leylines
My decksNew deck
Orvar, the All-Form

Orvar, the All-Form

Legendary Creature — Shapeshifter3/3$2.75

Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.

Legal in Commander

Is

Does

Rewards

Combos 62

  • Orvar, the All-Form + Peregrine Drake + Mind Games

    • Infinite creature tokens

    6,718 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {2}{U}{U}.

    Steps

    Activate up to five lands you control by tapping them, adding at least {2}{U}{U}. Cast Mind Games with buyback by paying {2}{U}{U}, targeting Peregrine Drake. Orvar's first ability triggers, creating a token copy of Peregrine Drake. When the Peregrine Drake token enters the battlefield, it triggers, untapping up to five lands. Resolve Mind Games, returning it to your hand. Repeat. If you control up to five lands that can tap to produce at least {3}{U}{U}, this combo nets infinite mana, which you can then target any creatures you control in step 2 to create infinite token copies of them.

    Commander Spellbook ↗
  • Orvar, the All-Form + Peregrine Drake + Whim of Volrath

    • Infinite copies of permanents you control
    • Infinite creature tokens
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    5,383 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {3}{U}.

    Steps

    Activate up to five lands you control by tapping them, adding at least {3}{U}. Cast Whim of Volrath with buyback by paying {2}{U}, targeting Peregrine Drake. Orvar's first ability triggers, creating a token copy of Peregrine Drake. The Peregrine Drake token enters the battlefield, untapping up to five lands. Resolve Whim of Volrath, returning it to your hand. Repeat. Once you have infinite mana, you can target any permanents you control in step 2 to create infinite token copies of them.

    Commander Spellbook ↗
  • Orvar, the All-Form + Peregrine Drake + Clockspinning

    • Infinite copies of permanents you control
    • Infinite creature tokens
    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    5,333 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {4}{U}.

    Steps

    Activate up to five lands you control by tapping them, adding at least {4}{U}. Cast Clockspinning with buyback by paying {3}{U}, targeting Peregrine Drake. Orvar's first ability triggers, creating a token copy of Peregrine Drake. The Peregrine Drake token enters the battlefield, untapping up to five lands. Resolve Clockspinning, returning it to your hand. Repeat. Once you have infinite mana, you can target any permanents you control in step 2 to create infinite token copies of them.

    Commander Spellbook ↗
  • Orvar, the All-Form + Spark Double + Mind Games

    • Infinite copies of artifacts, creatures and lands you control
    • Infinite creature tokens
    • Infinite mana lands you control can produce
    • Infinite proliferate

    Mana needed: 4,597 decks on Commander Spellbook

    How it works

    Before you start

    You control an Island that enters the battlefield untapped. {6} plus six

    Steps

    Cast Mind Games with buyback by paying {2}{U}{U}, targeting Spark Double. Orvar triggers, creating a token copy of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar. Resolve Mind Games, returning it to your hand. Cast Mind Games with buyback by paying {2}{U}{U}, targeting Spark Double. Orvar and the Spark Double token trigger, creating two token copies of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar. Resolve Mind Games, returning it to your hand. Cast Mind Games with buyback by paying {2}{U}{U}, targeting any Island that enters the battlefield untapped. Orvar, Spark Double and the three Spark Double tokens trigger, creating five token copies of the Island. Resolve Mind Games, returning it to your hand. Activate four of the Island tokens by tapping them, adding {U}{U}{U}{U}. Repeat from step 7. Once you have infinite mana, you can then target any artifact, creature or land using Mind Games to get infinite tokens of them.

    Commander Spellbook ↗
  • Orvar, the All-Form + Spark Double + Whim of Volrath

    • Infinite copies of permanents you control
    • Infinite creature tokens
    • Infinite mana lands you control can produce

    Mana needed: 3,966 decks on Commander Spellbook

    How it works

    Before you start

    You control an Island that enters the battlefield untapped.

