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Ephemerate

Ephemerate

Instant$4.86

Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Legal in Commander

Is

Does

Combos 97

  • Ephemerate + Preston, the Vanisher + Felidar Guardian

    • Infinite creature tokens
    • Infinite mana lands you control that enter the battlefield untapped can produce
    • Infinite mana lands you control can produce

    21,163 decks on Commander Spellbook

    How it works

    Before you start

    You have enough mana to cast Ephemerate.

    Steps

    Cast Ephemerate by paying its mana cost, blinking Felidar Guardian. Felidar Guardian and Preston trigger. Resolve the Felidar Guardian trigger, blinking another permanent you control. Resolve the Preston trigger, creating a token copy of Felidar Guardian that is a 0/1 Illusion. When the Felidar Guardian token enters the battlefield, it triggers, blinking the nontoken Felidar Guardian. Repeat from step 2.

    Commander Spellbook ↗
  • Ephemerate + Abdel Adrian, Gorion's Ward + Restoration Angel

    • Infinite creature tokens

    Mana needed: 17,446 decks on Commander Spellbook

    How it works

    Steps

    Cast Abdel Adrian from the command zone by paying {4}{W} and command tax, if applicable. Abdel Adrian enters the battlefield, exiling Restoration Angel and creating a 1/1 Soldier creature token. Cast Ephemerate by paying {W}, blinking Abdel Adrian. Abdel Adrian leaves and enters the battlefield, causing Restoration Angel to return to the battlefield from exile, and triggering Abdel Adrian and Restoration Angel's enters-the-battlefield ability. Resolve the Abdel Adrian trigger, exiling Restoration Angel and creating a 1/1 Soldier creature token. Resolve the Restoration Angel trigger, blinking Abdel Adrian. Repeat from step 4.

    Commander Spellbook ↗
  • Ephemerate + Abdel Adrian, Gorion's Ward + Felidar Guardian

    • Infinite creature tokens

    Mana needed: 16,792 decks on Commander Spellbook

    How it works

    Steps

    Cast Abdel Adrian from the command zone by paying {4}{W} and command tax, if applicable. Abdel Adrian enters the battlefield, exiling Felidar Guardian and creating a 1/1 Soldier creature token. Cast Ephemerate by paying {W}, blinking Abdel Adrian. Abdel Adrian leaves and enters the battlefield, causing Felidar Guardian to return to the battlefield from exile, and triggering Abdel Adrian and Felidar Guardian's enters-the-battlefield ability. Resolve the Abdel Adrian trigger, exiling Felidar Guardian and creating a 1/1 Soldier creature token. Resolve the Felidar Guardian trigger, blinking Abdel Adrian. Repeat from step 4.

    Commander Spellbook ↗
  • Ephemerate + Dualcaster Mage

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers

    Mana needed: 7,370 decks on Commander Spellbook

    How it works

    Before you start

    There are legal target(s) for Ephemerate.

    Steps

    Cast Ephemerate by paying its mana cost. Holding priority, cast Dualcaster Mage by paying its mana cost. When Dualcaster Mage enters, it triggers, copying Ephemerate, with the copy targeting Dualcaster Mage. Resolve the copy of Ephemerate, blinking Dualcaster Mage. Repeat from step 3.

    Commander Spellbook ↗
  • Ephemerate + Naru Meha, Master Wizard

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers

    Mana needed: 2,088 decks on Commander Spellbook

    How it works

    Before you start

    There are legal target(s) for Ephemerate.

    Steps

    Cast Ephemerate by paying its mana cost. Holding priority, cast Naru Meha by paying its mana cost. When Naru Meha enters, it triggers, copying Ephemerate, with the copy targeting Naru Meha. Resolve the copy of Ephemerate, blinking Naru Meha. Repeat from step 3.

    Commander Spellbook ↗
  • Ephemerate + Archaeomancer + Time Warp

    • Infinite turns

    Mana needed: 1,985 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one. Cast Ephemerate by paying {W}, blinking Archaeomancer and exiling Ephemerate. When Archaeomancer enters, it triggers, returning Time Warp from your graveyard to your hand. Move to your next turn. At the beginning of your upkeep, Ephemerate's rebound ability triggers, causing you to cast it from exile without paying its mana cost. Resolve Ephemerate, blinking Archaeomancer. When Archaeomancer enters, it triggers, returning Ephemerate from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Ephemerate + Lumbering Battlement + Restoration Angel

    • Infinite blinking
    • Infinite creature ETB
    • Infinite creature LTB

    Mana needed: 1,702 decks on Commander Spellbook

    How it works

    Steps

    Cast Ephemerate by paying {W}, blinking Lumbering Battlement. Lumbering Battlement leaves the battlefield, causing Restoration Angel to return to the battlefield. Restoration Angel and Lumbering Battlement enter the battlefield, triggering their abilities. Resolve the Lumbering Battlement trigger, exiling Restoration Angel until Lumbering Battlement leaves the battlefield. Resolve the Restoration Angel trigger, blinking Lumbering Battlement. Repeat from step 2.

