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The Archimandrite

The Archimandrite

Legendary Creature — Human Advisor0/5$0.27

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.

Legal in Commander

Is

Does

Rewards

Combos 4

  • The Archimandrite + Beacon of Immortality

    • Target opponent loses the game

    Mana needed: 934 decks on Commander Spellbook

    How it works

    Before you start

    The Archimandrite is your commander, does not have summoning sickness and cannot be blocked by an opponent. Your life total is at least twenty-one.

    Steps

    Cast Beacon of Immortality by paying {5}{W}, doubling your life total and shuffling Beacon of Immortality into your library. The Archimandrite triggers, giving Advisors, Monks, and Artificers you control at least +21/+0 until end of turn. Deal combat damage to an opponent using The Archimandrite. The opponent loses the game due to being dealt twenty-one or more damage by your commander.

    Commander Spellbook ↗
  • The Archimandrite + Illusions of Grandeur

    • Target opponent loses the game

    Mana needed: 428 decks on Commander Spellbook

    How it works

    Before you start

    The Archimandrite is your commander, does not have summoning sickness and cannot be blocked by an opponent. The Archimandrite has a power of one or greater.

    Steps

    Cast Illusions of Grandeur by paying {3}{U}. Illusions of Grandeur enters the battlefield, causing you to gain twenty life. The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +20/+0 until end of turn. Deal combat damage to an opponent using The Archimandrite. The opponent loses the game due to being dealt twenty-one or more damage by your commander.

    Commander Spellbook ↗
  • The Archimandrite + True Conviction + Delusions of Mediocrity

    • Target opponent loses the game

    Mana needed: 122 decks on Commander Spellbook

    How it works

    Before you start

    The Archimandrite is your commander, does not have summoning sickness and cannot be blocked by an opponent.

    Steps

    Cast Delusions of Mediocrity by paying {3}{U}. Delusions of Mediocrity enters the battlefield, causing you to gain 10 life. When you gain life, The Archimandrite triggers, giving Advisors, Monks, and Artificers you control +10/+0 until end of turn. Deal first strike combat damage to an opponent using The Archimandrite and gain an equal amount of life due to lifelink. When you gain life, The Archimandrite triggers again, giving Advisors, Monks, and Artificers you control at least +10/+0 until end of turn. Deal normal combat damage to the same opponent with The Archimandrite. The opponent loses the game due to being dealt at least 21 damage by your commander.

    Commander Spellbook ↗
  • The Archimandrite + Intruder Alarm + The Locust God

    • Infinite card draw
    • Near-infinite creature tokens with haste
    • Near-infinite untap of all creatures

    9 decks on Commander Spellbook

    How it works

    Before you start

    You control at least three Advisors, Monks and/or Artificers.

    Steps

    Activate The Archimandrite by tapping three Advisors, Monks and/or Artificers, causing you to draw a card. The Locust God triggers, creating a 1/1 Insect creature token with flying and haste. The Insect enters the battlefield, triggering Intruder Alarm, untapping all creatures. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Morophon, the BoundlessMorophon, the Boundless is an Advisor, which The Archimandrite can use.
  2. Zedruu the GreatheartedZedruu the Greathearted gains you life, which The Archimandrite can use.
  3. Éowyn, ShieldmaidenThe Archimandrite is a Human, which Éowyn, Shieldmaiden can use.
  4. Narset, Enlightened ExileNarset, Enlightened Exile is a Monk, which The Archimandrite can use.
  5. Elsha, Threefold MasterElsha, Threefold Master is a Monk, which The Archimandrite can use.
  6. Elsha of the InfiniteElsha of the Infinite is a Monk, which The Archimandrite can use.
  7. Narset, Enlightened MasterNarset, Enlightened Master is a Monk, which The Archimandrite can use.
  8. Narset, Jeskai WaymasterNarset, Jeskai Waymaster is a Monk, which The Archimandrite can use.
  9. Shu Yun, the Silent TempestShu Yun, the Silent Tempest is a Monk, which The Archimandrite can use.
  10. The Face of BoeThe Face of Boe is an Advisor, which The Archimandrite can use.

View The Archimandrite on Scryfall