leylines
My decksNew deck
Spark Double

Spark Double

Creature — Illusion0/0$7.65

You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

Legal in Commander

Is

Does

Combos 95

  • Spark Double + Felidar Guardian

    • Infinite creature LTB
    • Infinite creature ETB

    9,231 decks on Commander Spellbook

    How it works

    Before you start

    You have enough mana to cast Spark Double.

    Steps

    Cast Spark Double by paying its mana cost, choosing to have it enter the battlefield as a copy of Felidar Guardian When Spark Double enters the battlefield, it triggers, blinking Felidar Guardian. When Felidar Guardian enters the battlefield, it triggers, blinking Spark Double. Choose to have Spark Double enter the battlefield as a copy of Felidar Guardian. Repeat from step 2.

    Commander Spellbook ↗
  • Spark Double + Aminatou, the Fateshifter + Oath of Teferi

    • Infinite mana lands you control can produce

    7,130 decks on Commander Spellbook

    How it works

    Steps

    Activate Aminatou's second loyalty ability by removing a loyalty counter from them, blinking a permanent you own. Activate Aminatou's second loyalty ability by removing a loyalty counter from them, blinking Spark Double and choosing to have it enter as a non-legendary copy of Aminatou. Activate Spark Double's second loyalty ability by removing a loyalty counter from it, blinking a permanent you own. Activate Spark Double's second loyalty ability by removing a loyalty counter from it, blinking Aminatou. Repeat.

    Commander Spellbook ↗
  • Spark Double + Pramikon, Sky Rampart

    • Creatures can't attack
    • Lock

    5,113 decks on Commander Spellbook

    How it works

    Before you start

    Pramikon and Spark Double are naming different directions. You have at least two opponents.

    Steps

    Because Spark Double and Pramikon disagree on the direction in which players can attack, players are unable to attack at all so long as there are three or more players.

    Commander Spellbook ↗
  • Spark Double + Felidar Guardian + Panharmonicon

    • Infinite colored mana

    Mana needed: 4,790 decks on Commander Spellbook

    How it works

    Steps

    Cast Spark Double having it enter as a copy of Felidar Guardian. It enters and blinks Felidar and a land. Tap the land for mana. Felidar Guardian enters blinking a land and Spark Double. Tap the land. Repeat.

    Commander Spellbook ↗
  • Spark Double + Orvar, the All-Form + Mind Games

    • Infinite copies of artifacts, creatures and lands you control
    • Infinite creature tokens
    • Infinite mana lands you control can produce
    • Infinite proliferate

    Mana needed: 4,597 decks on Commander Spellbook

    How it works

    Before you start

    You control an Island that enters the battlefield untapped. {6} plus six

    Steps

    Cast Mind Games with buyback by paying {2}{U}{U}, targeting Spark Double. Orvar triggers, creating a token copy of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar. Resolve Mind Games, returning it to your hand. Cast Mind Games with buyback by paying {2}{U}{U}, targeting Spark Double. Orvar and the Spark Double token trigger, creating two token copies of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar. Resolve Mind Games, returning it to your hand. Cast Mind Games with buyback by paying {2}{U}{U}, targeting any Island that enters the battlefield untapped. Orvar, Spark Double and the three Spark Double tokens trigger, creating five token copies of the Island. Resolve Mind Games, returning it to your hand. Activate four of the Island tokens by tapping them, adding {U}{U}{U}{U}. Repeat from step 7. Once you have infinite mana, you can then target any artifact, creature or land using Mind Games to get infinite tokens of them.

    Commander Spellbook ↗
  • Spark Double + Orvar, the All-Form + Whim of Volrath

    • Infinite copies of permanents you control
    • Infinite creature tokens
    • Infinite mana lands you control can produce

    Mana needed: 3,966 decks on Commander Spellbook

    How it works

    Before you start

    You control an Island that enters the battlefield untapped.

