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Flameshadow Conjuring

Flameshadow Conjuring

Enchantment$3.30

Whenever a nontoken creature you control enters, you may pay . If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Legal in Commander

Is

Does

Rewards

Combos 14

  • Flameshadow Conjuring + Worldgorger Dragon

    • Infinite mana permanents you control can produce

    Mana needed: 2,022 decks on Commander Spellbook

    How it works

    Before you start

    Permanents you control can tap to produce at least {1}{R}.

    Steps

    Cast Worldgorger Dragon by paying {3}{R}{R}{R}. Holding priority, activate all mana-producing permanents you control, adding at least {1}{R}. Worldgorger Dragon enters the battlefield, triggering Flameshadow Conjuring and Worldgorger Dragon. Resolve the Flameshadow Conjuring trigger, causing you to pay {R} to create a token copy of Worldgorger Dragon. The Worldgorger Dragon token enters the battlefield, exiling all other permanents you control. Resolve the Worldgorger Dragon trigger from step 2, exiling all other permanents you control. The Worldgorger Dragon token leaves the battlefield, causing all permanents you control to be returned to the battlefield from exile. The nontoken Worldgorger Dragon enters the battlefield, triggering Flameshadow Conjuring and Worldgorger Dragon. Repeat from step 2.

    Commander Spellbook ↗
  • Flameshadow Conjuring + Felidar Guardian

    • Infinite creature tokens with haste

    Mana needed: 513 decks on Commander Spellbook

    How it works

    Before you start

    You control a permanent that enters the battlefield untapped and can tap to produce at least {R}.

    Steps

    Cast Felidar Guardian by paying {3}{W}. Felidar Guaridan enters the battlefield, triggering itself and Flameshadow Conjuring. Holding priority, activate the mana-producing permanent by tapping it, adding at least {R}. Resolve the Felidar Guardian trigger, blinking the mana-producing permanent. Resolve the Flameshadow Conjuring trigger, causing you to pay {R} to create a token copy of Felidar Guardian with haste. The Felidar Guardian token enters the battlefield, blinking the nontoken Felidar Guardian. Repeat from step 2.

    Commander Spellbook ↗
  • Flameshadow Conjuring + Bladewing the Risen + Reckless Barbarian

    • Infinite creature tokens with haste
    • Infinite red mana

    Mana needed: 259 decks on Commander Spellbook

    How it works

    Steps

    Cast Bladewing the Risen by paying {3}{B}{B}{R}{R} plus commander tax, if applicable. When Bladewing the Risen enters the battlefield, it and Flameshadow Conjuring trigger. Resolve the Bladewing the Risen trigger, returning Reckless Barbarian from your graveyard to the battlefield. When Reckless Barbarian enters the battlefield, Flameshadow Conjuring triggers. Holding priority, activate Reckless Barbarian by sacrificing it, adding {R}{R}. Resolve the Flameshadow Conjuring trigger from step 4, causing you to pay {R} to create a token copy of Reckless Barbarian with haste. Resolve the Flameshadow Conjuring trigger from step 2, causing you to pay {R} to create a token copy of Bladewing the Risen with haste. Put all but the Bladewing the Risen token into your graveyard due to the legend rule. When the token Bladewing the Risen enters the battlefield, it triggers, returning the nontoken Bladewing the Risen from your graveyard to the battlefield. Put the nontoken Bladewing the Risen into your graveyard due to the legend rule. Repeat from step 2.

    Commander Spellbook ↗
  • Flameshadow Conjuring + Timestream Navigator + Riptide Laboratory

    • Infinite turns

    Mana needed: 223 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing and/or control at least eight permanents.

    Steps

    Cast Timestream Navigator by paying {1}{U}. If you don't have the city's blessing and control ten or more permanents, Timestream Navigator gives you the city's blessing. When Timestream Navigator enters the battlefield, Flameshadow Conjuring triggers, causing you to pay {R} to create a token copy of Timestream Navigator with haste. If you don't have the city's blessing, the Timestream Navigator token gives you the city's blessing. Activate Crystal Shard by paying {3} or {U} and tapping it, returning the nontoken Timestream Navigator to your hand from the battlefield. Activate the Timestream Navigator token by paying {2}{U}{U}, tapping it and putting it on the bottom of your library from the battlefield, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Flameshadow Conjuring + Astral Dragon + Parallel Lives

    • Near-infinite creature tokens

    Mana needed: 64 decks on Commander Spellbook

    How it works

    Steps

    Cast Astral Dragon by paying {6}{U}{U}. When Astral Dragon enters the battlefield, it and Flameshadow Conjuring trigger. Resolve the Astral Dragon trigger, creating four token copies of Parallel Lives that are 3/3 Dragon creatures in addition to their other types. Resolve the Flameshadow Conjuring trigger, causing you to pay {R} to create a total of 32 Astral Dragon tokens with haste. When the Astral Dragon tokens enter the battlefield, they trigger, creating an extremely large number of Parallel Lives tokens that are 3/3 Dragon creatures in addition to their other types.

