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Demonic Pact

Demonic Pact

Enchantment$0.31

At the beginning of your upkeep, choose one that hasn't been chosen — • This enchantment deals 4 damage to any target and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game.

Legal in Commander

Is

Does

Combos 8

  • Demonic Pact + Harmless Offering

    • Target opponent loses the game at the beginning of their next upkeep

    Mana needed: 8,811 decks on Commander Spellbook

    How it works

    Before you start

    The first three modes of Demonic Pact have been selected.

    Steps

    Cast Harmless Offering by paying {2}{R}, giving control of Demonic Pact to an opponent. At the beginning of the opponent's upkeep, Demonic Pact triggers, causing them to select the fourth mode and lose the game.

    Commander Spellbook ↗
  • Demonic Pact + Blim, Comedic Genius

    • Target opponent loses the game at the beginning of their next upkeep

    6,677 decks on Commander Spellbook

    How it works

    Before you start

    The first three modes of Demonic Pact have been selected.

    Steps

    Deal combat damage to an opponent using Blim, triggering its ability, giving control of Demonic Pact to an opponent. At the beginning of the opponent's upkeep, Demonic Pact triggers, causing them to select the fourth mode and lose the game.

    Commander Spellbook ↗
  • Demonic Pact + Donate

    • Target opponent loses the game at the beginning of their next upkeep

    Mana needed: 1,413 decks on Commander Spellbook

    How it works

    Before you start

    The first three modes of Demonic Pact have been selected.

    Steps

    Cast Donate by paying {2}{U}, giving control of Demonic Pact to an opponent. At the beginning of the opponent's upkeep, Demonic Pact triggers, causing them to select the fourth mode and lose the game.

    Commander Spellbook ↗
  • Demonic Pact + Stiltzkin, Moogle Merchant

    • Target opponent loses the game at the beginning of their next upkeep

    Mana needed: 945 decks on Commander Spellbook

    How it works

    Before you start

    The first three modes of Demonic Pact have been selected.

    Steps

    Activate Stiltzkin by paying {2} and tapping it, giving control of Demonic Pact to an opponent. At the beginning of the opponent's upkeep, Demonic Pact triggers, causing them to select the fourth mode and lose the game.

    Commander Spellbook ↗
  • Demonic Pact + Coveted Falcon

    • Target opponent loses the game at the beginning of their next upkeep

    Mana needed: 795 decks on Commander Spellbook

    How it works

    Before you start

    Your deck size is at least 2. The first three modes of Demonic Pact have been selected.

    Steps

    Activate Coveted Falcon by paying {1}{U}, turning it face up. Coveted Falcon triggers, causing an opponent to gain control of Demonic Pact and causing you to draw a card. At the beginning of the opponent's upkeep, Demonic Pact triggers, causing them to select the fourth mode and lose the game.

    Commander Spellbook ↗
  • Demonic Pact + Zedruu the Greathearted

    • Target opponent loses the game at the beginning of their next upkeep

    Mana needed: 680 decks on Commander Spellbook

    How it works

    Before you start

    The first three modes of Demonic Pact have been selected.

    Steps

    Activate Zedruu by paying {U}{R}{W}, giving control of Demonic Pact to an opponent. At the beginning of the opponent's upkeep, Demonic Pact triggers, causing them to select the fourth mode and lose the game.

    Commander Spellbook ↗
  • Demonic Pact + Iroh, Tea Master

    • Target opponent loses the game at the beginning of their next upkeep

    590 decks on Commander Spellbook

    How it works

    Before you start

    The first three modes of Demonic Pact have been selected.

    Steps

    Donate Demonic Pact to an opponent. At the beginning of the opponent's upkeep, Demonic Pact triggers, causing them to select the fourth mode and lose the game.

    Commander Spellbook ↗
  • Demonic Pact + Bilbo, Luckwearer // Burglar's Plot

    • Target opponent loses the game at the beginning of their next upkeep

    Mana needed: 67 decks on Commander Spellbook

    How it works

    Before you start

    An opponent controls an enchantment. The first three modes of Demonic Pact have been selected.

    Steps

    Donate Demonic Pact to an opponent. At the beginning of the opponent's upkeep, Demonic Pact triggers, causing them to select the fourth mode and lose the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Tergrid, God of Fright // Tergrid's LanternDemonic Pact makes opponents discard, which Tergrid, God of Fright // Tergrid's Lantern can use.
  2. Tinybones, Bauble BurglarDemonic Pact makes opponents discard, which Tinybones, Bauble Burglar can use.
  3. Aclazotz, Deepest Betrayal // Temple of the DeadDemonic Pact makes opponents discard, which Aclazotz, Deepest Betrayal // Temple of the Dead can use.
  4. The Raven ManDemonic Pact makes opponents discard, which The Raven Man can use.
  5. Tinybones, Trinket ThiefDemonic Pact makes opponents discard, which Tinybones, Trinket Thief can use.
  6. Tourach, Dread CantorDemonic Pact makes opponents discard, which Tourach, Dread Cantor can use.
  7. Tinybones, Pocket NuisanceDemonic Pact makes opponents discard, which Tinybones, Pocket Nuisance can use.
  8. Nath of the Gilt-LeafDemonic Pact makes opponents discard, which Nath of the Gilt-Leaf can use.
  9. Lo and Li, Royal AdvisorsDemonic Pact makes opponents discard, which Lo and Li, Royal Advisors can use.
  10. Massacre Girl, Most WantedDemonic Pact damages opponents, which Massacre Girl, Most Wanted can use.

View Demonic Pact on Scryfall