
Archaeomancer
Creature — Human Wizard1/2$0.28
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Legal in Commander
Is
Rewards
Combos 171
Archaeomancer + Ghostly Flicker + Peregrine Drake
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to five lands that can tap to produce at least {2}{U}.
Steps
Activate up to five lands by tapping them, adding at least {2}{U}. Cast Ghostly Flicker by paying {2}{U}, blinking Archaeomancer and Peregrine Drake. When Archaeomancer and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Archaeomancer trigger, returning Ghostly Flicker to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat. If you control five lands that can tap to produce at least {3}{U}, this combo nets infinite mana, and you may blink any other permanent besides Peregrine Drake.
Archaeomancer + High Tide + Snap
- Infinite creature ETB
- Infinite creature LTB
- Infinite storm count
Commander Spellbook ↗How it works
Before you start
You control at least four untapped Islands.
Steps
Cast High Tide by paying {U}, causing Islands to add an additional {U} this turn. Activate two Islands by tapping them, adding {U}{U}{U}{U}. Cast Archaeomancer by paying {2}{U}{U}. Archaeomancer enters the battlefield, returning High Tide from your graveyard to your hand. Activate an Island by tapping it, adding {U}{U}. Cast High Tide by paying {U}, causing Islands to add an additional {U} this turn. Activate an Island by tapping it, adding {U}{U}{U}. Cast Snap by paying {1}{U}, returning Archaeomancer from the battlefield to your hand and untapping two Islands. Activate two Islands by tapping them, adding six {U}. Cast Archaeomancer by paying {2}{U}{U}. Archaeomancer enters the battlefield, returning Snap from your graveyard to your hand. Repeat from step 8.
Archaeomancer + Displace + Peregrine Drake
- Infinite mana lands you control can produce
- Infinite untap of lands you control
Commander Spellbook ↗How it works
Before you start
You control up to five lands that can tap to produce at least {2}{U}.
Steps
Activate up to five lands by tapping them, adding {2}{U}. Cast Displace by paying {2}{U}, blinking Archaeomancer and Peregrine Drake. When Peregrine Drake and Archaeomancer enter the battlefield, they trigger. Resolve the Peregrine Drake trigger, untapping up to five lands you control. Resolve the Archaeomancer trigger, returning Displace to your hand from your graveyard. Repeat.
Archaeomancer + Ghostly Flicker + Gilded Lotus
- Infinite creature ETB
- Infinite creature LTB
- Infinite magecraft triggers
- Infinite storm count
Commander Spellbook ↗How it works
Steps
Activate Gilded Lotus by tapping it, adding {U}{U}{U}. Cast Ghostly Flicker by paying {2}{U}, blinking Archaeomancer and Gilded Lotus. Archaeomancer enters the battlefield, returning Ghostly Flicker from your graveyard to your hand. Repeat.
Archaeomancer + Abdel Adrian, Gorion's Ward + Cloudshift
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Cloudshift exiled by Abdel Adrian. Archaeomancer exiled by Abdel Adrian. You have enough mana to cast Cloudshift.
Steps
Cast Cloudshift by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Archaeomancer and all other cards that were exiled with it to the battlefield. Abdel Adrian and Archaeomancer trigger. Resolve the Archaeomancer trigger, returning Cloudshift from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Cloudshift. Resolve the Abdel Adrian trigger, exiling Archaeomancer and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.
Archaeomancer + Abdel Adrian, Gorion's Ward + Ghostly Flicker
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Ghostly Flicker exiled by Abdel Adrian. Archaeomancer exiled by Abdel Adrian. You have enough mana to cast Ghostly Flicker.
Steps
Cast Ghostly Flicker by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Archaeomancer and all other cards that were exiled with it to the battlefield. Abdel Adrian and Archaeomancer trigger. Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Ghostly Flicker. Resolve the Abdel Adrian trigger, exiling Archaeomancer and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.
Archaeomancer + Abdel Adrian, Gorion's Ward + Momentary Blink
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Momentary Blink exiled by Abdel Adrian. Archaeomancer exiled by Abdel Adrian. You have enough mana to cast Momentary Blink.
Steps
Cast Momentary Blink by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Archaeomancer and all other cards that were exiled with it to the battlefield. Abdel Adrian and Archaeomancer trigger. Resolve the Archaeomancer trigger, returning Momentary Blink from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Momentary Blink. Resolve the Abdel Adrian trigger, exiling Archaeomancer and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.
Archaeomancer + Brago, King Eternal + Cyclonic Rift
- Return all nonland permanents opponents control to their hand on each of your turns
Commander Spellbook ↗How it works
Before you start
An opponent cannot block Brago.
Steps
Cast Cyclonic Rift for its overload cost by paying {6}{U}, returning all nonland permanents you don't control to their owners' hands. Deal combat damage using Brago, triggering its ability, blinking Archaeomancer. When Archaeomancer enters, it triggers, returning Cyclonic Rift from your graveyard to your hand. Repeat each turn.
Archaeomancer + Abdel Adrian, Gorion's Ward + Essence Flux
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Essence Flux exiled by Abdel Adrian. Archaeomancer exiled by Abdel Adrian. You have enough mana to cast Essence Flux.
Steps
Cast Essence Flux by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Archaeomancer and all other cards that were exiled with it to the battlefield. Abdel Adrian and Archaeomancer trigger. Resolve the Archaeomancer trigger, returning Essence Flux from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Essence Flux. Resolve the Abdel Adrian trigger, exiling Archaeomancer and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.
Archaeomancer + Ghostly Flicker + Coveted Jewel
- Infinite card draw
Commander Spellbook ↗How it works
Steps
Activate Coveted Jewel by tapping it, adding {U}{U}{U}. Cast Ghostly Flicker by paying {2}{U}, blinking Archaeomancer and Coveted Jewel. Archaeomancer and Coveted Jewel enter the battlefield, triggering their abilities. Resolve the Coveted Jewel trigger, causing you to draw three cards. Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Naban, Dean of IterationArchaeomancer is a Wizard, which Naban, Dean of Iteration can use.
- Kaza, Roil ChaserArchaeomancer is a Wizard, which Kaza, Roil Chaser can use.
- Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Archaeomancer can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Archaeomancer can use because it has an enter-the-battlefield trigger.
- Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Archaeomancer can use because it has an enter-the-battlefield trigger.
- Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Archaeomancer can use because it has an enter-the-battlefield trigger.
- Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Archaeomancer can use because it has an enter-the-battlefield trigger.
- Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Archaeomancer can use because it has an enter-the-battlefield trigger.
- Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Archaeomancer can use because it has an enter-the-battlefield trigger.
- Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Archaeomancer can use because it has an enter-the-battlefield trigger.