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Stiltzkin, Moogle Merchant

Stiltzkin, Moogle Merchant

Legendary Creature — Moogle1/2$0.29

Lifelink , : Target opponent gains control of another target permanent you control. If they do, you draw a card.

Legal in Commander

Is

Does

Combos 13

  • Stiltzkin, Moogle Merchant + Demonic Pact

    • Target opponent loses the game at the beginning of their next upkeep

    Mana needed: 945 decks on Commander Spellbook

    How it works

    Before you start

    The first three modes of Demonic Pact have been selected.

    Steps

    Activate Stiltzkin by paying {2} and tapping it, giving control of Demonic Pact to an opponent. At the beginning of the opponent's upkeep, Demonic Pact triggers, causing them to select the fourth mode and lose the game.

    Commander Spellbook ↗
  • Stiltzkin, Moogle Merchant + Knowledge Pool + Moderation

    • Target opponent can only cast one spell per turn
    • Exile all spells target opponent casts from their hand
    • Lock

    Mana needed: 109 decks on Commander Spellbook

    How it works

    Before you start

    Stiltzkin, Moogle Merchant does not have summoning sickness.

    Steps

    Activate Stiltzkin by paying {2} and tapping it, giving control of Moderation to an opponent and drawing a card. Whenever the opponent that controls Moderation casts a spell from their hand, Knowledge Pool triggers, exiling that spell. Because Moderation prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.

    Commander Spellbook ↗
  • Stiltzkin, Moogle Merchant + Sacred Ground + Price of Glory

    • Infinite mana lands you control can produce during each opponent's turn

    Mana needed: 51 decks on Commander Spellbook

    How it works

    Before you start

    Stiltzkin does not have summoning sickness. There is at least one card in your library. You control a destructible land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Activate Stiltzkin by paying {2} and tapping it, drawing a card and causing target opponent to gain control of Price of Glory. During an opponent's turn, activate any land by tapping it, adding at least {1}. Price of Glory triggers, destroying the land. Sacred Ground triggers, returning the land from your graveyard to the battlefield. Repeat from step 2.

    Commander Spellbook ↗
  • Stiltzkin, Moogle Merchant + Archfiend of the Dross + Heartless Act

    • Target opponent loses the game at the beginning of their next upkeep

    Mana needed: 25 decks on Commander Spellbook

    How it works

    Before you start

    Stiltzkin, Moogle Merchant does not have summoning sickness. Archfiend of the Dross has no more than four oil counters on it.

    Steps

    Cast Heartless Act by paying {1}{B}, removing up to three oil counters from Archfiend of the Dross. Activate Stiltzkin by paying {2} and tapping it, give control of Archfiend of the Dross to an opponent. At the beginning of the opponent's next upkeep, Archfiend of the Dross triggers, causing the opponent to remove an oil counter from it and lose the game.

    Commander Spellbook ↗
  • Stiltzkin, Moogle Merchant + Patrolling Peacemaker + Bloodcrazed Hoplite

    • Infinite proliferate

    Mana needed: 22 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to proliferate or a way to put a +1/+1 counter on Bloodcrazed Hoplite after an opponent gains control of it.

    Steps

    Donate control of Bloodcrazed Hoplite to an opponent. Put a +1/+1 counter on Bloodcrazed Hoplite either by proliferating or by any other method. Bloodcrazed Hoplite triggers, targeting any creature controlled by you or another opponent. When the opponent commits that crime, Patrolling Peacemaker triggers, causing you to proliferate and put a +1/+1 counter on Bloodcrazed Hoplite. Repeat from step 3.

    Commander Spellbook ↗
  • Stiltzkin, Moogle Merchant + Body of Knowledge + Orcish Bowmasters

    • Target opponent loses the game
    • Infinite card draw for target opponent
    • Near-infinite +1/+1 counters on a creature token

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    An opponent has two or more cards in hand. You have a way to deal nonlethal damage to Body of Knowledge after it is donated to an opponent.

