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Kykar, Zephyr Awakener

Kykar, Zephyr Awakener

Legendary Creature — Bird Wizard3/4$0.33

Flying Whenever you cast a noncreature spell, choose one — • Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Create a 1/1 white Spirit creature token with flying.

Legal in Commander

Is

Does

Makes tokens

Rewards

Combos 86

  • Kykar, Zephyr Awakener + Archaeomancer + Time Warp

    • Infinite turns

    Mana needed: 270 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying its mana cost. Kykar triggers, exiling Archaeomancer. Resolve Time Warp, causing you to take an extra turn after this one. At the beginning of your end step, Kykar triggers, returning Archaeomancer from exile to the battlefield. When Archaeomancer enters, it triggers, returning Time Warp from your graveyard to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Kykar, Zephyr Awakener + Temporal Manipulation + Archaeomancer

    • Infinite turns

    Mana needed: 185 decks on Commander Spellbook

    How it works

    Steps

    Cast Temporal Manipulation by paying its mana cost. Kykar triggers, exiling Archaeomancer. Resolve Temporal Manipulation, causing you to take an extra turn after this one. At the beginning of your end step, Kykar triggers, returning Archaeomancer from exile to the battlefield. When Archaeomancer enters, it triggers, returning Temporal Manipulation from your graveyard to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Kykar, Zephyr Awakener + Capture of Jingzhou + Archaeomancer

    • Infinite turns

    Mana needed: 85 decks on Commander Spellbook

    How it works

    Steps

    Cast Capture of Jingzhou by paying its mana cost. Kykar triggers, exiling Archaeomancer. Resolve Capture of Jingzhou, causing you to take an extra turn after this one. At the beginning of your end step, Kykar triggers, returning Archaeomancer from exile to the battlefield. When Archaeomancer enters, it triggers, returning Capture of Jingzhou from your graveyard to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Kykar, Zephyr Awakener + Archaeomancer + Walk the Aeons

    • Infinite turns

    Mana needed: 68 decks on Commander Spellbook

    How it works

    Steps

    Cast Walk the Aeons by paying its mana cost. Kykar triggers, exiling Archaeomancer. Resolve Walk the Aeons, causing you to take an extra turn after this one. At the beginning of your end step, Kykar triggers, returning Archaeomancer from exile to the battlefield. When Archaeomancer enters, it triggers, returning Walk the Aeons from your graveyard to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Kykar, Zephyr Awakener + Mnemonic Wall + Time Warp

    • Infinite turns

    Mana needed: 60 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying its mana cost. Kykar triggers, exiling Mnemonic Wall. Resolve Time Warp, causing you to take an extra turn after this one. At the beginning of your end step, Kykar triggers, returning Mnemonic Wall from exile to the battlefield. When Mnemonic Wall enters, it triggers, returning Time Warp from your graveyard to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Kykar, Zephyr Awakener + Shipwreck Dowser + Time Warp

    • Infinite turns

    Mana needed: 59 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying its mana cost. Kykar triggers, exiling Shipwreck Dowser. Resolve Time Warp, causing you to take an extra turn after this one. At the beginning of your end step, Kykar triggers, returning Shipwreck Dowser from exile to the battlefield. When Shipwreck Dowser enters, it triggers, returning Time Warp from your graveyard to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Kykar, Zephyr Awakener + Temporal Manipulation + Shipwreck Dowser

    • Infinite turns

    Mana needed: 49 decks on Commander Spellbook

    How it works

    Steps

    Cast Temporal Manipulation by paying its mana cost. Kykar triggers, exiling Shipwreck Dowser. Resolve Temporal Manipulation, causing you to take an extra turn after this one. At the beginning of your end step, Kykar triggers, returning Shipwreck Dowser from exile to the battlefield. When Shipwreck Dowser enters, it triggers, returning Temporal Manipulation from your graveyard to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Kykar, Zephyr Awakener + Time Warp + Pinnacle Monk // Mystic Peak

    • Infinite turns

    Mana needed: 49 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying its mana cost. Kykar triggers, exiling Pinnacle Monk // Mystic Peak. Resolve Time Warp, causing you to take an extra turn after this one. At the beginning of your end step, Kykar triggers, returning Pinnacle Monk // Mystic Peak from exile to the battlefield. When Pinnacle Monk // Mystic Peak enters, it triggers, returning Time Warp from your graveyard to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Kykar, Zephyr Awakener + Temporal Manipulation + Mnemonic Wall

    • Infinite turns

    Mana needed: 47 decks on Commander Spellbook

    How it works

    Steps

    Cast Temporal Manipulation by paying its mana cost. Kykar triggers, exiling Mnemonic Wall. Resolve Temporal Manipulation, causing you to take an extra turn after this one. At the beginning of your end step, Kykar triggers, returning Mnemonic Wall from exile to the battlefield. When Mnemonic Wall enters, it triggers, returning Temporal Manipulation from your graveyard to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Kykar, Zephyr Awakener + Salvager of Secrets + Time Warp

    • Infinite turns

    Mana needed: 39 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying its mana cost. Kykar triggers, exiling Salvager of Secrets. Resolve Time Warp, causing you to take an extra turn after this one. At the beginning of your end step, Kykar triggers, returning Salvager of Secrets from exile to the battlefield. When Salvager of Secrets enters, it triggers, returning Time Warp from your graveyard to your hand. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Galadriel, Light of ValinorKykar, Zephyr Awakener blinks / re-enters your creatures, which Galadriel, Light of Valinor can use because it triggers when your creatures enter.
  2. Heliod, the Radiant Dawn // Heliod, the Warped EclipseKykar, Zephyr Awakener blinks / re-enters your creatures, which Heliod, the Radiant Dawn // Heliod, the Warped Eclipse can use because it has an enter-the-battlefield trigger.
  3. Bard, King of DaleKykar, Zephyr Awakener makes creature tokens and Bard, King of Dale doubles tokens.
  4. Lyse HextLyse Hext reduces your spell costs, which Kykar, Zephyr Awakener can use because it rewards an Instant or sorcery.
  5. Urza, Lord ProtectorUrza, Lord Protector reduces your spell costs, which Kykar, Zephyr Awakener can use because it rewards an Instant or sorcery.
  6. Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements reduces your spell costs, which Kykar, Zephyr Awakener can use because it rewards an Instant or sorcery.
  7. ElminsterElminster reduces your spell costs, which Kykar, Zephyr Awakener can use because it rewards an Instant or sorcery.
  8. Hinata, Dawn-CrownedHinata, Dawn-Crowned reduces your spell costs, which Kykar, Zephyr Awakener can use because it rewards an Instant or sorcery.
  9. Massimo, the MagicianKykar, Zephyr Awakener blinks / re-enters your creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.
  10. Kykar, Wind's FuryKykar, Zephyr Awakener makes creature tokens and Kykar, Wind's Fury sacrifices your creatures.

View Kykar, Zephyr Awakener on Scryfall