
Moderation
Enchantment$0.21
You can't cast more than one spell each turn. Whenever you cast a spell, draw a card.
Legal in Commander
Is
Does
Rewards
Combos 9
Moderation + Knowledge Pool + Zedruu the Greathearted
- Exile all spells target opponent casts from their hand
- Target opponent can only cast one spell per turn
- Lock
Commander Spellbook ↗How it works
Steps
Activate Zedruu by paying {U}{R}{W}, giving control of Moderation to an opponent. Whenever the opponent that controls Moderation casts a spell from their hand, Knowledge Pool triggers, exiling that spell. Because Moderation prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.
Moderation + Knowledge Pool + Fractured Identity
- Exile all spells opponents cast from their hands
- Opponents can only cast one spell per turn
- Lock
Commander Spellbook ↗How it works
Before you start
You have not cast a spell this turn.
Steps
Cast Fractured Identity by paying {3}{W}{U}, exiling Moderation and causing each opponent to create a token copy of it. Cast Knowledge Pool by paying {6}. Whenever an opponent casts a spell from their hand, Knowledge Pool triggers, exiling that spell. Because Moderation prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.
Moderation + Knowledge Pool + Harmless Offering
- Exile all spells target opponent casts from their hand
- Target opponent can only cast one spell per turn
- Lock
Commander Spellbook ↗How it works
Steps
Cast Harmless Offering by paying {2}{R}, giving control of Moderation to an opponent. Cast Knowledge Pool by paying {6}. Whenever the opponent that controls Moderation casts a spell from their hand, Knowledge Pool triggers, exiling that spell. Because Moderation prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.
Moderation + Possibility Storm + Fractured Identity
- Opponents can't cast spells
- Lock
Commander Spellbook ↗How it works
Steps
Cast Fractured Identity by paying {3}{W}{U}, exiling Moderation and causing each opponent to create a token copy of it. Any time an opponent would cast a spell, Possibility Storm exiles that spell and reveals cards until you find one they could cast. The opponent's Moderation prevents them from casting a second spell resulting in a lock.
Moderation + Knowledge Pool + Stiltzkin, Moogle Merchant
- Target opponent can only cast one spell per turn
- Exile all spells target opponent casts from their hand
- Lock
Commander Spellbook ↗How it works
Before you start
Stiltzkin, Moogle Merchant does not have summoning sickness.
Steps
Activate Stiltzkin by paying {2} and tapping it, giving control of Moderation to an opponent and drawing a card. Whenever the opponent that controls Moderation casts a spell from their hand, Knowledge Pool triggers, exiling that spell. Because Moderation prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.
Moderation + Knowledge Pool + Coveted Falcon
- Target opponent can only cast one spell per turn
- Exile all spells target opponent casts from their hand
- Lock
Commander Spellbook ↗How it works
Before you start
Your deck size is at least 2.
Steps
Activate Coveted Falcon by paying {1}{U}, turning it face up. Coveted Falcon triggers, causing an opponent to gain control of Moderation and causing you to draw a card. Cast Knowledge Pool by paying {6}. Whenever the opponent that controls Moderation casts a spell from their hand, Knowledge Pool triggers, exiling that spell. Because Moderation prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.
Moderation + Knowledge Pool + Donate
- Exile all spells target opponent casts from their hand
- Target opponent can only cast one spell per turn
- Lock
Commander Spellbook ↗How it works
Steps
Cast Donate by paying {2}{U}, giving control of Moderation to an opponent. Cast Knowledge Pool by paying {6}. Whenever the opponent that controls Moderation casts a spell from their hand, Knowledge Pool triggers, exiling that spell. Because Moderation prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.
Moderation + Knowledge Pool + Blim, Comedic Genius
- Target opponent can only cast one spell per turn
- Exile all spells target opponent casts from their hand
- Lock
Commander Spellbook ↗How it works
Before you start
Blim does not have summoning sickness and cannot be blocked by an opponent.
Steps
Deal combat damage to an opponent with Blim. Blim triggers, causing you to give control of Moderation to an opponent, then causing each player to lose life and discard cards equal to the number of permanents they control but do not own. Whenever the opponent that controls Moderation casts a spell from their hand, Knowledge Pool triggers, exiling that spell. Because Moderation prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.
Moderation + Knowledge Pool + Bilbo, Luckwearer // Burglar's Plot
- Exile all spells target opponent casts from their hand
- Lock
- Target opponent can only cast one spell per turn
Commander Spellbook ↗How it works
Before you start
An opponent controls an enchantment.
Steps
Donate Moderation to an opponent. Cast Knowledge Pool by paying {6}. Whenever the opponent that controls Moderation casts a spell from their hand, Knowledge Pool triggers, exiling that spell. Because Moderation prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Heliod, the Radiant Dawn // Heliod, the Warped EclipseHeliod, the Radiant Dawn // Heliod, the Warped Eclipse reduces your spell costs, which Moderation can use because it rewards an Instant or sorcery.
- Grand Arbiter Augustin IVGrand Arbiter Augustin IV reduces your spell costs, which Moderation can use because it rewards an Instant or sorcery.
- Lyse HextLyse Hext reduces your spell costs, which Moderation can use because it rewards an Instant or sorcery.
- Urza, Lord ProtectorUrza, Lord Protector reduces your spell costs, which Moderation can use because it rewards an Instant or sorcery.
- Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements reduces your spell costs, which Moderation can use because it rewards an Instant or sorcery.
- ElminsterElminster reduces your spell costs, which Moderation can use because it rewards an Instant or sorcery.
- Hinata, Dawn-CrownedHinata, Dawn-Crowned reduces your spell costs, which Moderation can use because it rewards an Instant or sorcery.
- Zur, Eternal SchemerModeration is an Enchantment, which Zur, Eternal Schemer can use.
- Terra, Magical Adept // Esper TerraModeration is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
- Alela, Artful ProvocateurModeration is an Enchantment, which Alela, Artful Provocateur can use.