    Steps

    Cast Whim of Volrath with buyback by paying {2}{U}, targeting Spark Double. Orvar triggers, creating a token copy of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar. Resolve Whim of Volrath, returning it to your hand. Cast Whim of Volrath with buyback by paying {2}{U}, targeting any Island that enters the battlefield untapped. Orvar, Spark Double and the Spark Double token trigger, creating three token copies of the Island. Resolve Whim of Volrath, returning it to your hand. Activate the Island tokens by tapping them, adding {U}{U}{U}. Repeat from step 4. Optionally, you may repeat steps 1 through 3 one additional time to get infinite untapped Island tokens and blue mana. If you choose to get infinite mana, you can then target any permanent using Whim of Volrath to get infinite tokens of them.

    Commander Spellbook ↗
  • Orvar, the All-Form + Sakashima of a Thousand Faces + Mind Games

    • Infinite copies of artifacts, creatures and lands you control
    • Infinite creature tokens
    • Infinite mana lands you control can produce
    • Infinite proliferate

    Mana needed: 3,589 decks on Commander Spellbook

    How it works

    Before you start

    You control an Island that enters the battlefield untapped. {6} plus six

    Steps

    Cast Mind Games with buyback by paying {2}{U}{U}, targeting Sakashima of a Thousand Faces. Orvar triggers, creating a token copy of Sakashima of a Thousand Faces that enters the battlefield as a token copy of Orvar. Resolve Mind Games, returning it to your hand. Cast Mind Games with buyback by paying {2}{U}{U}, targeting Sakashima of a Thousand Faces. Orvar and the Sakashima of a Thousand Faces token trigger, creating two token copies of Sakashima of a Thousand Faces that enters the battlefield as a token copy of Orvar. Resolve Mind Games, returning it to your hand. Cast Mind Games with buyback by paying {2}{U}{U}, targeting any Island that enters the battlefield untapped. Orvar, Sakashima of a Thousand Faces and the three Sakashima of a Thousand Faces tokens trigger, creating five token copies of the Island. Resolve Mind Games, returning it to your hand. Activate four of the Island tokens by tapping them, adding {U}{U}{U}{U}. Repeat from step 7. Once you have infinite mana, you can then target any artifact, creature or land using Mind Games to get infinite tokens of them.

    Commander Spellbook ↗
  • Orvar, the All-Form + Spark Double + Clockspinning

    • Infinite copies of permanents you control
    • Infinite creature tokens
    • Infinite mana lands you control can produce
    • Infinite proliferate

    Mana needed: 3,579 decks on Commander Spellbook

    How it works

    Before you start

    You control an Island that enters the battlefield untapped.

    Steps

    Cast Clockspinning with buyback by paying {3}{U}, targeting Spark Double. Orvar triggers, creating a token copy of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar. Resolve Clockspinning, returning it to your hand. Cast Clockspinning with buyback by paying {3}{U}, targeting Spark Double. Orvar and the Spark Double token trigger, creating two token copies of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar. Resolve Clockspinning, returning it to your hand. Cast Clockspinning with buyback by paying {3}{U}, targeting any Island that enters the battlefield untapped. Orvar, Spark Double and the three Spark Double tokens trigger, creating five token copies of the Island. Resolve Clockspinning, returning it to your hand. Activate four of the Island tokens by tapping them, adding {U}{U}{U}{U}. Repeat from step 7. Once you have infinite mana, you can then target any permanent using Clockspinning to get infinite tokens of them.

    Commander Spellbook ↗
  • Orvar, the All-Form + Sakashima of a Thousand Faces + Whim of Volrath

    • Infinite copies of permanents you control
    • Infinite creature tokens
    • Infinite mana lands you control can produce

    Mana needed: 3,290 decks on Commander Spellbook

    How it works

    Before you start

    You control an Island that enters the battlefield untapped.

