
Kykar, Zephyr Awakener
Legendary Creature — Bird Wizard3/4$0.33
Flying Whenever you cast a noncreature spell, choose one — • Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Create a 1/1 white Spirit creature token with flying.
Legal in Commander
Is
Does
Makes tokens
Rewards
Combos 86
Kykar, Zephyr Awakener + Archaeomancer + Time Warp
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Time Warp by paying its mana cost. Kykar triggers, exiling Archaeomancer. Resolve Time Warp, causing you to take an extra turn after this one. At the beginning of your end step, Kykar triggers, returning Archaeomancer from exile to the battlefield. When Archaeomancer enters, it triggers, returning Time Warp from your graveyard to your hand. Repeat each turn.
Kykar, Zephyr Awakener + Temporal Manipulation + Archaeomancer
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Temporal Manipulation by paying its mana cost. Kykar triggers, exiling Archaeomancer. Resolve Temporal Manipulation, causing you to take an extra turn after this one. At the beginning of your end step, Kykar triggers, returning Archaeomancer from exile to the battlefield. When Archaeomancer enters, it triggers, returning Temporal Manipulation from your graveyard to your hand. Repeat each turn.
Kykar, Zephyr Awakener + Capture of Jingzhou + Archaeomancer
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Capture of Jingzhou by paying its mana cost. Kykar triggers, exiling Archaeomancer. Resolve Capture of Jingzhou, causing you to take an extra turn after this one. At the beginning of your end step, Kykar triggers, returning Archaeomancer from exile to the battlefield. When Archaeomancer enters, it triggers, returning Capture of Jingzhou from your graveyard to your hand. Repeat each turn.
Kykar, Zephyr Awakener + Archaeomancer + Walk the Aeons
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Walk the Aeons by paying its mana cost. Kykar triggers, exiling Archaeomancer. Resolve Walk the Aeons, causing you to take an extra turn after this one. At the beginning of your end step, Kykar triggers, returning Archaeomancer from exile to the battlefield. When Archaeomancer enters, it triggers, returning Walk the Aeons from your graveyard to your hand. Repeat each turn.
Kykar, Zephyr Awakener + Mnemonic Wall + Time Warp
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Time Warp by paying its mana cost. Kykar triggers, exiling Mnemonic Wall. Resolve Time Warp, causing you to take an extra turn after this one. At the beginning of your end step, Kykar triggers, returning Mnemonic Wall from exile to the battlefield. When Mnemonic Wall enters, it triggers, returning Time Warp from your graveyard to your hand. Repeat each turn.
Kykar, Zephyr Awakener + Shipwreck Dowser + Time Warp
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Time Warp by paying its mana cost. Kykar triggers, exiling Shipwreck Dowser. Resolve Time Warp, causing you to take an extra turn after this one. At the beginning of your end step, Kykar triggers, returning Shipwreck Dowser from exile to the battlefield. When Shipwreck Dowser enters, it triggers, returning Time Warp from your graveyard to your hand. Repeat each turn.
Kykar, Zephyr Awakener + Temporal Manipulation + Shipwreck Dowser
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Temporal Manipulation by paying its mana cost. Kykar triggers, exiling Shipwreck Dowser. Resolve Temporal Manipulation, causing you to take an extra turn after this one. At the beginning of your end step, Kykar triggers, returning Shipwreck Dowser from exile to the battlefield. When Shipwreck Dowser enters, it triggers, returning Temporal Manipulation from your graveyard to your hand. Repeat each turn.
Kykar, Zephyr Awakener + Time Warp + Pinnacle Monk // Mystic Peak
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Time Warp by paying its mana cost. Kykar triggers, exiling Pinnacle Monk // Mystic Peak. Resolve Time Warp, causing you to take an extra turn after this one. At the beginning of your end step, Kykar triggers, returning Pinnacle Monk // Mystic Peak from exile to the battlefield. When Pinnacle Monk // Mystic Peak enters, it triggers, returning Time Warp from your graveyard to your hand. Repeat each turn.
Kykar, Zephyr Awakener + Temporal Manipulation + Mnemonic Wall
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Temporal Manipulation by paying its mana cost. Kykar triggers, exiling Mnemonic Wall. Resolve Temporal Manipulation, causing you to take an extra turn after this one. At the beginning of your end step, Kykar triggers, returning Mnemonic Wall from exile to the battlefield. When Mnemonic Wall enters, it triggers, returning Temporal Manipulation from your graveyard to your hand. Repeat each turn.
Kykar, Zephyr Awakener + Salvager of Secrets + Time Warp
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Time Warp by paying its mana cost. Kykar triggers, exiling Salvager of Secrets. Resolve Time Warp, causing you to take an extra turn after this one. At the beginning of your end step, Kykar triggers, returning Salvager of Secrets from exile to the battlefield. When Salvager of Secrets enters, it triggers, returning Time Warp from your graveyard to your hand. Repeat each turn.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Galadriel, Light of ValinorKykar, Zephyr Awakener blinks / re-enters your creatures, which Galadriel, Light of Valinor can use because it triggers when your creatures enter.
- Heliod, the Radiant Dawn // Heliod, the Warped EclipseKykar, Zephyr Awakener blinks / re-enters your creatures, which Heliod, the Radiant Dawn // Heliod, the Warped Eclipse can use because it has an enter-the-battlefield trigger.
- Bard, King of DaleKykar, Zephyr Awakener makes creature tokens and Bard, King of Dale doubles tokens.
- Lyse HextLyse Hext reduces your spell costs, which Kykar, Zephyr Awakener can use because it rewards an Instant or sorcery.
- Urza, Lord ProtectorUrza, Lord Protector reduces your spell costs, which Kykar, Zephyr Awakener can use because it rewards an Instant or sorcery.
- Avatar Aang // Aang, Master of ElementsAvatar Aang // Aang, Master of Elements reduces your spell costs, which Kykar, Zephyr Awakener can use because it rewards an Instant or sorcery.
- ElminsterElminster reduces your spell costs, which Kykar, Zephyr Awakener can use because it rewards an Instant or sorcery.
- Hinata, Dawn-CrownedHinata, Dawn-Crowned reduces your spell costs, which Kykar, Zephyr Awakener can use because it rewards an Instant or sorcery.
- Massimo, the MagicianKykar, Zephyr Awakener blinks / re-enters your creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.
- Kykar, Wind's FuryKykar, Zephyr Awakener makes creature tokens and Kykar, Wind's Fury sacrifices your creatures.