    Steps

    Donate Body of Knowledge to an opponent that has two or more cards in hand, then deal nonlethal damage to it. Body of Knowledge triggers, causing its controller to draw that many cards. Orcish Bowmaster triggers for each card drawn. Resolve the first trigger, dealing 1 damage to Body of Knowledge and causing you to amass Orcs 1. Repeat from step 2.

    Commander Spellbook ↗
  • Stiltzkin, Moogle Merchant + Nekusar, the Mindrazer + Vilis, Broker of Blood

    • Target opponent loses the game
    • Infinite card draw for target opponent

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Stiltzkin, Moogle Merchant does not have summoning sickness.

    Steps

    Activate Stiltzkin by paying {2} and tapping it, giving control of Vilis to an opponent. During that opponent's draw step, they draw a card. Nekusar triggers, dealing 1 damage to the opponent. Vilis triggers, causing the opponent to draw a card. Repeat from step 3 until the opponent loses the game either due to drawing from an empty library, or from having 0 life.

    Commander Spellbook ↗
  • Stiltzkin, Moogle Merchant + Altanak, the Thrice-Called + Martyrdom

    • Target opponent loses the game
    • Infinite card draw for target opponent

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Stiltzkin, Moogle Merchant does not have summoning sickness.

    Steps

    Cast Martyrdom by paying {1}{W}{W}, targeting Altanak. Activate Stiltzkin by paying {2} and tapping it, giving control of Altanak to an opponent. Activate Altanak an arbitrarily large number of times by paying {0}, targeting itself. Altanak triggers that many times, causing an opponent to draw that many cards and lose the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Stiltzkin, Moogle Merchant + Altanak, the Thrice-Called + Soltari Guerrillas

    • Target opponent loses the game
    • Infinite card draw for target opponent

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Stiltzkin, Moogle Merchant does not have summoning sickness.

    Steps

    Activate Stiltzkin by paying {2} and tapping it, giving control of Altanak to an opponent. Activate Soltari Guerrillas an arbitrarily large number of times by paying {0}, targeting Altanak. Altanak triggers that many times, causing an opponent to draw that many cards and lose the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Stiltzkin, Moogle Merchant + Vilis, Broker of Blood + Ob Nixilis, the Hate-Twisted

    • Infinite card draw for target opponent

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    Your deck size is at least 2.

    Steps

    Donate control of Vilis to an opponent using Stiltzkin During that player's next draw step, they draw a card. Ob Nixilis triggers, dealing 1 damage to that opponent. Vilis triggers, causing the opponent to draw a card. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Lulu, Loyal HollyphantStiltzkin, Moogle Merchant taps your creatures, which Lulu, Loyal Hollyphant can use because it cares how many of your creatures are tapped.
  2. Plargg, Dean of Chaos // Augusta, Dean of OrderStiltzkin, Moogle Merchant taps your creatures, which Plargg, Dean of Chaos // Augusta, Dean of Order can use because it cares how many of your creatures are tapped.
  3. Aerith GainsboroughStiltzkin, Moogle Merchant gains you life, which Aerith Gainsborough can use.
  4. Aang and KataraStiltzkin, Moogle Merchant taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  5. Sami, Ship's EngineerStiltzkin, Moogle Merchant taps your creatures, which Sami, Ship's Engineer can use because it cares how many of your creatures are tapped.
  6. The Wandering RescuerStiltzkin, Moogle Merchant taps your creatures, which The Wandering Rescuer can use because it cares how many of your creatures are tapped.
  7. Rip, Spawn HunterStiltzkin, Moogle Merchant taps your creatures, which Rip, Spawn Hunter can use because it cares how many of your creatures are tapped.
  8. Heliod, Sun-CrownedStiltzkin, Moogle Merchant gains you life, which Heliod, Sun-Crowned can use.
  9. Haliya, Guided by LightStiltzkin, Moogle Merchant gains you life, which Haliya, Guided by Light can use.
  10. The GafferStiltzkin, Moogle Merchant gains you life, which The Gaffer can use.

View Stiltzkin, Moogle Merchant on Scryfall