    Steps

    Cast Whim of Volrath with buyback by paying {2}{U}, targeting Sakashima of a Thousand Faces. Orvar triggers, creating a token copy of Sakashima of a Thousand Faces that enters the battlefield as a token copy of Orvar. Resolve Whim of Volrath, returning it to your hand. Cast Whim of Volrath with buyback by paying {2}{U}, targeting any Island that enters the battlefield untapped. Orvar, Sakashima of a Thousand Faces and the Sakashima of a Thousand Faces token trigger, creating three token copies of the Island. Resolve Whim of Volrath, returning it to your hand. Activate the Island tokens by tapping them, adding {U}{U}{U}. Repeat from step 4. Optionally, you may repeat steps 1 through 3 one additional time to get infinite untapped Island tokens and blue mana. If you choose to get infinite mana, you can then target any permanent using Whim of Volrath to get infinite tokens of them.

    Commander Spellbook ↗
  • Orvar, the All-Form + Whim of Volrath + Coveted Jewel

    • Infinite card draw
    • Infinite copies of a specific artifact

    3,114 decks on Commander Spellbook

    How it works

    Steps

    Activate Coveted Jewel by tapping it, adding {U}{U}{U}. Cast Whim of Volrath with buyback by paying {2}{U}, targeting Coveted Jewel. Orvar's first ability triggers, creating a token copy of Coveted Jewel. When the copy of Coveted Jewel enters the battlefield, it triggers, causing you to draw three cards. Resolve Whim of Volrath, returning it to your hand. Repeat.

    Commander Spellbook ↗
  • Orvar, the All-Form + Sakashima of a Thousand Faces + Clockspinning

    • Infinite copies of permanents you control
    • Infinite creature tokens
    • Infinite mana lands you control can produce
    • Infinite proliferate

    Mana needed: 2,739 decks on Commander Spellbook

    How it works

    Before you start

    You control an Island that enters the battlefield untapped.

    Steps

    Cast Clockspinning with buyback by paying {3}{U}, targeting Sakashima of a Thousand Faces. Orvar triggers, creating a token copy of Sakashima of a Thousand Faces that enters the battlefield as a token copy of Orvar. Resolve Clockspinning, returning it to your hand. Cast Clockspinning with buyback by paying {3}{U}, targeting Sakashima of a Thousand Faces. Orvar and the Sakashima of a Thousand Faces token trigger, creating two token copies of Sakashima of a Thousand Faces that enters the battlefield as a token copy of Orvar. Resolve Clockspinning, returning it to your hand. Cast Clockspinning with buyback by paying {3}{U}, targeting any Island that enters the battlefield untapped. Orvar, Sakashima of a Thousand Faces and the three Sakashima of a Thousand Faces tokens trigger, creating five token copies of the Island. Resolve Clockspinning, returning it to your hand. Activate four of the Island tokens by tapping them, adding {U}{U}{U}{U}. Repeat from step 7. Once you have infinite mana, you can then target any permanent using Clockspinning to get infinite tokens of them.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. The ArchimandriteOrvar, the All-Form is an Advisor, which The Archimandrite can use.
  2. Kiora, Sovereign of the DeepOrvar, the All-Form is a Kraken, which Kiora, Sovereign of the Deep can use.
  3. Kenessos, Priest of ThassaOrvar, the All-Form is a Kraken, which Kenessos, Priest of Thassa can use.
  4. April O'Neil, Live on the SceneOrvar, the All-Form is a Mutant, which April O'Neil, Live on the Scene can use.
  5. Mikey & Don, Party PlannersOrvar, the All-Form is a Mutant, which Mikey & Don, Party Planners can use.
  6. The Destined WarriorOrvar, the All-Form is a Cleric, which The Destined Warrior can use.
  7. Koma, Cosmos SerpentOrvar, the All-Form is a Serpent, which Koma, Cosmos Serpent can use.
  8. Wick, the Whorled MindOrvar, the All-Form is a Rat, which Wick, the Whorled Mind can use.
  9. Kaza, Roil ChaserOrvar, the All-Form is a Wizard, which Kaza, Roil Chaser can use.
  10. Jason Bright, Glowing ProphetOrvar, the All-Form is a Mutant, which Jason Bright, Glowing Prophet can use.

View Orvar, the All-Form on Scryfall