    Commander Spellbook ↗
  • Ephemerate + Lumbering Battlement + Felidar Guardian

    • Infinite blinking
    • Infinite creature ETB
    • Infinite creature LTB

    Mana needed: 1,554 decks on Commander Spellbook

    How it works

    Steps

    Cast Ephemerate by paying {W}, blinking Lumbering Battlement. Lumbering Battlement leaves the battlefield, causing Felidar Guardian to return to the battlefield. Felidar Guardian and Lumbering Battlement enter the battlefield, triggering their abilities. Resolve the Lumbering Battlement trigger, exiling Felidar Guardian until Lumbering Battlement leaves the battlefield. Resolve the Felidar Guardian trigger, blinking Lumbering Battlement. Repeat from step 2.

    Commander Spellbook ↗
  • Ephemerate + Preston, the Vanisher + Wispweaver Angel

    • Infinite creature tokens

    1,550 decks on Commander Spellbook

    How it works

    Before you start

    You have enough mana to cast Ephemerate.

    Steps

    Cast Ephemerate by paying its mana cost, blinking Wispweaver Angel. Wispweaver Angel and Preston trigger. Resolve the Wispweaver Angel trigger, blinking another creature you control. Resolve the Preston trigger, creating a token copy of Wispweaver Angel that is a 0/1 Illusion. When the Wispweaver Angel token enters the battlefield, it triggers, blinking the nontoken Wispweaver Angel. Repeat from step 2.

    Commander Spellbook ↗
  • Ephemerate + Abdel Adrian, Gorion's Ward + Wispweaver Angel

    • Infinite creature tokens

    Mana needed: 1,203 decks on Commander Spellbook

    How it works

    Steps

    Cast Abdel Adrian from the command zone by paying {4}{W} and command tax, if applicable. Abdel Adrian enters the battlefield, exiling Wispweaver Angel and creating a 1/1 Soldier creature token. Cast Ephemerate by paying {W}, blinking Abdel Adrian. Abdel Adrian leaves and enters the battlefield, causing Wispweaver Angel to return to the battlefield from exile, and triggering Abdel Adrian and Wispweaver Angel's enters-the-battlefield ability. Resolve the Abdel Adrian trigger, exiling Wispweaver Angel and creating a 1/1 Soldier creature token. Resolve the Wispweaver Angel trigger, blinking Abdel Adrian. Repeat from step 4.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Massimo, the MagicianEphemerate blinks / re-enters your creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.
  2. Black Panther, Wakandan KingEphemerate blinks / re-enters your creatures, which Black Panther, Wakandan King can use because it has an enter-the-battlefield trigger.
  3. Overseer of Vault 76Ephemerate blinks / re-enters your creatures, which Overseer of Vault 76 can use because it has an enter-the-battlefield trigger.
  4. Gylwain, Casting DirectorEphemerate blinks / re-enters your creatures, which Gylwain, Casting Director can use because it has an enter-the-battlefield trigger.
  5. Mabel, Valley HeroEphemerate blinks / re-enters your creatures, which Mabel, Valley Hero can use because it has an enter-the-battlefield trigger.
  6. Elas il-Kor, Sadistic PilgrimEphemerate blinks / re-enters your creatures, which Elas il-Kor, Sadistic Pilgrim can use because it triggers when your creatures enter.
  7. Daxos, Blessed by the SunEphemerate blinks / re-enters your creatures, which Daxos, Blessed by the Sun can use because it triggers when your creatures enter.
  8. Samwise GamgeeEphemerate blinks / re-enters your creatures, which Samwise Gamgee can use because it triggers when your creatures enter.
  9. Emiel the BlessedEphemerate blinks / re-enters your creatures, which Emiel the Blessed can use because it triggers when your creatures enter.
  10. Trostani, Selesnya's VoiceEphemerate blinks / re-enters your creatures, which Trostani, Selesnya's Voice can use because it triggers when your creatures enter.

View Ephemerate on Scryfall