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Disciple of Caelus Nin

Disciple of Caelus Nin

Creature — Human Wizard3/4$0.30

When this creature enters, starting with you, each player chooses up to five permanents they control. All permanents other than this creature that weren't chosen this way phase out. Permanents can't phase in.

Legal in Commander

Is

Does

Rewards

Combos 1

  • Disciple of Caelus Nin + Hive Mind + Teferi's Protection

    • Permanently phase out all permanents opponents control
    • Mass Land Denial

    Mana needed: 73 decks on Commander Spellbook

    How it works

    Steps

    On the end step prior to your turn, cast Teferi's Protection by paying {2}{W}. Hive Mind triggers, causing each opponent to copy Teferi's Protection. Resolve all Teferi's Protections, causing all players to phase out all permanents they control. During your next untap step, Disciple of Caelus Nin and all other phased out permanents you control phase in. Disciple of Caelus Nin prevents all permanents your opponents own that are phased out from phasing in, causing them to stay phased out indefinitely.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Elesh Norn, Mother of MachinesElesh Norn, Mother of Machines copies your triggered abilities, which Disciple of Caelus Nin can use because it has an enter-the-battlefield trigger.
  2. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Disciple of Caelus Nin can use because it has an enter-the-battlefield trigger.
  3. Mister FantasticMister Fantastic copies your triggered abilities, which Disciple of Caelus Nin can use because it has an enter-the-battlefield trigger.
  4. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Disciple of Caelus Nin can use because it has an enter-the-battlefield trigger.
  5. Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which Disciple of Caelus Nin can use because it has an enter-the-battlefield trigger.
  6. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Disciple of Caelus Nin can use because it has an enter-the-battlefield trigger.
  7. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Disciple of Caelus Nin can use because it has an enter-the-battlefield trigger.
  8. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Disciple of Caelus Nin can use because it has an enter-the-battlefield trigger.
  9. Ennis, Debate ModeratorEnnis, Debate Moderator blinks / re-enters your creatures, which Disciple of Caelus Nin can use because it has an enter-the-battlefield trigger.
  10. Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Disciple of Caelus Nin can use because it has an enter-the-battlefield trigger.

View Disciple of Caelus Nin on Scryfall