't trigger due to Torpor Orb. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.
Wormfang Manta + Soulherder + Torpor Orb
- Infinite turns
Commander Spellbook ↗How it works
Steps
Blink Wormfang Manta using Soulherder. Wormfang Manta's first ability won't trigger due to Torpor Orb. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.
Wormfang Manta + Soulherder + Hushbringer
- Infinite turns
Commander Spellbook ↗How it works
Steps
Blink Wormfang Manta using Soulherder. Wormfang Manta's first ability won't trigger due to Hushbringer. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.
Wormfang Manta + Soulherder + Hushwing Gryff
- Infinite turns
Commander Spellbook ↗How it works
Steps
Blink Wormfang Manta using Soulherder. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.
Wormfang Manta + Scroll of Fate + Erratic Portal
- Infinite turns
Commander Spellbook ↗How it works
Steps
Activate Scroll of Fate by tapping it, manifesting Wormfang Manta from your hand. Pay {5}{U}{U} to turn Wormfang Manta face up. Activate Erratic Portal by paying {1} and tapping it, returning Wormfang Manta from the battlefield to your hand. Wormfang Manta's LTB ability triggers, creating an extra turn after this one. Repeat each turn.
Wormfang Manta + Scroll of Fate + Temur Sabertooth
- Infinite turns
Commander Spellbook ↗How it works
Steps
Activate Scroll of Fate by tapping it, manifesting Wormfang Manta from your hand. Pay {5}{U}{U} to turn Wormfang Manta face up. Activate Temur Sabertooth by paying {1}{G}, returning Wormfang Manta from the battlefield to your hand. Wormfang Manta's LTB ability triggers, creating an extra turn after this one. Repeat each turn.
Wormfang Manta + Hushwing Gryff + Brago, King Eternal
- Infinite turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block Brago.
Steps
Blink Wormfang Manta using Brago. Wormfang Manta's first ability won't trigger due to Hushwing Gryff. Wormfang Manta's second ability triggers, causing you to take an extra turn after this one. Repeat each turn.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Wormfang Manta can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Wormfang Manta can use because it has an enter-the-battlefield trigger.
- Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Wormfang Manta can use because it has an enter-the-battlefield trigger.
- Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Wormfang Manta can use because it has an enter-the-battlefield trigger.
- Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Wormfang Manta can use because it has an enter-the-battlefield trigger.
- Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Wormfang Manta can use because it has an enter-the-battlefield trigger.
- Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Wormfang Manta can use because it has an enter-the-battlefield trigger.
- Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Wormfang Manta can use because it has an enter-the-battlefield trigger.
- Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which Wormfang Manta can use because it has an enter-the-battlefield trigger.
- Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Wormfang Manta can use because it has an enter-the-battlefield trigger.