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Phage the Untouchable

Phage the Untouchable

Legendary Creature — Avatar Minion4/4$11.62

When Phage enters, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.

Legal in Commander

Is

Rewards

Combos 26

  • Phage the Untouchable + Endless Whispers

    • Target opponent loses the game

    3,541 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to kill Phage.

    Steps

    Kill Phage, triggering its ability, causing target opponent to return Phage to the battlefield under their control from your graveyard at the beginning of the next end step. At the beginning of your end step, Phage triggers, returning itself from your graveyard to the battlefield under the opponent's control. When Phage enters the battlefield, its first ability triggers, causing its controller to lose the game.

    Commander Spellbook ↗
  • Phage the Untouchable + Fractured Identity

    • Each opponent loses the game

    Mana needed: 1,549 decks on Commander Spellbook

    How it works

    Steps

    Cast Fractured Identity by paying {3}{W}{U}, exiling Phage and causing each opponent to create a token copy of Phage. Each opponent's Phage enters the battlefield, causing them to lose the game.

    Commander Spellbook ↗
  • Phage the Untouchable + Echocasting Symposium

    • Target player loses the game on each of your turns

    Mana needed: 182 decks on Commander Spellbook

    How it works

    Steps

    Cast Echocasting Symposium by paying {4}{U}{U}, causing an opponent to create a token copy of Phage and exiling Echocasting Symposium. When the Phage token enters, it triggers, causing its controller to lose the game. During your next turn, at the beginning of your precombat main phase, Echocasting Symposium's paradigm ability triggers, causing you to cast a copy of it from exile. Resolve the copy, causing an opponent to create a token copy of Phage. Repeat from step 2.

    Commander Spellbook ↗
  • Phage the Untouchable + Satoru Umezawa + Platinum Angel

    • Target opponent loses the game

    Mana needed: 49 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack this turn and that cannot be blocked by an opponent.

    Steps

    Declare any creature as an attacker, attacking an opponent unable to block it. When the creature is unblocked, activate Phage's ninjutsu ability by paying {2}{U}{B} and returning the unblocked creature to your hand, putting Phage onto the battlefield tapped and attacking. Phage enters the battlefield, however you cannot lose the game due to Platinum Angel. Deal combat damage with Phage. Phage triggers, causing the opponent to lose the game.

    Commander Spellbook ↗
  • Phage the Untouchable + Hive Mind + Theoretical Duplication

    • Each opponent loses the game

    Mana needed: 38 decks on Commander Spellbook

    How it works

    Steps

    Cast Theoretical Duplication by paying {2}{U}. Hive Mind triggers, causing all opponent to copy Theoretical Duplication. Resolve each Theoretical Duplication, causing all players to create a token of all creatures that enter the battlefield under an opponent's control this turn. Cast Phage by paying {3}{B}{B}{B}{B}. Each opponent's Theoretical Duplication triggers. Resolve the first Theoretical Duplication trigger, causing the opponent to create a token copy of Phage. The Phage token enters the battlefield, causing its controller to lose the game. Repeat from step 6 for each remaining trigger.

    Commander Spellbook ↗
  • Phage the Untouchable + Silverquill Lecturer

    • Win the game
    • Target player loses the game

    Mana needed: 33 decks on Commander Spellbook

    How it works

    Before you start

    You have exactly one opponent.

    Steps

    Cast Phage by paying {3}{B}{B}{B}{B}. Phage's demonstrate ability triggers, copying the Phage spell and causing an opponent to also copy the Phage spell. Resolve the opponent's copy of Phage, causing the opponent to create a token copy of it. When the Phage token enters, its first ability triggers, causing its controller to lose the game.

    Commander Spellbook ↗
  • Phage the Untouchable + Satoru Umezawa + Torpor Orb

    • Target opponent loses the game

    Mana needed: 23 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack this turn and that cannot be blocked by an opponent.

