
Quickling
Creature — Faerie Rogue2/2$0.29
Flash (You may cast this spell any time you could cast an instant.) Flying When this creature enters, sacrifice it unless you return another creature you control to its owner's hand.
Legal in Commander
Is
Rewards
Combos 1
Quickling + Clement, the Worrywort + Intruder Alarm
- Infinite mana creatures you control can produce
- Infinite untap of creatures
Commander Spellbook ↗How it works
Before you start
Creatures you control can tap to produce at least {1}{G}{U}.
Steps
Activate any number of creatures you control by tapping them, adding at least {1}{G}{U}. Cast Quickling by paying {1}{U}. When Quickling enters the battlefield, it, Clement and Intruder Alarm trigger. Resolve the Intruder Alarm trigger, untapping all creatures. Holding priority, activate any number of creatures you control by tapping them, adding at least {1}{G}{U}. Resolve the Clement trigger, returning nothing to your hand. Resolve the Quickling trigger, returning Clement from the battlefield to your hand. Cast Clement by paying {1}{G}{U}. When Clement enters the battlefield, it and Intruder Alarm trigger. Resolve the Clement trigger, returning Quickling from the battlefield to your hand. Resolve the Intruder Alarm trigger, untapping all creatures. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Quickling can use because it has an enter-the-battlefield trigger.
- Mister FantasticMister Fantastic copies your triggered abilities, which Quickling can use because it has an enter-the-battlefield trigger.
- Thassa, Deep-DwellingThassa, Deep-Dwelling blinks / re-enters your creatures, which Quickling can use because it has an enter-the-battlefield trigger.
- Brago, King EternalBrago, King Eternal blinks / re-enters your creatures, which Quickling can use because it has an enter-the-battlefield trigger.
- Y'shtola RhulY'shtola Rhul blinks / re-enters your creatures, which Quickling can use because it has an enter-the-battlefield trigger.
- Kykar, Zephyr AwakenerKykar, Zephyr Awakener blinks / re-enters your creatures, which Quickling can use because it has an enter-the-battlefield trigger.
- Abuelo, Ancestral EchoAbuelo, Ancestral Echo blinks / re-enters your creatures, which Quickling can use because it has an enter-the-battlefield trigger.
- Oji, the Exquisite BladeOji, the Exquisite Blade blinks / re-enters your creatures, which Quickling can use because it has an enter-the-battlefield trigger.
- Elrond, Moon-ReaderElrond, Moon-Reader blinks / re-enters your creatures, which Quickling can use because it has an enter-the-battlefield trigger.
- Don & Leo, Problem SolversDon & Leo, Problem Solvers blinks / re-enters your creatures, which Quickling can use because it has an enter-the-battlefield trigger.