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Ghostly Flicker

Ghostly Flicker

Instant$1.11

Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.

Legal in Commander

Is

Does

Combos 408

  • Ghostly Flicker + Peregrine Drake + Archaeomancer

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    38,530 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {2}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {2}{U}. Cast Ghostly Flicker by paying {2}{U}, blinking Archaeomancer and Peregrine Drake. When Archaeomancer and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Archaeomancer trigger, returning Ghostly Flicker to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat. If you control five lands that can tap to produce at least {3}{U}, this combo nets infinite mana, and you may blink any other permanent besides Peregrine Drake.

    Commander Spellbook ↗
  • Ghostly Flicker + Dualcaster Mage

    • Infinite mana lands you control that enter the battlefield untapped can produce

    Mana needed: 17,832 decks on Commander Spellbook

    How it works

    Before you start

    There are legal target(s) for Ghostly Flicker.

    Steps

    Cast Ghostly Flicker by paying its mana cost. Holding priority, cast Dualcaster Mage by paying its mana cost. When Dualcaster Mage enters, it triggers, copying Ghostly Flicker, with the copy targeting Dualcaster Mage. Resolve the copy of Ghostly Flicker, blinking Dualcaster Mage. Repeat from step 3.

    Commander Spellbook ↗
  • Ghostly Flicker + Peregrine Drake + Eternal Witness

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    15,268 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {2}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {2}{U}. Cast Ghostly Flicker by paying {2}{U}, blinking Eternal Witness and Peregrine Drake. When Eternal Witness and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Eternal Witness trigger, returning Ghostly Flicker to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.

    Commander Spellbook ↗
  • Ghostly Flicker + Naru Meha, Master Wizard

    • Infinite mana lands you control that enter the battlefield untapped can produce

    Mana needed: 14,057 decks on Commander Spellbook

    How it works

    Before you start

    There are legal target(s) for Ghostly Flicker.

    Steps

    Cast Ghostly Flicker by paying its mana cost. Holding priority, cast Naru Meha by paying its mana cost plus commander tax if applicable When Naru Meha enters, it triggers, copying Ghostly Flicker, with the copy targeting Naru Meha. Resolve the copy of Ghostly Flicker, blinking Naru Meha. Repeat from step 3.

    Commander Spellbook ↗
  • Ghostly Flicker + Archaeomancer + Gilded Lotus

    • Infinite creature ETB
    • Infinite creature LTB
    • Infinite magecraft triggers
    • Infinite storm count

    6,880 decks on Commander Spellbook

    How it works

    Steps

    Activate Gilded Lotus by tapping it, adding {U}{U}{U}. Cast Ghostly Flicker by paying {2}{U}, blinking Archaeomancer and Gilded Lotus. Archaeomancer enters the battlefield, returning Ghostly Flicker from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Ghostly Flicker + Preston, the Vanisher + Felidar Guardian

    • Infinite creature tokens
    • Infinite mana lands you control that enter the battlefield untapped can produce
    • Infinite mana lands you control can produce

    6,200 decks on Commander Spellbook

    How it works

    Before you start

    You have enough mana to cast Ghostly Flicker.

    Steps

    Cast Ghostly Flicker by paying its mana cost, blinking Felidar Guardian. Felidar Guardian and Preston trigger. Resolve the Felidar Guardian trigger, blinking another permanent you control. Resolve the Preston trigger, creating a token copy of Felidar Guardian that is a 0/1 Illusion. When the Felidar Guardian token enters the battlefield, it triggers, blinking the nontoken Felidar Guardian. Repeat from step 2.

    Commander Spellbook ↗
  • Ghostly Flicker + Abdel Adrian, Gorion's Ward + Archaeomancer

    • Infinite creature tokens

    5,523 decks on Commander Spellbook

    How it works

    Before you start

    You have any number of other nonland permanents that enter the battlefield untapped, and that can collectively tap to produce enough mana to cast Ghostly Flicker exiled by Abdel Adrian. Archaeomancer exiled by Abdel Adrian. You have enough mana to cast Ghostly Flicker.

