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Hive Mind

Hive Mind

Enchantment$8.19

Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy.

Legal in Commander

Is

Combos 22

  • Hive Mind + Enter the Infinite + Howling Mine

    • Each opponent loses the game
    • Infinite card draw
    • Infinite card draw for each opponent

    Mana needed: 426 decks on Commander Spellbook

    How it works

    Before you start

    Howling Mine is untapped.

    Steps

    Cast Enter the Infinite by paying {8}{U}{U}{U}{U}. Hive Mind triggers, causing each opponent to create a copy of Enter the Infinite. Resolve each Enter the Infinite, causing each player to draw their entire library, put a card from their hand on top of their library, and have no maximum hand size until their next turn. At the beginning of each opponent's draw step, Howling Mine triggers, causing them to draw an additional card and lose the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Hive Mind + Enter the Infinite + Kami of the Crescent Moon

    • Each opponent loses the game
    • Infinite card draw
    • Infinite card draw for each opponent

    Mana needed: 365 decks on Commander Spellbook

    How it works

    Steps

    Cast Enter the Infinite by paying {8}{U}{U}{U}{U}. Hive Mind triggers, causing each opponent to create a copy of Enter the Infinite. Resolve each Enter the Infinite, causing each player to draw their entire library, put a card from their hand on top of their library, and have no maximum hand size until their next turn. At the beginning of each opponent's draw step, Kami triggers, causing them to draw an additional card and lose the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Hive Mind + Enter the Infinite + Dictate of Kruphix

    • Each opponent loses the game
    • Infinite card draw
    • Infinite card draw for each opponent

    Mana needed: 344 decks on Commander Spellbook

    How it works

    Steps

    Cast Enter the Infinite by paying {8}{U}{U}{U}{U}. Hive Mind triggers, causing each opponent to create a copy of Enter the Infinite. Resolve each Enter the Infinite, causing each player to draw their entire library, put a card from their hand on top of their library, and have no maximum hand size until their next turn. At the beginning of each opponent's draw step, Dictate of Kruphix triggers, causing them to draw an additional card and lose the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Hive Mind + Opposition Agent + Doomsday

    • Exile each opponent's library
    • Near-infinite lifeloss

    Mana needed: 150 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is at least 2.

    Steps

    Cast Doomsday by paying {B}{B}{B}. Hive Mind triggers, causing each opponent to copy Doomsday. Resolve the first opponent's Doomsday, searching their library and/or graveyard for any five cards, exiling them due to Opposition Agent, exiling the rest of their library and graveyard, and causing them to lose half their life, rounded up. Repeat step 3 for each other opponent.

    Commander Spellbook ↗
  • Hive Mind + Doomsday + Ashiok, Dream Render

    • Exile each opponent's library
    • Near-infinite lifeloss

    Mana needed: 136 decks on Commander Spellbook

    How it works

    Before you start

    Your life total is at least 2. Ashiok has at least two loyalty counters on it.

    Steps

    Activate Ashiok by removing a loyalty counter from it, causing target player to mill four cards and exiling each opponent's graveyard. Cast Doomsday by paying {B}{B}{B}. Hive Mind triggers, causing each opponent to copy Doomsday. Resolve an opponent's Doomsday, causing them to exile their library and not search for any cards due to Ashiok, and lose half their life total, rounded up. Repeat step 4 for each remaining opponent. Resolve your Doomsday, searching your library and/or graveyard for five cards, exiling the rest of your library and graveyard, and putting the five chosen cards on top of your library in any order, and losing half your life total, rounded up.

    Commander Spellbook ↗
  • Hive Mind + Enter the Infinite + Anvil of Bogardan

    • Each opponent loses the game
    • Infinite card draw
    • Infinite card draw for each opponent

    Mana needed: 106 decks on Commander Spellbook

    How it works

    Steps

    Cast Enter the Infinite by paying {8}{U}{U}{U}{U}. Hive Mind triggers, causing each opponent to create a copy of Enter the Infinite. Resolve each Enter the Infinite, causing each player to draw their entire library, put a card from their hand on top of their library, and have no maximum hand size until their next turn. At the beginning of each opponent's draw step, Anvil of Bogardan triggers, causing them to draw an additional card, discard a card and lose the game due to drawing from an empty library.

