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Crystal Shard

Crystal Shard

Artifact$1.29

, or , : Return target creature to its owner's hand unless its controller pays .

Legal in Commander

Is

Does

Combos 13

  • Crystal Shard + Inalla, Archmage Ritualist + Timestream Navigator

    • Infinite turns

    Mana needed: 393 decks on Commander Spellbook

    How it works

    Before you start

    You have the City's Blessing or have at least eight permanents on the battlefield.

    Steps

    Cast Timestream Navigator by paying {1}{U}. Timestream Navigator enters the battlefield, triggering Inalla; pay {1} to make a token copy of Timestream Navigator with haste. Activate the token Timestream Navigator by paying {2}{U}{U}, tapping it, and putting it on the bottom of your library, taking an extra turn after this one. Activate Crystal Shard by paying {U} and tapping it, returning the original Timestream Navigator to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Crystal Shard + Archaeomancer + Time Warp

    • Infinite turns

    Mana needed: 258 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying {3}{U}{U}, taking an extra turn after this one. Cast Archaeomancer by paying {2}{U}{U}. Archaeomancer enters the battlefield, returning Time Warp to your hand. Activate Crystal Shard by paying {U} and tapping it, returning Archaeomancer to your hand. Move to your next turn. Repeat.

    Commander Spellbook ↗
  • Crystal Shard + Timestream Navigator + Molten Echoes

    • Infinite turns

    Mana needed: 174 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing and/or control at least eight permanents. "Human", "Pirate", or "Wizard" chosen with Molten Echoes.

    Steps

    Cast Timestream Navigator by paying {1}{U}. If you don't have the city's blessing and control ten or more permanents, Timestream Navigator gives you the city's blessing. When Timestream Navigator enters the battlefield, Molten Echoes triggers, creating a token copy of Timestream Navigator with haste. If you don't have the city's blessing, the Timestream Navigator token gives you the city's blessing. Activate Crystal Shard by paying {3} or {U} and tapping it, returning the nontoken Timestream Navigator to your hand from the battlefield. Activate the Timestream Navigator token by paying {2}{U}{U}, tapping it and putting it on the bottom of your library from the battlefield, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Crystal Shard + Archaeomancer + Temporal Manipulation

    • Infinite turns

    Mana needed: 161 decks on Commander Spellbook

    How it works

    Steps

    Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one. Cast Archaeomancer by paying {2}{U}{U}. Archaeomancer enters the battlefield, returning Temporal Manipulation to your hand. Activate Crystal Shard by paying {U} and tapping it, returning Archaeomancer to your hand. Move to your next turn. Repeat.

    Commander Spellbook ↗
  • Crystal Shard + Archaeomancer + Walk the Aeons

    • Infinite turns

    Mana needed: 109 decks on Commander Spellbook

    How it works

    Steps

    Cast Walk the Aeons by paying {4}{U}{U}, taking an extra turn after this one. Cast Archaeomancer by paying {2}{U}{U}. Archaeomancer enters the battlefield, returning Walk the Aeons to your hand. Activate Crystal Shard by paying {U} and tapping it, returning Archaeomancer to your hand. Move to your next turn. Repeat.

    Commander Spellbook ↗
  • Crystal Shard + Archaeomancer + Capture of Jingzhou

    • Infinite turns

    Mana needed: 79 decks on Commander Spellbook

    How it works

    Steps

    Cast Capture of Jingzhou by paying {3}{U}{U}, taking an extra turn after this one. Cast Archaeomancer by paying {2}{U}{U}. Archaeomancer enters the battlefield, returning Capture of Jingzhou to your hand. Activate Crystal Shard by paying {U} and tapping it, returning Archaeomancer to your hand. Move to your next turn. Repeat.

    Commander Spellbook ↗
  • Crystal Shard + Wormfang Manta + Scroll of Fate

    • Infinite turns

    Mana needed: 66 decks on Commander Spellbook

    How it works

    Steps

    Activate Scroll of Fate by tapping it, manifesting Wormfang Manta from your hand. Pay {5}{U}{U} to turn Wormfang Manta face up. Activate Crystal Shard by paying {U} and tapping it, returning Wormfang Manta from the battlefield to your hand. Wormfang Manta's LTB ability triggers, creating an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Crystal Shard + Mnemonic Wall + Time Warp

    • Infinite turns

    Mana needed: 48 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying {3}{U}{U}, taking an extra turn after this one. Cast Mnemonic Wall by paying {4}{U}. Mnemonic Wall enters the battlefield, returning Time Warp from your graveyard to your hand. Activate Crystal Shard by paying {U} and tapping it, returning Mnemonic Wall from the battlefield to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Crystal Shard + Timestream Navigator + Flameshadow Conjuring

    • Infinite turns

    Mana needed: 46 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing and/or control at least eight permanents.

    Steps

    Cast Timestream Navigator by paying {1}{U}. If you don't have the city's blessing and control ten or more permanents, Timestream Navigator gives you the city's blessing. When Timestream Navigator enters the battlefield, Flameshadow Conjuring triggers, causing you to pay {R} to create a token copy of Timestream Navigator with haste. If you don't have the city's blessing, the Timestream Navigator token gives you the city's blessing. Activate Crystal Shard by paying {3} or {U} and tapping it, returning the nontoken Timestream Navigator to your hand from the battlefield. Activate the Timestream Navigator token by paying {2}{U}{U}, tapping it and putting it on the bottom of your library from the battlefield, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Crystal Shard + Mnemonic Wall + Temporal Manipulation

    • Infinite turns

    Mana needed: 36 decks on Commander Spellbook

    How it works

    Steps

    Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one. Cast Mnemonic Wall by paying {4}{U}. Mnemonic Wall enters the battlefield, returning Temporal Manipulation from your graveyard to your hand. Activate Crystal Shard by paying {U} and tapping it, returning Mnemonic Wall from the battlefield to your hand. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Aang and KataraCrystal Shard taps your artifacts, which Aang and Katara can use because it cares how many of your artifacts are tapped.
  2. Derevi, Empyrial TacticianDerevi, Empyrial Tactician untaps your artifacts and Crystal Shard taps your artifacts.
  3. Gandalf the GreyGandalf the Grey untaps your artifacts and Crystal Shard taps your artifacts.
  4. Ioreth of the Healing HouseIoreth of the Healing House untaps your artifacts and Crystal Shard taps your artifacts.
  5. Teferi, Temporal ArchmageTeferi, Temporal Archmage untaps your artifacts and Crystal Shard taps your artifacts.
  6. Xolatoyac, the Smiling FloodXolatoyac, the Smiling Flood untaps your artifacts and Crystal Shard taps your artifacts.
  7. Estrid, the MaskedEstrid, the Masked untaps your artifacts and Crystal Shard taps your artifacts.
  8. Jorn, God of Winter // Kaldring, the RimestaffJorn, God of Winter // Kaldring, the Rimestaff untaps your artifacts and Crystal Shard taps your artifacts.
  9. D'Vana Tendi, Optimistic EnsignD'Vana Tendi, Optimistic Ensign untaps your artifacts and Crystal Shard taps your artifacts.
  10. Dee Kay, Finder of the LostDee Kay, Finder of the Lost untaps your artifacts and Crystal Shard taps your artifacts.

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