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Ambrosia Whiteheart

Ambrosia Whiteheart

Legendary Creature — Bird2/2$0.25

Flash When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand. Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.

Legal in Commander

Is

Rewards

Combos 1

  • Ambrosia Whiteheart + Clement, the Worrywort + Intruder Alarm

    • Infinite mana creatures you control can produce
    • Infinite untap of creatures

    7 decks on Commander Spellbook

    How it works

    Before you start

    Creatures you control can tap to produce at least {G}{W}{U}.

    Steps

    Activate any number of creatures you control by tapping them, adding at least {G}{W}{U}. Cast Ambrosia by paying {1}{W}. When Ambrosia enters the battlefield, it, Clement and Intruder Alarm trigger. Resolve the Intruder Alarm trigger, untapping all creatures. Holding priority, activate any number of creatures you control by tapping them, adding at least {G}{W}{U}. Resolve the Clement trigger, returning nothing to your hand. Resolve the Ambrosia trigger, returning Clement from the battlefield to your hand. Cast Clement by paying {1}{G}{U}. When Clement enters the battlefield, it and Intruder Alarm trigger. Resolve the Clement trigger, returning Ambrosia from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Gandalf the WhiteGandalf the White copies your triggered abilities, which Ambrosia Whiteheart can use because it has an enter-the-battlefield trigger.
  2. Choco, Seeker of ParadiseChoco, Seeker of Paradise puts extra lands into play, which Ambrosia Whiteheart can use.
  3. Delney, Streetwise LookoutDelney, Streetwise Lookout copies your triggered abilities, which Ambrosia Whiteheart can use because it has an enter-the-battlefield trigger.
  4. Elesh Norn, Mother of MachinesElesh Norn, Mother of Machines copies your triggered abilities, which Ambrosia Whiteheart can use because it has an enter-the-battlefield trigger.
  5. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Ambrosia Whiteheart can use because it has an enter-the-battlefield trigger.
  6. Mister FantasticMister Fantastic copies your triggered abilities, which Ambrosia Whiteheart can use because it has an enter-the-battlefield trigger.
  7. Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Ambrosia Whiteheart can use because it has an enter-the-battlefield trigger.
  8. Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which Ambrosia Whiteheart can use because it has an enter-the-battlefield trigger.
  9. Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Ambrosia Whiteheart can use because it has an enter-the-battlefield trigger.
  10. Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Ambrosia Whiteheart can use because it has an enter-the-battlefield trigger.

View Ambrosia Whiteheart on Scryfall