
Thassa, Deep-Dwelling
Legendary Enchantment Creature — God6/5$25.22
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. : Tap another target creature.
Legal in Commander
Is
Does
Combos 68
Thassa, Deep-Dwelling + Archaeomancer + Time Warp
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Time Warp by paying {3}{U}{U}, getting an extra turn after this one. At the beginning of your end step, Thassa triggers, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Time Warp from your graveyard to your hand. Repeat.
Thassa, Deep-Dwelling + Archaeomancer + Temporal Manipulation
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Temporal Manipulation by paying {3}{U}{U}, getting an extra turn after this one. At the beginning of your end step, Thassa triggers, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Temporal Manipulation from your graveyard to your hand. Repeat.
Thassa, Deep-Dwelling + Archaeomancer + Time Stretch
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Time Stretch by paying {8}{U}{U}, getting two extra turns after this one. At the beginning of your end step, Thassa triggers, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Time Stretch from your graveyard to your hand. Repeat every other turn.
Thassa, Deep-Dwelling + Azor, the Lawbringer
- Opponents can't cast instant spells during their turns
- Opponents can't cast sorcery spells
- Lock
Commander Spellbook ↗How it works
Steps
At the beginning of your end step, Thassa triggers, blinking Azor. Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. Repeat during each of your turns.
Thassa, Deep-Dwelling + Archaeomancer + Capture of Jingzhou
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Capture of Jingzhou by paying {3}{U}{U}, getting an extra turn after this one. At the beginning of your end step, Thassa triggers, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Capture of Jingzhou from your graveyard to your hand. Repeat.
Thassa, Deep-Dwelling + Inalla, Archmage Ritualist + Timestream Navigator
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You have the city's blessing and/or control ten or more permanents.
Steps
At the beginning of your end step, Thassa triggers, blinking Timestream Navigator. If you don't have the city's blessing, Timestream Navigator's Ascend ability gives you the city's blessing. When Timestream Navigator enters the battlefield, triggering Inalla, causing you to pay {1} to create a token copy of Timestream Navigator with haste. Activate the Timestream Navigator token by paying {2}{U}{U}, tapping it, and putting it on the bottom of your library, causing you to take an extra turn after this one. Repeat each turn.
Thassa, Deep-Dwelling + Eternal Witness + Time Warp
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Time Warp by paying {3}{U}{U}, getting an extra turn after this one. At the beginning of your end step, Thassa triggers, blinking Eternal Witness. Eternal Witness enters the battlefield, returning Time Warp from your graveyard to your hand. Repeat.
Thassa, Deep-Dwelling + Molten Echoes + Timestream Navigator
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You have the city's blessing. "Human," "Pirate," or "Wizard" chosen with Molten Echoes.
Steps
At the beginning of your end step, Thassa triggers, blinking Timestream Navigator. Timestream Navigator enters the battlefield, triggering Molten Echoes, creating a token copy of Timestream Navigator with haste. Activate the token Timestream Navigator by paying {2}{U}{U}, tapping it and putting it on the bottom of your library, causing you to take an extra turn after this one. Repeat each turn.
Thassa, Deep-Dwelling + Eternal Witness + Temporal Manipulation
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Temporal Manipulation by paying {3}{U}{U}, getting an extra turn after this one. At the beginning of your end step, Thassa triggers, blinking Eternal Witness. Eternal Witness enters the battlefield, returning Temporal Manipulation from your graveyard to your hand. Repeat.
Thassa, Deep-Dwelling + Mnemonic Wall + Time Warp
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Time Warp by paying {3}{U}{U}, getting an extra turn after this one. At the beginning of your end step, Thassa triggers, blinking Mnemonic Wall. Mnemonic Wall enters the battlefield, returning Time Warp from your graveyard to your hand. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Hei Bai, Forest GuardianThassa, Deep-Dwelling blinks / re-enters your creatures, which Hei Bai, Forest Guardian can use because it has an enter-the-battlefield trigger.
- Elrond, Lord of RivendellThassa, Deep-Dwelling blinks / re-enters your creatures, which Elrond, Lord of Rivendell can use because it has an enter-the-battlefield trigger.
- Clement, the WorrywortThassa, Deep-Dwelling blinks / re-enters your creatures, which Clement, the Worrywort can use because it has an enter-the-battlefield trigger.
- Massimo, the MagicianThassa, Deep-Dwelling blinks / re-enters your creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.
- Galadriel, Light of ValinorThassa, Deep-Dwelling blinks / re-enters your creatures, which Galadriel, Light of Valinor can use because it triggers when your creatures enter.
- Lonis, CryptozoologistThassa, Deep-Dwelling blinks / re-enters your creatures, which Lonis, Cryptozoologist can use because it triggers when your creatures enter.
- Ezuri, Claw of ProgressThassa, Deep-Dwelling blinks / re-enters your creatures, which Ezuri, Claw of Progress can use because it triggers when your creatures enter.
- Arcades, the StrategistThassa, Deep-Dwelling blinks / re-enters your creatures, which Arcades, the Strategist can use because it triggers when your creatures enter.
- The Blue SpiritThassa, Deep-Dwelling blinks / re-enters your creatures, which The Blue Spirit can use because it triggers when your creatures enter.
- Denry Klin, Editor in ChiefThassa, Deep-Dwelling blinks / re-enters your creatures, which Denry Klin, Editor in Chief can use because it triggers when your creatures enter.