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Clever Impersonator

Clever Impersonator

Creature — Shapeshifter0/0$2.68

You may have this creature enter as a copy of any nonland permanent on the battlefield.

Legal in Commander

Is

Does

Combos 45

  • Clever Impersonator + Faerie Mastermind + Smothering Tithe

    • Near-infinite colored mana
    • Near-infinite Treasure tokens
    • Infinite card draw for all players

    Mana needed: 10,309 decks on Commander Spellbook

    How it works

    Before you start

    Clever Impersonator on the battlefield as a copy of Smothering Tithe You have at least two opponents which are unable to pay for Smothering Tithe's trigger.

    Steps

    Activate Faerie Mastermind by paying {3}{U}, causing each player to draw a card. Smothering Tithe and Clever Impersonator trigger for each opponent you have, creating at least four Treasure tokens. Activate four Treasures by tapping and sacrificing them, adding {3}{U}. Repeat.

    Commander Spellbook ↗
  • Clever Impersonator + Felidar Guardian

    • Infinite creature ETB
    • Infinite creature LTB

    5,262 decks on Commander Spellbook

    How it works

    Before you start

    You have enough mana to cast Clever Impersonator.

    Steps

    Cast Clever Impersonator by paying its mana cost, choosing to have it enter the battlefield as a copy of Felidar Guardian When Clever Impersonator enters the battlefield, it triggers, blinking Felidar Guardian. When Felidar Guardian enters the battlefield, it triggers, blinking Clever Impersonator. Choose to have Clever Impersonator enter the battlefield as a copy of Felidar Guardian. Repeat from step 2.

    Commander Spellbook ↗
  • Clever Impersonator + Gyruda, Doom of Depths + Mortuary

    • Infinite mill
    • Infinite self-mill

    Mana needed: 880 decks on Commander Spellbook

    How it works

    Steps

    Cast Clever Impersonator by paying {2}{U}{U}, having it enter the battlefield as a copy of Gyruda. Put Clever Impersonator into your graveyard due to the legend rule. Mortuary triggers, putting Clever Impersonator on top of your library from your graveyard. Clever Impersonator's enter the battlefield ability triggers, causing each player to mill four cards and you to return Clever Impersonator from your graveyard to the battlefield as a copy of Gyruda. Repeat from step 2.

    Commander Spellbook ↗
  • Clever Impersonator + Princess Yue + Wormfang Newt

    • Infinite creature LTB
    • Infinite creature ETB
    • Infinite death triggers
    • Infinite landfall triggers

    Mana needed: 865 decks on Commander Spellbook

    How it works

    Steps

    Cast Clever Impersonator by paying its mana cost. Choose to have it enter as a copy of Princess Yue. Put Clever Impersonator into your graveyard due to the legend rule. When Clever Impersonator dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Newt, gaining its abilities. When Clever Impersonator enters, its first ability triggers, exiling it. When Clever Impersonator leaves the battlefield, its second ability triggers, returning Clever Impersonator from exile to the battlefield. Choose to have it enter as a copy of Princess Yue. Repeat from step 2.

    Commander Spellbook ↗
  • Clever Impersonator + Felidar Guardian + Altar of the Brood

    • Infinite mill

    Mana needed: 768 decks on Commander Spellbook

    How it works

    Steps

    Cast Clever Impersonator by paying {2}{U}{U}. Clever Impersonator enters the battlefield as a copy of Felidar Guardian, triggering Altar of the Brood and itself. Resolve the Altar of the Brood trigger, causing each opponent to mill a card. Resolve the Clever Impersonator's trigger, blinking Felidar Guardian. Felidar Guardian enters the battlefield, triggering Altar of the Brood and itself. Resolve the Altar of the Brood trigger, causing each opponent to mill a card. Resolve the Felidar Guardian's trigger, blinking Clever Impersonator. Repeat from step 2.

    Commander Spellbook ↗
  • Clever Impersonator + Sharuum the Hegemon

    • Infinite creature ETB
    • Infinite creature LTB

    Mana needed: 711 decks on Commander Spellbook

    How it works

    Steps

    Cast Clever Impersonator by paying {2}{U}{U}. Clever Impersonator enters as a copy of Sharuum. Put Sharuum into the graveyard due to the legend rule. Clever Impersonator triggers, returning Sharuum from your graveyard to the battlefield. Put Sharuum into the graveyard due to the legend rule. Sharuum enters the battlefield triggers, returning itself from your graveyard to the battlefield. Repeat from step 5.

