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Clement, the Worrywort

Clement, the Worrywort

Legendary Creature — Frog Druid3/3$0.32

Vigilance Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand. Frogs you control have ": Add or . Spend this mana only to cast a creature spell."

Legal in Commander

Is

Does

Rewards

Combos 8

  • Clement, the Worrywort + Intruder Alarm + Stickytongue Sentinel

    • Infinite untap of creatures
    • Infinite mana creatures you control can produce

    2,352 decks on Commander Spellbook

    How it works

    Before you start

    You control a nontoken creature with greater mana value than Stickytongue Sentinel that can be cast using only mana creatures you control can produce.

    Steps

    Activate any number of creatures you control by tapping them, adding at least enough mana to cast Stickytongue Sentinel. Cast Stickytongue Sentinel by paying its mana cost. When Stickytongue Sentinel enters the battlefield, it, Clement and Intruder Alarm trigger. Resolve the Clement trigger, returning nothing to your hand. Resolve the Stickytongue Sentinel trigger, returning the other creature with greater mana value from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Activate any number of creatures you control by tapping them, adding at least enough mana to cast the creature returned to your hand. Cast the creature by paying its mana cost. When the creature enters the battlefield, Clement and Intruder Alarm trigger. Resolve the Clement trigger, returning Stickytongue Sentinel from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Repeat.

    Commander Spellbook ↗
  • Clement, the Worrywort + Intruder Alarm + Quickling

    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    153 decks on Commander Spellbook

    How it works

    Before you start

    Creatures you control can tap to produce at least {1}{G}{U}.

    Steps

    Activate any number of creatures you control by tapping them, adding at least {1}{G}{U}. Cast Quickling by paying {1}{U}. When Quickling enters the battlefield, it, Clement and Intruder Alarm trigger. Resolve the Intruder Alarm trigger, untapping all creatures. Holding priority, activate any number of creatures you control by tapping them, adding at least {1}{G}{U}. Resolve the Clement trigger, returning nothing to your hand. Resolve the Quickling trigger, returning Clement from the battlefield to your hand. Cast Clement by paying {1}{G}{U}. When Clement enters the battlefield, it and Intruder Alarm trigger. Resolve the Clement trigger, returning Quickling from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Repeat.

    Commander Spellbook ↗
  • Clement, the Worrywort + Intruder Alarm + Zephyr Sentinel

    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    46 decks on Commander Spellbook

    How it works

    Before you start

    Creatures you control can tap to produce at least {1}{G}{U}.

    Steps

    Activate any number of creatures you control by tapping them, adding at least {1}{G}{U}. Cast Zephyr Sentinel by paying {1}{U}. When Zephyr Sentinel enters the battlefield, it, Clement and Intruder Alarm trigger. Resolve the Intruder Alarm trigger, untapping all creatures. Holding priority, activate any number of creatures you control by tapping them, adding at least {1}{G}{U}. Resolve the Clement trigger, returning nothing to your hand. Resolve the Zephyr Sentinel trigger, returning Clement from the battlefield to your hand. Cast Clement by paying {1}{G}{U}. When Clement enters the battlefield, it and Intruder Alarm trigger. Resolve the Clement trigger, returning Zephyr Sentinel from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Repeat.

    Commander Spellbook ↗
  • Clement, the Worrywort + Intruder Alarm + Disruptor of Currents

    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    12 decks on Commander Spellbook

    How it works

    Before you start

    You control a nontoken creature with greater mana value than Disruptor of Currents that can be cast using only mana creatures you control can produce.

    Steps

    Activate any number of creatures you control by tapping them, adding at least enough mana to cast Disruptor of Currents. Cast Disruptor of Currents by paying its mana cost. When Disruptor of Currents enters the battlefield, it, Clement and Intruder Alarm trigger. Resolve the Clement trigger, returning nothing to your hand. Resolve the Disruptor of Currents trigger, returning the other creature with greater mana value from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Activate any number of creatures you control by tapping them, adding at least enough mana to cast the creature returned to your hand. Cast the creature by paying its mana cost. When the creature enters the battlefield, Clement and Intruder Alarm trigger. Resolve the Clement trigger, returning Disruptor of Currents from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Repeat.

    Commander Spellbook ↗
  • Clement, the Worrywort + Intruder Alarm + Nurturing Pixie

    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    8 decks on Commander Spellbook

    How it works

    Before you start

    You control a nontoken non-Faerie creature with greater mana value than Nurturing Pixie that can be cast using only mana creatures you control can produce.

