
Astral Dragon
Creature — Dragon4/4$40.92
Flying Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
Legal in Commander
Is
Rewards
Combos 99
Astral Dragon + Cursed Mirror
- Infinite copies of noncreature permanents you control
- Infinite creature tokens with haste
Commander Spellbook ↗How it works
Before you start
Cursed Mirror cannot be copying a creature.
Steps
Cast Astral Dragon by paying {6}{U}{U}. Astral Dragon enters the battlefield, creating two token copies of Cursed Mirror that are 3/3 Dragons in addition to their other types. Choose to have the Cursed Mirror tokens enter the battlefield as copies of Astral Dragon. The Cursed Mirror tokens enter the battlefield, triggering their abilities. Resolve the first Cursed Mirror trigger, creating two token copies of any applicable permanent that are 3/3 Dragons in addition to their other colors and types. Resolve the second Cursed Mirror trigger, creating two token copies of the nontoken Cursed Mirror that are 3/3 Dragons in addition to their other types. Repeat from step 3.
Astral Dragon + Miirym, Sentinel Wyrm + Parallel Lives
- Near-infinite creature tokens
Commander Spellbook ↗How it works
Steps
Cast Astral Dragon by paying {6}{U}{U}. Astral Dragon enters the battlefield, triggering itself and Miirym. Resolve the Astral Dragon trigger, creating four token copies of Parallel Lives that are 3/3 Dragons in addition to their other types. Resolve the Miirym trigger, creating a total of 32 Astral Dragon tokens. The Astral Dragon tokens enter the battlefield, creating an extremely large number of Parallel Lives tokens that are 3/3 Dragons in addition to their other types.
Astral Dragon + Machine God's Effigy
- Infinite blue mana
- Infinite creature token copies of all noncreature permanents
- Infinite creature tokens
- Infinite noncreature artifact token copies of all creatures
Commander Spellbook ↗How it works
Steps
Cast Astral Dragon by paying {6}{U}{U}. Astral Dragon enters the battlefield, targeting Machine God's Effigy. Use Machine God's Effigy's ability to have both tokens instead enter as noncreature artifact token copies of Astral Dragon with "{T}: Add {U}". Both Astral Dragon copies trigger. Repeat from step 2 any number of times, creating an additional Astral Dragon trigger on the stack each loop. Once you have infinite Astral Dragon triggers, resolve them all, creating infinite copies of all noncreature permanents that are 3/3 Dragon creatures in addition to their other types. You may also target Machine God's Effigy any number of times to create infinite noncreature artifact copies of all creatures.
Astral Dragon + Miirym, Sentinel Wyrm + Doubling Season
- Near-infinite creature tokens
Commander Spellbook ↗How it works
Steps
Cast Astral Dragon by paying {6}{U}{U}. Astral Dragon enters the battlefield, triggering itself and Miirym. Resolve the Astral Dragon trigger, creating four token copies of Doubling Season that are 3/3 Dragons in addition to their other types. Resolve the Miirym trigger, creating a total of 32 Astral Dragon tokens. The Astral Dragon tokens enter the battlefield, creating an extremely large number of Doubling Season tokens that are 3/3 Dragons in addition to their other types.
Astral Dragon + Reflections of Littjara + Parallel Lives
- Near-infinite creature tokens
Commander Spellbook ↗How it works
Before you start
"Dragon" chosen with Reflections of Littjara.
Steps
Cast Astral Dragon by paying {6}{U}{U} Reflections of Littjara triggers, copying the Astral Dragon spell. Resolve the copy of the Astral Dragon spell, putting one token copy of Astral Dragon onto the battlefield (note this is not "created" so it is not doubled). When the Astral Dragon token enters the battlefield, it triggers itself, creating four token copies of Parallel Lives that are 3/3 Dragon creatures in addition to their other types. Resolve the original Astral Dragon spell from step 1. When Astral Dragon enters the battlefield, it triggers, creating 64 token copies of Parallel Lives that are 3/3 Dragon creatures in addition to their other types.
Astral Dragon + Reflections of Littjara + Doubling Season
- Near-infinite creature tokens
Commander Spellbook ↗How it works
Before you start
"Dragon" chosen with Reflections of Littjara.
Steps
Cast Astral Dragon by paying {6}{U}{U} Reflections of Littjara triggers, copying the Astral Dragon spell. Resolve the copy of the Astral Dragon spell, putting one token copy of Astral Dragon onto the battlefield (note this is not "created" so it is not doubled). When the Astral Dragon token enters the battlefield, it triggers itself, creating four token copies of Doubling Season that are 3/3 Dragon creatures in addition to their other types. Resolve the original Astral Dragon spell from step 1. When Astral Dragon enters the battlefield, it triggers, creating 64 token copies of Doubling Season that are 3/3 Dragon creatures in addition to their other types.