    Commander Spellbook ↗
  • Clever Impersonator + Princess Yue + Wormfang Turtle

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite death triggers
    • Infinite landfall triggers

    694 decks on Commander Spellbook

    How it works

    Steps

    Cast Clever Impersonator by paying its mana cost. Choose to have it enter as a copy of Princess Yue. Put Clever Impersonator into your graveyard due to the legend rule. When Clever Impersonator dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Wormfang Turtle, gaining its abilities. When Clever Impersonator enters, its first ability triggers, exiling it. When Clever Impersonator leaves the battlefield, its second ability triggers, returning Clever Impersonator from exile to the battlefield. Choose to have it enter as a copy of Princess Yue. Repeat from step 2.

    Commander Spellbook ↗
  • Clever Impersonator + Astral Dragon + Necromancy

    • Infinite death triggers
    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite creature sacrifice triggers

    Mana needed: 687 decks on Commander Spellbook

    How it works

    Steps

    Cast Necromancy by paying {2}{B}. When Necromancy enters the battlefield, it triggers, returning Astral Dragon from your graveyard to the battlefield, and then attaching Necromancy to Astral Dragon. When Astral Dragon enters the battlefield, it triggers, creating two token copies of Necromancy that are 3/3 Dragon creatures in addition to their other types. When the Necromancy tokens enter the battlefield, they trigger, with at least one trigger targeting Clever Impersonator. Resolve the first Necromancy trigger, returning Clever Impersonator from your graveyard to the battlefield as a copy of Astral Dragon, and not attaching Necromancy to Clever Impersonator due to Necromancy being a creature. The Necromancy Aura creature token is put into your graveyard as a state-based action due to being an Aura that is unattached. The Necromancy token leaves-the-battlefield ability triggers, as well as Clever Impersonator's enters-the-battlefield ability. Resolve the Necromancy trigger, causing you to sacrifce Clever Impersonator. Resolve the Clever Impersonator trigger, creating two token copies of Necromancy that are 3/3 Dragon creatures in addition to their other types. Repeat from step 4.

    Commander Spellbook ↗
  • Clever Impersonator + Princess Yue + Astral Dragon

    • Infinite creature token copies of all noncreature permanents
    • Infinite creature tokens

    489 decks on Commander Spellbook

    How it works

    Steps

    Cast Clever Impersonator by paying its mana cost. Choose to have it enter as a copy of Princess Yue. Put Clever Impersonator into your graveyard due to the legend rule. When Clever Impersonator dies, it triggers, returning it from your graveyard to the battlefield as a land named Moon. Choose to have it enter as a copy of Astral Dragon, gaining its abilities. When Clever Impersonator enters, it triggers, creating two token copies of itself, thus creating two copies of Moon with Astral Dragon's abilities, that are 3/3 Dragon creatures in addition to its other types. Put all but one of the Clever Impersonators into your graveyard due to the legend rule. The Clever Impersonator tokens each trigger. Resolve a trigger, creating two token copies of itself, thus creating two copies of Moon with Astral Dragon's abilities, that are 3/3 Dragon creatures in addition to its other types. Repeat from step 5.

    Commander Spellbook ↗
  • Clever Impersonator + Abdel Adrian, Gorion's Ward + Spark Double

    • Infinite creature tokens

    Mana needed: 222 decks on Commander Spellbook

    How it works

    Steps

    Cast Spark Double by paying {3}{U}, choosing to have it enter the battlefield as a nonlegendary copy of Abdel Adrian. When Spark Double enters the battlefield, it triggers, exiling Abdel Adrian until Spark Double leaves the battlefield and creating a 1/1 Soldier creature token. When Abdel Adrian leaves the battlefield, Clever Impersonator returns from exile to the battlefield as a copy of Spark Double. When Clever Impersonator enters the battlefield, it triggers, exiling Spark Double until Clever Impersonator leaves the battlefield and creating a 1/1 Soldier creature token. When Spark Double leaves the battlefield, Abdel Adrian returns from exile to the battlefield. When Abdel Adrian enters the battlefield, it triggers, exiling Clever Impersonator until Abdel Adrian leaves the battlefield and creating a 1/1 Soldier creature token. When Clever Impersonator leaves the battlefield, Spark Double returns to the battlefield from exile as a nonlegendary copy of Abdel Adrian. Repeat from step 2.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

View Clever Impersonator on Scryfall