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Zedruu the Greathearted

Zedruu the Greathearted

Legendary Creature — Minotaur Monk2/4$2.47

At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. : Target opponent gains control of target permanent you control.

Legal in Commander

Is

Does

Combos 23

  • Zedruu the Greathearted + Transcendence

    • Each opponent with 20 or more life loses the game

    Mana needed: 4,791 decks on Commander Spellbook

    How it works

    Before you start

    You have less than 20 life.

    Steps

    Activate Zedruu the Greathearted for {W}{U}{R} to donate Transcendence to someone above 19 life. That player loses the game, then control of Transcendence reverts to you. Repeat to cause all opponent with 20 or more life to lose the game.

    Commander Spellbook ↗
  • Zedruu the Greathearted + Nine Lives + Austere Command

    • Target opponent loses the game

    Mana needed: 1,417 decks on Commander Spellbook

    How it works

    Steps

    Activate Zedruu by paying {R}{W}{U}, giving target opponent control of Nine Lives. Cast Austere Command by paying {4}{W}{W}, destroying all enchantments. Nine Lives leaves the battlefield, causing its controller to lose the game.

    Commander Spellbook ↗
  • Zedruu the Greathearted + Demonic Pact

    • Target opponent loses the game at the beginning of their next upkeep

    Mana needed: 680 decks on Commander Spellbook

    How it works

    Before you start

    The first three modes of Demonic Pact have been selected.

    Steps

    Activate Zedruu by paying {U}{R}{W}, giving control of Demonic Pact to an opponent. At the beginning of the opponent's upkeep, Demonic Pact triggers, causing them to select the fourth mode and lose the game.

    Commander Spellbook ↗
  • Zedruu the Greathearted + Nine Lives + Cleansing Nova

    • Target opponent loses the game

    Mana needed: 379 decks on Commander Spellbook

    How it works

    Steps

    Activate Zedruu by paying {R}{W}{U}, giving target opponent control of Nine Lives. Cast Cleansing Nova by paying {3}{W}{W}, destroying all artifacts and enchantments. Nine Lives leaves the battlefield, causing its controller to lose the game.

    Commander Spellbook ↗
  • Zedruu the Greathearted + Lich's Mirror

    • Draw the game

    Mana needed: 328 decks on Commander Spellbook

    How it works

    Before you start

    An opponent is about to lose the game due to lethal infect and/or commander damage.

    Steps

    When an opponent is about to lose the game due to lethal infect and/or commander damage, before damage is dealt, activate Zedruu by paying {R}{W}{U}, giving the opponent about to lose the game control of Lich's Mirror. When the opponent would lose the game, Lich's Mirror causes them to shuffle their hand, graveyard, and all permanents they own into their library, draw seven cards, and set their lifetotal to twenty. Because they don't own Lich's Mirror, they retain control of it, and because infect/commander damage is not reset, they will then attempt to lose the game as a state-based action. This creates a mandatory infinite loop, which ends the game in a draw.

    Commander Spellbook ↗
  • Zedruu the Greathearted + Knowledge Pool + Moderation

    • Exile all spells target opponent casts from their hand
    • Target opponent can only cast one spell per turn
    • Lock

    Mana needed: 253 decks on Commander Spellbook

    How it works

    Steps

    Activate Zedruu by paying {U}{R}{W}, giving control of Moderation to an opponent. Whenever the opponent that controls Moderation casts a spell from their hand, Knowledge Pool triggers, exiling that spell. Because Moderation prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.

    Commander Spellbook ↗
  • Zedruu the Greathearted + Sacred Ground + Price of Glory

    • Infinite mana lands you control can produce during each opponent's turn

    Mana needed: 102 decks on Commander Spellbook

    How it works

    Before you start

    You control a destructible land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Activate Zedruu by paying {U}{R}{W}, causing target opponent to gain control of Price of Glory. During an opponent's turn, activate any land by tapping it, adding at least {1}. Price of Glory triggers, destroying the land. Sacred Ground triggers, returning the land from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Zedruu the Greathearted + Shadowspear + Nine Lives

    • Target opponent loses the game

    Mana needed: 83 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause Nine Lives to leave the battlefield.

    Steps

    Activate Zedruu by paying {U}{R}{W}, giving an opponent control of Nine Lives. If needed, activate Shadowspear by paying {1}, causing all permanents your opponents control to lose hexproof and indestructible until end of turn. Cause Nine Lives to leave the battlefield. Nine Lives triggers, causing its controller to lose the game.

    Commander Spellbook ↗
  • Zedruu the Greathearted + Despotic Scepter + Nefarious Lich

    • Target opponent loses the game

    Mana needed: 17 decks on Commander Spellbook

    How it works

    Steps

    Activate Zedruu by paying {U}{R}{W}, giving an opponent control of Nefarious Lich. Activate Despotic Scepter by tapping it, destroying Nefarious Lich. When Nefarious Lich leaves the battlefield, it triggers, causing its controller to lose the game.

    Commander Spellbook ↗
  • Zedruu the Greathearted + Shadowspear + Lich's Mastery

    • Target opponent loses the game

    Mana needed: 12 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to cause Lich's Mastery to leave the battlefield.

    Steps

    Activate Zedruu by paying {U}{R}{W}, giving an opponent control of Lich's Mastery. If needed, activate Shadowspear by paying {1}, causing all permanents your opponents control to lose hexproof and indestructible until end of turn. Cause Lich's Mastery to leave the battlefield. Lich's Mastery triggers, causing its controller to lose the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. The ArchimandriteZedruu the Greathearted gains you life, which The Archimandrite can use.
  2. Esika, God of the Tree // The Prismatic BridgeZedruu the Greathearted is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
  3. Jodah, the UnifierZedruu the Greathearted is a Legendary permanent, which Jodah, the Unifier can use.
  4. Sisay, Weatherlight CaptainZedruu the Greathearted is a Legendary permanent, which Sisay, Weatherlight Captain can use.
  5. Hei Bai, Forest GuardianZedruu the Greathearted is a Legendary permanent, which Hei Bai, Forest Guardian can use.
  6. Gandalf, Party GuestZedruu the Greathearted is a Legendary permanent, which Gandalf, Party Guest can use.
  7. Jean-Luc Picard, LuminaryZedruu the Greathearted is a Legendary permanent, which Jean-Luc Picard, Luminary can use.

View Zedruu the Greathearted on Scryfall