    Commander Spellbook ↗
  • Flameshadow Conjuring + Bloodline Necromancer + Phyrexian Altar

    • Infinite colored mana
    • Infinite creature tokens with haste

    Mana needed: 61 decks on Commander Spellbook

    How it works

    Steps

    Cast Bloodline Necromancer by paying {4}{B}. When Bloodline Necromancer enters the battlefield, it and Flameshadow Conjuring trigger. Resolve the Bloodline Necromancer trigger, returning a Vampire or Wizard creature card from your graveyard to the battlefield. Activate Phyrexian Altar by sacrificing Bloodline Necromancer, adding {R}. Resolve the Flameshadow Conjuring trigger, causing you to pay {R} to create a token copy of Bloodline Necromancer with haste. When the token Bloodline Necromancer enters the battlefield, it triggers, returning the nontoken Bloodline Necromancer from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Flameshadow Conjuring + Palinchron

    • Infinite creature tokens
    • Infinite mana lands you control can produce

    Mana needed: 61 decks on Commander Spellbook

    How it works

    Before you start

    You control up to seven lands that can tap to produce {4}{U}{U}{R}.

    Steps

    Cast Palinchron for {5}{U}{U}. Palinchron enters the battlefield, triggering itself and Flameshadow Conjuring. Resolve the Palinchron trigger, untapping up to seven lands that can tap to produce at least {4}{U}{U}{R}. Activate the seven lands by tapping them, adding at least {4}{U}{U}{R}. Resolve the Flameshadow Conjuring trigger, paying {R} to create a copy of Palinchron. The Palinchron copy enters the battlefield, untapping up to seven lands that can tap to produce at least {4}{U}{U}{R}. Activate the seven lands by tapping them, adding at least {4}{U}{U}{R}. Activate the non-token Palinchron by paying {2}{U}{U}, returning it to your hand. Repeat.

    Commander Spellbook ↗
  • Flameshadow Conjuring + Astral Dragon + Doubling Season

    • Near-infinite creature tokens

    Mana needed: 53 decks on Commander Spellbook

    How it works

    Steps

    Cast Astral Dragon by paying {6}{U}{U}. When Astral Dragon enters the battlefield, it and Flameshadow Conjuring trigger. Resolve the Astral Dragon trigger, creating four token copies of Doubling Season that are 3/3 Dragon creatures in addition to their other types. Resolve the Flameshadow Conjuring trigger, causing you to pay {R} to create a total of 32 Astral Dragon tokens with haste. When the Astral Dragon tokens enter the battlefield, they trigger, creating an extremely large number of Doubling Season tokens that are 3/3 Dragon creatures in addition to their other types.

    Commander Spellbook ↗
  • Flameshadow Conjuring + Timestream Navigator + Crystal Shard

    • Infinite turns

    Mana needed: 46 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing and/or control at least eight permanents.

    Steps

    Cast Timestream Navigator by paying {1}{U}. If you don't have the city's blessing and control ten or more permanents, Timestream Navigator gives you the city's blessing. When Timestream Navigator enters the battlefield, Flameshadow Conjuring triggers, causing you to pay {R} to create a token copy of Timestream Navigator with haste. If you don't have the city's blessing, the Timestream Navigator token gives you the city's blessing. Activate Crystal Shard by paying {3} or {U} and tapping it, returning the nontoken Timestream Navigator to your hand from the battlefield. Activate the Timestream Navigator token by paying {2}{U}{U}, tapping it and putting it on the bottom of your library from the battlefield, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Flameshadow Conjuring + Temur Sabertooth + Peregrine Drake

    • Infinite creature tokens with haste
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    Mana needed: 20 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {1}{U}{R}{G}.

    Steps

    Activate up to five lands you control by tapping them, adding at least {1}{U}{R}{G}. Cast Peregrine Drake by paying {4}{U}. When Peregrine Drake enters the battlefield, it and Flameshadow Conjuring trigger. Resolve the Peregrine Drake trigger, untapping up to five lands you control. Activate up to five lands you control by tapping them, adding at least {1}{U}{R}{G}. Resolve the Flameshadow Conjuring trigger, causing you to pay {R} to create a token copy of Peregrine Drake with haste. When the token Peregrine Drake enters the battlefield, it triggers, untapping up to five lands you control. Activate Temur Sabertooth by paying {1}{G}, returning the nontoken Peregrine Drake from the battlefield to your hand. Repeat. If you control up to five lands that can tap to produce at least {2}{U}{R}{G}, this combo nets infinite mana.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Shattergang BrothersFlameshadow Conjuring makes creature tokens and Shattergang Brothers sacrifices your creatures.
  2. Terra, Magical Adept // Esper TerraTerra, Magical Adept // Esper Terra blinks / re-enters your creatures, which Flameshadow Conjuring can use because it triggers when your creatures enter.
  3. Evereth, Viceroy of PlunderFlameshadow Conjuring makes creature tokens and Evereth, Viceroy of Plunder sacrifices your creatures.
  4. Prossh, Skyraider of KherFlameshadow Conjuring makes creature tokens and Prossh, Skyraider of Kher sacrifices your creatures.
  5. Hidetsugu, Devouring ChaosFlameshadow Conjuring makes creature tokens and Hidetsugu, Devouring Chaos sacrifices your creatures.
  6. Akul the UnrepentantFlameshadow Conjuring makes creature tokens and Akul the Unrepentant sacrifices your creatures.
  7. Ellie, Vengeful HunterFlameshadow Conjuring makes creature tokens and Ellie, Vengeful Hunter sacrifices your creatures.
  8. Lyzolda, the Blood WitchFlameshadow Conjuring makes creature tokens and Lyzolda, the Blood Witch sacrifices your creatures.
  9. Tymaret, the Murder KingFlameshadow Conjuring makes creature tokens and Tymaret, the Murder King sacrifices your creatures.
  10. Pashalik MonsFlameshadow Conjuring makes creature tokens and Pashalik Mons sacrifices your creatures.

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