
Bilbo, Luckwearer // Burglar's Plot
Legendary Creature — Halfling Rogue // Sorcery — Adventure1/1$0.17
Bilbo can't be blocked. Whenever Bilbo deals combat damage to a player, draw a card, then discard a card.
Exchange control of two target nonland permanents that share a card type. (Then exile this card. You may cast the creature later from exile.)
Legal in Commander
Is
Does
Combos 12
Bilbo, Luckwearer // Burglar's Plot + Demonic Pact
- Target opponent loses the game at the beginning of their next upkeep
Commander Spellbook ↗How it works
Before you start
An opponent controls an enchantment. The first three modes of Demonic Pact have been selected.
Steps
Donate Demonic Pact to an opponent. At the beginning of the opponent's upkeep, Demonic Pact triggers, causing them to select the fourth mode and lose the game.
Bilbo, Luckwearer // Burglar's Plot + Archfiend of the Dross + Heartless Act
- Target opponent loses the game at the beginning of their next upkeep
Commander Spellbook ↗How it works
Before you start
An opponent controls a creature. Archfiend of the Dross has no more than four oil counters on it.
Steps
Cast Heartless Act by paying {1}{B}, removing up to three oil counters from Archfiend of the Dross. Donate Archfiend of Dross to an opponent using Burglar's Plot. At the beginning of the opponent's next upkeep, Archfiend of the Dross triggers, causing the opponent to remove an oil counter from it and lose the game.
Bilbo, Luckwearer // Burglar's Plot + Nekusar, the Mindrazer + Vilis, Broker of Blood
- Infinite card draw for target opponent
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
An opponent controls a creature.
Steps
Donate Vilis to an opponent. During that opponent's draw step, they draw a card. Nekusar triggers, dealing 1 damage to the opponent. Vilis triggers, causing the opponent to draw a card. Repeat from step 3 until the opponent loses the game either due to drawing from an empty library, or from having 0 life.
Bilbo, Luckwearer // Burglar's Plot + Vilis, Broker of Blood + Ob Nixilis, the Hate-Twisted
- Infinite card draw for target opponent
Commander Spellbook ↗How it works
Before you start
An opponent controls a [permanent type].
Steps
Donate control of Vilis to an opponent using Bilbo, Luckwearer // Burglar's Plot During that player's next draw step, they draw a card. Ob Nixilis triggers, dealing 1 damage to that opponent. Vilis triggers, causing the opponent to draw a card. Repeat from step 3.
Bilbo, Luckwearer // Burglar's Plot + Razorkin Needlehead + Vilis, Broker of Blood
- Infinite card draw for target opponent
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
An opponent controls a creature.
Steps
Donate Vilis to an opponent During that opponent's draw step, they draw a card. Razorkin Needlehead triggers, dealing 1 damage to the opponent. Vilis triggers, causing the opponent to draw a card. Repeat from step 3 until the opponent loses the game either due to drawing from an empty library, or from having 0 life.
Bilbo, Luckwearer // Burglar's Plot + Body of Knowledge + Orcish Bowmasters
- Infinite card draw for target opponent
- Near-infinite +1/+1 counters on a creature token
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
An opponent has two or more cards in hand. An opponent controls a creature. You have a way to deal nonlethal damage to Body of Knowledge after it is donated to an opponent.
Steps
Donate Body of Knowledge to an opponent that has two or more cards in hand, then deal nonlethal damage to it. Body of Knowledge triggers, causing its controller to draw that many cards. Orcish Bowmaster triggers for each card drawn. Resolve the first trigger, dealing 1 damage to Body of Knowledge and causing you to amass Orcs 1. Repeat from step 2.
Bilbo, Luckwearer // Burglar's Plot + Sacred Ground + Price of Glory
- Infinite mana lands you control can produce during each opponent's turn
Commander Spellbook ↗How it works
Before you start
An opponent controls a land. You control a destructible land that enters the battlefield untapped and can tap to produce at least {1}.
Steps
Pay {4}{U} to cast Burglar's Plot, exchanging control of a land an opponent controls and Price of Glory. During an opponent's turn, activate any land by tapping it, adding at least {1}. Price of Glory triggers, destroying the land. Sacred Ground triggers, returning the land from your graveyard to the battlefield. Repeat from step 2.
Bilbo, Luckwearer // Burglar's Plot + Phage the Untouchable + Avacyn, Angel of Horror
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
An opponent controls a creature. You have a way to kill Phage.
Steps
Donate control of Avacyn to an opponent using Burglar's Plot. Kill Phage by any method. At the beginning of the next end step, Avacyn triggers, returning Phage from your graveyard to the battlefield under the opponent's control. When Phage enters, its first ability triggers, causing the opponent to lose the game.
Bilbo, Luckwearer // Burglar's Plot + Knowledge Pool + Moderation
- Exile all spells target opponent casts from their hand
- Lock
- Target opponent can only cast one spell per turn
Commander Spellbook ↗How it works
Before you start
An opponent controls an enchantment.
Steps
Donate Moderation to an opponent. Cast Knowledge Pool by paying {6}. Whenever the opponent that controls Moderation casts a spell from their hand, Knowledge Pool triggers, exiling that spell. Because Moderation prevents the opponent from casting more than one spell each turn, the opponent cannot cast the spell permitted by Knowledge Pool, or any other spell that turn.
Bilbo, Luckwearer // Burglar's Plot + Altanak, the Thrice-Called + Martyrdom
- Infinite card draw for target opponent
- Target opponent loses the game
Commander Spellbook ↗How it works
Before you start
An opponent controls a creature
Steps
Cast Martyrdom by paying {1}{W}{W}, targeting Altanak. Donate Altanak to an opponent. Activate Altanak an arbitrarily large number of times by paying {0}, targeting itself. Altanak triggers that many times, causing an opponent to draw that many cards and lose the game due to drawing from an empty library.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Sefris of the Hidden WaysBilbo, Luckwearer // Burglar's Plot fills your graveyard, which Sefris of the Hidden Ways can use because it counts cards in your graveyard.
- Oskar, Rubbish ReclaimerBilbo, Luckwearer // Burglar's Plot fills your graveyard, which Oskar, Rubbish Reclaimer can use because it casts cards from your graveyard.
- Edea, Possessed SorceressBilbo, Luckwearer // Burglar's Plot fills your graveyard, which Edea, Possessed Sorceress can use because it returns permanents from your graveyard.
- The Eighth DoctorBilbo, Luckwearer // Burglar's Plot fills your graveyard, which The Eighth Doctor can use because it casts cards from your graveyard.
- Jace, Vryn's Prodigy // Jace, Telepath UnboundBilbo, Luckwearer // Burglar's Plot fills your graveyard, which Jace, Vryn's Prodigy // Jace, Telepath Unbound can use because it casts cards from your graveyard.
- Tasha, the Witch QueenBilbo, Luckwearer // Burglar's Plot takes opponents' permanents, which Tasha, the Witch Queen can use.
- Don Andres, the RenegadeBilbo, Luckwearer // Burglar's Plot takes opponents' permanents, which Don Andres, the Renegade can use.
- Garland, Royal KidnapperBilbo, Luckwearer // Burglar's Plot takes opponents' permanents, which Garland, Royal Kidnapper can use.
- Nathan Drake, Treasure HunterBilbo, Luckwearer // Burglar's Plot takes opponents' permanents, which Nathan Drake, Treasure Hunter can use.
- NihiloorBilbo, Luckwearer // Burglar's Plot takes opponents' permanents, which Nihiloor can use.