    Steps

    Declare any creature as an attacker, attacking an opponent unable to block it. When the creature is unblocked, activate Phage's ninjutsu ability by paying {2}{U}{B} and returning the unblocked creature to your hand, putting Phage onto the battlefield tapped and attacking. Phage enters the battlefield, however its ability does not trigger due to Torpor Orb. Deal combat damage with Phage. Phage triggers, causing the opponent to lose the game.

    Commander Spellbook ↗
  • Phage the Untouchable + Jon Irenicus, Shattered One + Phantom Steed

    • Target opponent loses the game

    12 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to prevent Phantom Steed from attacking without causing it to leave the battlefield if you have two or more opponents.

    Steps

    At the beginning of your end step, Jon Irenicus triggers, giving control of Phantom Steed to an opponent and goading it. During the opponent's combat phase, they must declare Phantom Steed as an attacker due to it being goaded. Phantom Steed's second ability triggers, causing the opponent to create a token copy of Phage that is tapped and attacking. When Phage enters the battlefield, its first ability triggers, causing the opponent to lose the game. When the opponent loses the game, you regain control of Phantom Steed. If you have one or more opponents remaining, you must prevent Phantom Steed from attacking without leaving the battlefield during your turn as it is still goaded, and failure to do so will result in you losing the game. During your end step, repeat from step 1.

    Commander Spellbook ↗
  • Phage the Untouchable + Satoru Umezawa + Angel's Grace

    • Target opponent loses the game

    Mana needed: 7 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature that can attack this turn and that cannot be blocked by an opponent.

    Steps

    Declare any creature as an attacker, attacking an opponent unable to block it. When the creature is unblocked, activate Phage's ninjutsu ability by paying {2}{U}{B} and returning the unblocked creature to your hand, putting Phage onto the battlefield tapped and attacking. Phage enters the battlefield, triggering its ability. Holding priority, cast Angel's Grace by paying {W}, preventing you from losing the game this turn. Resolve Phage's ability, not losing the game due to Angel's Grace. Deal combat damage with Phage. Phage triggers, causing the opponent to lose the game.

    Commander Spellbook ↗
  • Phage the Untouchable + Avacyn, Angel of Horror + Fateful Handoff

    • Target opponent loses the game

    Mana needed: 4 decks on Commander Spellbook

    How it works

    Before you start

    Your deck size is at least 8. You have a way to kill Phage.

    Steps

    Donate control of Avacyn to an opponent using Fateful Handoff. Kill Phage by any method. At the beginning of the next end step, Avacyn triggers, returning Phage from your graveyard to the battlefield under the opponent's control. When Phage enters, its first ability triggers, causing the opponent to lose the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Phage the Untouchable can use because it has an enter-the-battlefield trigger.
  2. Superior Spider-ManSuperior Spider-Man copies creatures, which Phage the Untouchable can use because it has an enter-the-battlefield trigger.
  3. The MimeoplasmThe Mimeoplasm copies creatures, which Phage the Untouchable can use because it has an enter-the-battlefield trigger.
  4. The Master, Formed AnewThe Master, Formed Anew copies creatures, which Phage the Untouchable can use because it has an enter-the-battlefield trigger.
  5. Voq, TorchbearerVoq, Torchbearer copies creatures, which Phage the Untouchable can use because it has an enter-the-battlefield trigger.
  6. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Phage the Untouchable can use because it has an enter-the-battlefield trigger.
  7. Balthor the DefiledPhage the Untouchable is a Minion, which Balthor the Defiled can use.
  8. Avacyn, Angel of HorrorAvacyn, Angel of Horror blinks / re-enters your creatures, which Phage the Untouchable can use because it has an enter-the-battlefield trigger.
  9. Esika, God of the Tree // The Prismatic BridgePhage the Untouchable is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
  10. Jodah, the UnifierPhage the Untouchable is a Legendary permanent, which Jodah, the Unifier can use.

View Phage the Untouchable on Scryfall