    Commander Spellbook ↗
  • Hive Mind + Opposition Agent + Selective Memory

    • Cast any number of spells from opponents' libraries

    Mana needed: 99 decks on Commander Spellbook

    How it works

    Steps

    Cast Selective Memory by paying {3}{U}. Hive Mind triggers, causing each opponent to copy Selective Memory. Resolve an opponent's Selective Memory, causing you to search their library for all nonland cards and exile them due to Opposition Agent, with the ability to play them from exile. Repeat step 3 for each remaining opponent. Resolve your Selective Memory, exiling nothing from your library.

    Commander Spellbook ↗
  • Hive Mind + Disciple of Caelus Nin + Teferi's Protection

    • Permanently phase out all permanents opponents control
    • Mass Land Denial

    Mana needed: 73 decks on Commander Spellbook

    How it works

    Steps

    On the end step prior to your turn, cast Teferi's Protection by paying {2}{W}. Hive Mind triggers, causing each opponent to copy Teferi's Protection. Resolve all Teferi's Protections, causing all players to phase out all permanents they control. During your next untap step, Disciple of Caelus Nin and all other phased out permanents you control phase in. Disciple of Caelus Nin prevents all permanents your opponents own that are phased out from phasing in, causing them to stay phased out indefinitely.

    Commander Spellbook ↗
  • Hive Mind + Razorkin Needlehead + Enter the Infinite

    • Near-infinite damage
    • Infinite card draw for all players

    Mana needed: 51 decks on Commander Spellbook

    How it works

    Steps

    Cast Enter the Infinite by paying {8}{U}{U}{U}{U}. Hive Mind triggers, causing each opponent to copy Enter the Infinite. Resolve the first opponent's Enter the Infinite, causing the opponent to draw their library, and then put a card on top of their library. Razorkin Needlehead triggers for each card they draw this way, dealing damage to the opponent equal to the number of cards they drew. If the opponent has 0 or less life, they lose the game. Repeat step 3 for each other opponent.

    Commander Spellbook ↗
  • Hive Mind + Paradigm Shift + Soul-Guide Lantern

    • Exile each opponent's library

    Mana needed: 50 decks on Commander Spellbook

    How it works

    Steps

    Tap and Exile Soul-Guide Lantern to exile each opponent's graveyard. Play Paradigm Shift. Each opponent copies this spell, exiling their libraries. Move to your next turn. During each opponent upkeep, the have no cards in library and lose the game.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Zur, Eternal SchemerHive Mind is an Enchantment, which Zur, Eternal Schemer can use.
  2. Terra, Magical Adept // Esper TerraHive Mind is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  3. Alela, Artful ProvocateurHive Mind is an Enchantment, which Alela, Artful Provocateur can use.
  4. Callaphe, Beloved of the SeaHive Mind is an Enchantment, which Callaphe, Beloved of the Sea can use.
  5. Tuvasa the SunlitHive Mind is an Enchantment, which Tuvasa the Sunlit can use.
  6. Hei Bai, Forest GuardianHive Mind is an Enchantment, which Hei Bai, Forest Guardian can use.
  7. Tatsunari, Toad RiderHive Mind is an Enchantment, which Tatsunari, Toad Rider can use.
  8. Eutropia the Twice-FavoredHive Mind is an Enchantment, which Eutropia the Twice-Favored can use.
  9. Kestia, the CultivatorHive Mind is an Enchantment, which Kestia, the Cultivator can use.
  10. Ertai, the CorruptedHive Mind is an Enchantment, which Ertai, the Corrupted can use.

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