    Steps

    Cast Whim of Volrath with buyback by paying {2}{U}, targeting Spark Double. Orvar triggers, creating a token copy of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar. Resolve Whim of Volrath, returning it to your hand. Cast Whim of Volrath with buyback by paying {2}{U}, targeting any Island that enters the battlefield untapped. Orvar, Spark Double and the Spark Double token trigger, creating three token copies of the Island. Resolve Whim of Volrath, returning it to your hand. Activate the Island tokens by tapping them, adding {U}{U}{U}. Repeat from step 4. Optionally, you may repeat steps 1 through 3 one additional time to get infinite untapped Island tokens and blue mana. If you choose to get infinite mana, you can then target any permanent using Whim of Volrath to get infinite tokens of them.

    Commander Spellbook ↗
  • Spark Double + Orvar, the All-Form + Clockspinning

    • Infinite copies of permanents you control
    • Infinite creature tokens
    • Infinite mana lands you control can produce
    • Infinite proliferate

    Mana needed: 3,579 decks on Commander Spellbook

    How it works

    Before you start

    You control an Island that enters the battlefield untapped.

    Steps

    Cast Clockspinning with buyback by paying {3}{U}, targeting Spark Double. Orvar triggers, creating a token copy of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar. Resolve Clockspinning, returning it to your hand. Cast Clockspinning with buyback by paying {3}{U}, targeting Spark Double. Orvar and the Spark Double token trigger, creating two token copies of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar. Resolve Clockspinning, returning it to your hand. Cast Clockspinning with buyback by paying {3}{U}, targeting any Island that enters the battlefield untapped. Orvar, Spark Double and the three Spark Double tokens trigger, creating five token copies of the Island. Resolve Clockspinning, returning it to your hand. Activate four of the Island tokens by tapping them, adding {U}{U}{U}{U}. Repeat from step 7. Once you have infinite mana, you can then target any permanent using Clockspinning to get infinite tokens of them.

    Commander Spellbook ↗
  • Spark Double + Terra, Magical Adept // Esper Terra

    • Infinite colored mana
    • Infinite creature tokens with haste

    Mana needed: 2,995 decks on Commander Spellbook

    How it works

    Steps

    Cast Spark Double by paying {3}{U}, choosing to have it enter the battlefield as a copy of Esper Terra that isn't legendary. This will cause it to enter the battlefield with a lore counter as it will be a Saga. Spark Double's first chapter ability triggers, creating a token copy of Spark Double with haste, which will enter as a copy of Esper Terra with haste that isn't legendary and with one to four lore counters on it. The Spark Double token's chapter abilities will trigger according to how many lore counters were placed on it. Resolve the first Spark Double trigger, creating a token copy of Spark Double with haste, which will enter as a copy of Esper Terra with haste that isn't legendary and with one to four lore counters on it. Repeat from step 3.

    Commander Spellbook ↗
  • Spark Double + Kodama of the East Tree + Simic Growth Chamber

    • Infinite landfall triggers

    2,526 decks on Commander Spellbook

    How it works

    Steps

    Play Simic Growth Chamber. Kodama of the East Tree, Spark Double, and Simic Growth Chamber trigger. Resolve the Spark Double trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Simic Growth Chamber trigger, returning it to your hand. Resolve the Kodama of the East Tree trigger, putting Simic Growth Chamber onto the battlefield. Spark Double and Simic Growth Chamber trigger. Resolve the Simic Growth Chamber trigger, returning it to your hand. Resolve the Spark Double token's trigger, putting Simic Growth Chamber onto the battlefield. Kodama of the East Tree and Simic Growth Chamber trigger. Repeat from step 5.

    Commander Spellbook ↗
  • Spark Double + Glen Elendra Archmage + Ashnod's Altar

    • Infinite colorless mana

    2,506 decks on Commander Spellbook

    How it works

    Steps

    Activate Ashnod's Altar by sacrificing Spark Double, adding {C}{C}. When Spark Double dies, its persist ability triggers, returning it from your graveyard to the battlefield with a -1/-1 counter on it. As Spark Double enters the battlefield, choose to have it enter the battlefield as a copy of Glen Elendra Archmage with a +1/+1 counter on it. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Minn, Wily IllusionistSpark Double is an Illusion, which Minn, Wily Illusionist can use.

View Spark Double on Scryfall