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Archaeomancer

Archaeomancer

Creature — Human Wizard1/2$0.28

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Legal in Commander

Is

Rewards

Combos 171

  • Archaeomancer + Ghostly Flicker + Peregrine Drake

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    38,530 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {2}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {2}{U}. Cast Ghostly Flicker by paying {2}{U}, blinking Archaeomancer and Peregrine Drake. When Archaeomancer and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Archaeomancer trigger, returning Ghostly Flicker to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat. If you control five lands that can tap to produce at least {3}{U}, this combo nets infinite mana, and you may blink any other permanent besides Peregrine Drake.

    Commander Spellbook ↗
  • Archaeomancer + High Tide + Snap

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite storm count

    Mana needed: 16,113 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four untapped Islands.

    Steps

    Cast High Tide by paying {U}, causing Islands to add an additional {U} this turn. Activate two Islands by tapping them, adding {U}{U}{U}{U}. Cast Archaeomancer by paying {2}{U}{U}. Archaeomancer enters the battlefield, returning High Tide from your graveyard to your hand. Activate an Island by tapping it, adding {U}{U}. Cast High Tide by paying {U}, causing Islands to add an additional {U} this turn. Activate an Island by tapping it, adding {U}{U}{U}. Cast Snap by paying {1}{U}, returning Archaeomancer from the battlefield to your hand and untapping two Islands. Activate two Islands by tapping them, adding six {U}. Cast Archaeomancer by paying {2}{U}{U}. Archaeomancer enters the battlefield, returning Snap from your graveyard to your hand. Repeat from step 8.

    Commander Spellbook ↗
  • Archaeomancer + Displace + Peregrine Drake

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    14,597 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {2}{U}.

    Steps

    Activate up to five lands by tapping them, adding {2}{U}. Cast Displace by paying {2}{U}, blinking Archaeomancer and Peregrine Drake. When Peregrine Drake and Archaeomancer enter the battlefield, they trigger. Resolve the Peregrine Drake trigger, untapping up to five lands you control. Resolve the Archaeomancer trigger, returning Displace to your hand from your graveyard. Repeat.

    Commander Spellbook ↗
  • Archaeomancer + Ghostly Flicker + Gilded Lotus

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite storm count

    6,880 decks on Commander Spellbook

    How it works

    Steps

    Activate Gilded Lotus by tapping it, adding {U}{U}{U}. Cast Ghostly Flicker by paying {2}{U}, blinking Archaeomancer and Gilded Lotus. Archaeomancer enters the battlefield, returning Ghostly Flicker from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Archaeomancer + Abdel Adrian, Gorion's Ward + Cloudshift

    • Infinite creature tokens

    6,083 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Cloudshift exiled by Abdel Adrian. Archaeomancer exiled by Abdel Adrian. You have enough mana to cast Cloudshift.

    Steps

    Cast Cloudshift by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Archaeomancer and all other cards that were exiled with it to the battlefield. Abdel Adrian and Archaeomancer trigger. Resolve the Archaeomancer trigger, returning Cloudshift from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Cloudshift. Resolve the Abdel Adrian trigger, exiling Archaeomancer and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Archaeomancer + Abdel Adrian, Gorion's Ward + Ghostly Flicker

    • Infinite creature tokens

    5,523 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Ghostly Flicker exiled by Abdel Adrian. Archaeomancer exiled by Abdel Adrian. You have enough mana to cast Ghostly Flicker.

    Steps

    Cast Ghostly Flicker by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Archaeomancer and all other cards that were exiled with it to the battlefield. Abdel Adrian and Archaeomancer trigger. Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Ghostly Flicker. Resolve the Abdel Adrian trigger, exiling Archaeomancer and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Archaeomancer + Abdel Adrian, Gorion's Ward + Momentary Blink

    • Infinite creature tokens

    5,481 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Momentary Blink exiled by Abdel Adrian. Archaeomancer exiled by Abdel Adrian. You have enough mana to cast Momentary Blink.

    Steps

    Cast Momentary Blink by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Archaeomancer and all other cards that were exiled with it to the battlefield. Abdel Adrian and Archaeomancer trigger. Resolve the Archaeomancer trigger, returning Momentary Blink from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Momentary Blink. Resolve the Abdel Adrian trigger, exiling Archaeomancer and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Archaeomancer + Brago, King Eternal + Cyclonic Rift

    • Return all nonland permanents opponents control to their hand on each of your turns

    Mana needed: 5,475 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block Brago.

    Steps

    Cast Cyclonic Rift for its overload cost by paying {6}{U}, returning all nonland permanents you don't control to their owners' hands. Deal combat damage using Brago, triggering its ability, blinking Archaeomancer. When Archaeomancer enters, it triggers, returning Cyclonic Rift from your graveyard to your hand. Repeat each turn.

    Commander Spellbook ↗
  • Archaeomancer + Abdel Adrian, Gorion's Ward + Essence Flux

    • Infinite creature tokens

    4,805 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Essence Flux exiled by Abdel Adrian. Archaeomancer exiled by Abdel Adrian. You have enough mana to cast Essence Flux.

    Steps

    Cast Essence Flux by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Archaeomancer and all other cards that were exiled with it to the battlefield. Abdel Adrian and Archaeomancer trigger. Resolve the Archaeomancer trigger, returning Essence Flux from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Essence Flux. Resolve the Abdel Adrian trigger, exiling Archaeomancer and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Archaeomancer + Ghostly Flicker + Coveted Jewel

    • Infinite card draw

    4,797 decks on Commander Spellbook

    How it works

    Steps

    Activate Coveted Jewel by tapping it, adding {U}{U}{U}. Cast Ghostly Flicker by paying {2}{U}, blinking Archaeomancer and Coveted Jewel. Archaeomancer and Coveted Jewel enter the battlefield, triggering their abilities. Resolve the Coveted Jewel trigger, causing you to draw three cards. Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Naban, Dean of IterationArchaeomancer is a Wizard, which Naban, Dean of Iteration can use.
  2. Kaza, Roil ChaserArchaeomancer is a Wizard, which Kaza, Roil Chaser can use.
  3. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Archaeomancer can use because it has an enter-the-battlefield trigger.
  4. Mister FantasticMister Fantastic copies your triggered abilities, which Archaeomancer can use because it has an enter-the-battlefield trigger.
  5. Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Archaeomancer can use because it has an enter-the-battlefield trigger.
  6. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Archaeomancer can use because it has an enter-the-battlefield trigger.
  7. Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Archaeomancer can use because it has an enter-the-battlefield trigger.
  8. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Archaeomancer can use because it has an enter-the-battlefield trigger.
  9. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Archaeomancer can use because it has an enter-the-battlefield trigger.
  10. Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Archaeomancer can use because it has an enter-the-battlefield trigger.

View Archaeomancer on Scryfall