    Steps

    Activate any number of creatures you control by tapping them, adding at least enough mana to cast Nurturing Pixie. Cast Nurturing Pixie by paying its mana cost. When Nurturing Pixie enters the battlefield, it, Clement and Intruder Alarm trigger. Resolve the Clement trigger, returning nothing to your hand. Resolve the Nurturing Pixie trigger, returning the other creature with greater mana value from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Activate any number of creatures you control by tapping them, adding at least enough mana to cast the creature returned to your hand. Cast the creature by paying its mana cost. When the creature enters the battlefield, Clement and Intruder Alarm trigger. Resolve the Clement trigger, returning Nurturing Pixie from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Repeat.

    Commander Spellbook ↗
  • Clement, the Worrywort + Intruder Alarm + Ambrosia Whiteheart

    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    7 decks on Commander Spellbook

    How it works

    Before you start

    Creatures you control can tap to produce at least {G}{W}{U}.

    Steps

    Activate any number of creatures you control by tapping them, adding at least {G}{W}{U}. Cast Ambrosia by paying {1}{W}. When Ambrosia enters the battlefield, it, Clement and Intruder Alarm trigger. Resolve the Intruder Alarm trigger, untapping all creatures. Holding priority, activate any number of creatures you control by tapping them, adding at least {G}{W}{U}. Resolve the Clement trigger, returning nothing to your hand. Resolve the Ambrosia trigger, returning Clement from the battlefield to your hand. Cast Clement by paying {1}{G}{U}. When Clement enters the battlefield, it and Intruder Alarm trigger. Resolve the Clement trigger, returning Ambrosia from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Repeat.

    Commander Spellbook ↗
  • Clement, the Worrywort + Intruder Alarm + Matterbending Mage

    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    5 decks on Commander Spellbook

    How it works

    Before you start

    You control a nontoken creature with greater mana value than Matterbending Mage that can be cast using only mana creatures you control can produce.

    Steps

    Activate any number of creatures you control by tapping them, adding at least enough mana to cast Matterbending Mage. Cast Matterbending Mage by paying its mana cost. When Matterbending Mage enters the battlefield, it, Clement and Intruder Alarm trigger. Resolve the Clement trigger, returning nothing to your hand. Resolve the Matterbending Mage trigger, returning the other creature with greater mana value from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Activate any number of creatures you control by tapping them, adding at least enough mana to cast the creature returned to your hand. Cast the creature by paying its mana cost. When the creature enters the battlefield, Clement and Intruder Alarm trigger. Resolve the Clement trigger, returning Matterbending Mage from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Repeat.

    Commander Spellbook ↗
  • Clement, the Worrywort + Intruder Alarm + Glint Hawk

    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    0 decks on Commander Spellbook

    How it works

    Before you start

    You control a nontoken artifact creature with greater mana value than Glint Hawk that can be cast using only mana creatures you control can produce.

    Steps

    Activate any number of creatures you control by tapping them, adding at least enough mana to cast Glint Hawk. Cast Glint Hawk by paying its mana cost. When Glint Hawk enters the battlefield, it, Clement and Intruder Alarm trigger. Resolve the Clement trigger, returning nothing to your hand. Resolve the Glint Hawk trigger, returning the other creature with greater mana value from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Activate any number of creatures you control by tapping them, adding at least enough mana to cast the creature returned to your hand. Cast the creature by paying its mana cost. When the creature enters the battlefield, Clement and Intruder Alarm trigger. Resolve the Clement trigger, returning Glint Hawk from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Moritte of the FrostMoritte of the Frost copies creatures, which Clement, the Worrywort can use because it has an enter-the-battlefield trigger.
  2. Tatsunari, Toad RiderClement, the Worrywort is a Frog, which Tatsunari, Toad Rider can use.
  3. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Clement, the Worrywort can use because it has an enter-the-battlefield trigger.
  4. Mister FantasticMister Fantastic copies your triggered abilities, which Clement, the Worrywort can use because it has an enter-the-battlefield trigger.
  5. Grolnok, the OmnivoreGrolnok, the Omnivore is a Frog, which Clement, the Worrywort can use.
  6. The MimeoplasmThe Mimeoplasm copies creatures, which Clement, the Worrywort can use because it has an enter-the-battlefield trigger.
  7. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Clement, the Worrywort can use because it has an enter-the-battlefield trigger.
  8. Terra, Magical Adept // Esper TerraTerra, Magical Adept // Esper Terra blinks / re-enters your creatures, which Clement, the Worrywort can use because it triggers when your creatures enter.
  9. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Clement, the Worrywort can use because it has an enter-the-battlefield trigger.
  10. Morophon, the BoundlessMorophon, the Boundless is a Frog, which Clement, the Worrywort can use.

View Clement, the Worrywort on Scryfall