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Time Warp

Time Warp

Sorcery$7.18

Target player takes an extra turn after this one.

Legal in Commander

Is

Combos 323

  • Time Warp + Thassa, Deep-Dwelling + Archaeomancer

    • Infinite turns

    Mana needed: 2,669 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying {3}{U}{U}, getting an extra turn after this one. At the beginning of your end step, Thassa triggers, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Time Warp from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Time Warp + Exalted Flamer of Tzeentch

    • Infinite turns

    Mana needed: 2,228 decks on Commander Spellbook

    How it works

    Before you start

    You have no instants and/or sorceries in your graveyard.

    Steps

    Cast Time Warp by paying {3}{U}{U}. Exalted Flamer of Tzeentch's second ability triggers, dealing 1 damage to each opponent. Resolve Time Warp, causing you to take an extra turn after this one. Move to your extra turn. At the beginning of your upkeep, Exalted Flamer of Tzeentch's first ability triggers, returning Time Warp from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Time Warp + Conjurer's Closet + Archaeomancer

    • Infinite turns

    Mana needed: 2,005 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying {3}{U}{U}, taking an extra turn after this one. At the beginning of your end step, Conjurer's Closet triggers, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Time Warp from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Time Warp + Ephemerate + Archaeomancer

    • Infinite turns

    Mana needed: 1,985 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one. Cast Ephemerate by paying {W}, blinking Archaeomancer and exiling Ephemerate. When Archaeomancer enters, it triggers, returning Time Warp from your graveyard to your hand. Move to your next turn. At the beginning of your upkeep, Ephemerate's rebound ability triggers, causing you to cast it from exile without paying its mana cost. Resolve Ephemerate, blinking Archaeomancer. When Archaeomancer enters, it triggers, returning Ephemerate from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Time Warp + Panoptic Mirror

    • Infinite turns

    1,968 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your upkeep, Panoptic Mirror triggers, casting a copy of Time Warp without paying its mana cost. Resolve Time Warp, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Time Warp + Mystic Sanctuary + Capsize

    • Infinite turns

    Mana needed: 1,802 decks on Commander Spellbook

    How it works

    Before you start

    You control at least three additional Islands.

    Steps

    Cast Time Warp by paying {3}{U}{U}, getting an extra turn after this one. Play Mystic Sanctuary to put Time Warp on top of your library. Cast Capsize for its buyback cost by paying {4}{U}{U}, returning Mystic Sanctuary to your hand. Move to your next turn. Repeat.

    Commander Spellbook ↗
  • Time Warp + Dour Port-Mage + Archaeomancer

    • Infinite turns

    1,747 decks on Commander Spellbook

    How it works

    Before you start

    {1}{U} available plus enough mana to cast Time Warp and Archaeomancer each turn.

    Steps

    Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one. Cast Archaeomancer by paying its mana cost. When Archaeomancer enters the battlefield, it triggers, returning Time Warp from your graveyard to your hand. Move to your next turn. Activate Dour Port-Mage by paying {1}{U} and tapping it, returning Archaeomancer from the battlefield to your hand. Dour Port-Mage triggers, causing you to draw a card. Repeat.

    Commander Spellbook ↗
  • Time Warp + Soulherder + Archaeomancer

    • Infinite turns

    Mana needed: 1,714 decks on Commander Spellbook

    How it works

    Steps

    With Soulherder and a creature based spell recursion effect on the battlefield, cast the extra turn spell. Move to end step and target the creature with Soulherder's ability. When creature re-enters the battlefield, target the extra turn spell in your graveyard and return it to your hand, then pass to yourself. Repeat

    Commander Spellbook ↗
  • Time Warp + Brago, King Eternal + Archaeomancer

    • Infinite turns

    Mana needed: 1,600 decks on Commander Spellbook

    How it works

    Before you start

    Brago does not have summoning sickness. Brago can not be blocked.

    Steps

    Cast Time Warp by paying {3}{U}{U}, getting an extra turn after this one. Move to your combat phase. Deal combat damage with Brago, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Time Warp from your graveyard to your hand. Move to your next turn. Repeat.

    Commander Spellbook ↗
  • Time Warp + Teleportation Circle + Archaeomancer

    • Infinite turns

    Mana needed: 1,185 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one. At the beginning of your end step, Teleportation Circle triggers, blinking Archaeomancer. When Archaeomancer enters the battlefield, it triggers, returning Time Warp to your hand from your graveyard. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kitsa, Otterball EliteTime Warp is an Instant or sorcery, which Kitsa, Otterball Elite can use.
  2. Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Time Warp is an Instant or sorcery.
  3. Naru Meha, Master WizardNaru Meha, Master Wizard copies your spells and Time Warp is an Instant or sorcery.
  4. Gandalf the GreyGandalf the Grey copies your spells and Time Warp is an Instant or sorcery.
  5. Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Time Warp is an Instant or sorcery.
  6. Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Time Warp is an Instant or sorcery.
  7. Uyo, Silent ProphetUyo, Silent Prophet copies your spells and Time Warp is an Instant or sorcery.
  8. Jin-Gitaxias, Progress TyrantTime Warp is an Instant or sorcery, which Jin-Gitaxias, Progress Tyrant can use.
  9. Prismari, the InspirationTime Warp is an Instant or sorcery, which Prismari, the Inspiration can use.
  10. Storm, Force of NatureTime Warp is an Instant or sorcery, which Storm, Force of Nature can use.

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