Astral Dragon + Necromancy + Clever Impersonator
- Infinite death triggers
- Infinite creature ETB
- Infinite creature LTB
- Infinite creature sacrifice triggers
Commander Spellbook ↗How it works
Steps
Cast Necromancy by paying {2}{B}. When Necromancy enters the battlefield, it triggers, returning Astral Dragon from your graveyard to the battlefield, and then attaching Necromancy to Astral Dragon. When Astral Dragon enters the battlefield, it triggers, creating two token copies of Necromancy that are 3/3 Dragon creatures in addition to their other types. When the Necromancy tokens enter the battlefield, they trigger, with at least one trigger targeting Clever Impersonator. Resolve the first Necromancy trigger, returning Clever Impersonator from your graveyard to the battlefield as a copy of Astral Dragon, and not attaching Necromancy to Clever Impersonator due to Necromancy being a creature. The Necromancy Aura creature token is put into your graveyard as a state-based action due to being an Aura that is unattached. The Necromancy token leaves-the-battlefield ability triggers, as well as Clever Impersonator's enters-the-battlefield ability. Resolve the Necromancy trigger, causing you to sacrifce Clever Impersonator. Resolve the Clever Impersonator trigger, creating two token copies of Necromancy that are 3/3 Dragon creatures in addition to their other types. Repeat from step 4.
Astral Dragon + Miirym, Sentinel Wyrm + Primal Vigor
- Near-infinite creature tokens
Commander Spellbook ↗How it works
Steps
Cast Astral Dragon by paying {6}{U}{U}. Astral Dragon enters the battlefield, triggering itself and Miirym. Resolve the Astral Dragon trigger, creating four token copies of Primal Vigor that are 3/3 Dragons in addition to their other types. Resolve the Miirym trigger, creating a total of 32 Astral Dragon tokens. The Astral Dragon tokens enter the battlefield, creating an extremely large number of Primal Vigor tokens that are 3/3 Dragons in addition to their other types.
Astral Dragon + Princess Yue + Phyrexian Metamorph
- Infinite creature token copies of all noncreature permanents
- Infinite creature tokens
Commander Spellbook ↗How it works
Steps
Cast Phyrexian Metamorph by paying its mana cost. Choose to have it enter as a copy of Princess Yue. Put Phyrexian Metamorph into your graveyard due to the legend rule. When Phyrexian Metamorph dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Astral Dragon, gaining its abilities. When Phyrexian Metamorph enters, it triggers, creating two token copies of itself, thus creating two copies of Moon with Astral Dragon's abilities, that are 3/3 Dragon creatures in addition to its other types. Put all but one of the Phyrexian Metamorphs into your graveyard due to the legend rule. The Phyrexian Metamorph tokens each trigger. Resolve a trigger, creating two token copies of itself, thus creating two copies of Moon with Astral Dragon's abilities, that are 3/3 Dragon creatures in addition to its other types. Repeat from step 5.
Astral Dragon + Princess Yue + Clever Impersonator
- Infinite creature token copies of all noncreature permanents
- Infinite creature tokens
Commander Spellbook ↗How it works
Steps
Cast Clever Impersonator by paying its mana cost. Choose to have it enter as a copy of Princess Yue. Put Clever Impersonator into your graveyard due to the legend rule. When Clever Impersonator dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Astral Dragon, gaining its abilities. When Clever Impersonator enters, it triggers, creating two token copies of itself, thus creating two copies of Moon with Astral Dragon's abilities, that are 3/3 Dragon creatures in addition to its other types. Put all but one of the Clever Impersonators into your graveyard due to the legend rule. The Clever Impersonator tokens each trigger. Resolve a trigger, creating two token copies of itself, thus creating two copies of Moon with Astral Dragon's abilities, that are 3/3 Dragon creatures in addition to its other types. Repeat from step 5.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Astral Dragon can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Astral Dragon can use because it has an enter-the-battlefield trigger.
- Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Astral Dragon can use because it has an enter-the-battlefield trigger.
- Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Astral Dragon can use because it has an enter-the-battlefield trigger.
- Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Astral Dragon can use because it has an enter-the-battlefield trigger.
- Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Astral Dragon can use because it has an enter-the-battlefield trigger.
- Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Astral Dragon can use because it has an enter-the-battlefield trigger.
- Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Astral Dragon can use because it has an enter-the-battlefield trigger.
- Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which Astral Dragon can use because it has an enter-the-battlefield trigger.
- Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Astral Dragon can use because it has an enter-the-battlefield trigger.