    Steps

    Cast Ghostly Flicker by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves the battlefield, returning Archaeomancer and all other cards that were exiled with it to the battlefield. Abdel Adrian and Archaeomancer trigger. Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand. Holding priority, activate any number of nonland permanents you control by tapping them, adding at least enough mana to cast Ghostly Flicker. Resolve the Abdel Adrian trigger, exiling Archaeomancer and the mana-producing permanents until Abdel Adrian leaves the battlefield, and creating a 1/1 Soldier creature token for each permanent exiled this way. Repeat.

    Commander Spellbook ↗
  • Ghostly Flicker + Peregrine Drake + Shipwreck Dowser

    • Infinite mana lands you control can produce
    • Infinite untap of lands you control

    5,398 decks on Commander Spellbook

    How it works

    Before you start

    You control up to five lands that can tap to produce at least {2}{U}.

    Steps

    Activate up to five lands by tapping them, adding at least {2}{U}. Cast Ghostly Flicker by paying {2}{U}, blinking Shipwreck Dowser and Peregrine Drake. When Shipwreck Dowser and Peregrine Drake enter the battlefield, their abilities trigger. Resolve the Shipwreck Dowser trigger, returning Ghostly Flicker to your hand from your graveyard. Resolve the Peregrine Drake trigger, untapping up to five lands. Repeat.

    Commander Spellbook ↗
  • Ghostly Flicker + Abdel Adrian, Gorion's Ward + Restoration Angel

    • Infinite creature tokens

    Mana needed: 5,007 decks on Commander Spellbook

    How it works

    Steps

    Cast Abdel Adrian either from your hand or from the command zone by paying {4}{W} and commander tax, if applicable. When Abdel Adrian enters the battlefield, it triggers, exiling Restoration Angel until Abedl Adrian leaves the battlefield and creating a 1/1 Soldier creature token. Cast Ghostly Flicker by paying its mana cost, blinking Abdel Adrian. Abdel Adrian leaves and enters the battlefield, causing Restoration Angel to return to the battlefield from exile, and triggering Abdel Adrian and Restoration Angel's enter abilities. Resolve the Abdel Adrian trigger, exiling Restoration Angel until Abdel Adrian leaves the battlefield and creating a 1/1 Soldier creature token. Resolve the Restoration Angel trigger, blinking Abdel Adrian. Repeat from step 4.

    Commander Spellbook ↗
  • Ghostly Flicker + Archaeomancer + Coveted Jewel

    • Infinite card draw

    4,797 decks on Commander Spellbook

    How it works

    Steps

    Activate Coveted Jewel by tapping it, adding {U}{U}{U}. Cast Ghostly Flicker by paying {2}{U}, blinking Archaeomancer and Coveted Jewel. Archaeomancer and Coveted Jewel enter the battlefield, triggering their abilities. Resolve the Coveted Jewel trigger, causing you to draw three cards. Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Riku of Two ReflectionsGhostly Flicker blinks / re-enters your creatures, which Riku of Two Reflections can use because it triggers when your creatures enter.
  2. Naru Meha, Master WizardGhostly Flicker blinks / re-enters your creatures, which Naru Meha, Master Wizard can use because it has an enter-the-battlefield trigger.
  3. Lutri, the SpellchaserGhostly Flicker blinks / re-enters your creatures, which Lutri, the Spellchaser can use because it has an enter-the-battlefield trigger.
  4. Massimo, the MagicianGhostly Flicker blinks / re-enters your creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.
  5. Elrond, Lord of RivendellGhostly Flicker blinks / re-enters your creatures, which Elrond, Lord of Rivendell can use because it has an enter-the-battlefield trigger.
  6. Clement, the WorrywortGhostly Flicker blinks / re-enters your creatures, which Clement, the Worrywort can use because it has an enter-the-battlefield trigger.
  7. Galadriel, Light of ValinorGhostly Flicker blinks / re-enters your creatures, which Galadriel, Light of Valinor can use because it triggers when your creatures enter.
  8. Lonis, CryptozoologistGhostly Flicker blinks / re-enters your creatures, which Lonis, Cryptozoologist can use because it triggers when your creatures enter.
  9. Ezuri, Claw of ProgressGhostly Flicker blinks / re-enters your creatures, which Ezuri, Claw of Progress can use because it triggers when your creatures enter.
  10. Arcades, the StrategistGhostly Flicker blinks / re-enters your creatures, which Arcades, the Strategist can use because it triggers when your creatures enter.

View Ghostly Flicker on Scryfall