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Thassa, Deep-Dwelling

Thassa, Deep-Dwelling

Legendary Enchantment Creature — God6/5$25.22

Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. : Tap another target creature.

Legal in Commander

Is

Does

Combos 68

  • Thassa, Deep-Dwelling + Archaeomancer + Time Warp

    • Infinite turns

    Mana needed: 2,669 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying {3}{U}{U}, getting an extra turn after this one. At the beginning of your end step, Thassa triggers, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Time Warp from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Thassa, Deep-Dwelling + Archaeomancer + Temporal Manipulation

    • Infinite turns

    Mana needed: 1,635 decks on Commander Spellbook

    How it works

    Steps

    Cast Temporal Manipulation by paying {3}{U}{U}, getting an extra turn after this one. At the beginning of your end step, Thassa triggers, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Temporal Manipulation from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Thassa, Deep-Dwelling + Archaeomancer + Time Stretch

    • Infinite turns

    Mana needed: 769 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Stretch by paying {8}{U}{U}, getting two extra turns after this one. At the beginning of your end step, Thassa triggers, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Time Stretch from your graveyard to your hand. Repeat every other turn.

    Commander Spellbook ↗
  • Thassa, Deep-Dwelling + Azor, the Lawbringer

    • Opponents can't cast instant spells during their turns
    • Opponents can't cast sorcery spells
    • Lock

    745 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your end step, Thassa triggers, blinking Azor. Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. Repeat during each of your turns.

    Commander Spellbook ↗
  • Thassa, Deep-Dwelling + Archaeomancer + Capture of Jingzhou

    • Infinite turns

    Mana needed: 724 decks on Commander Spellbook

    How it works

    Steps

    Cast Capture of Jingzhou by paying {3}{U}{U}, getting an extra turn after this one. At the beginning of your end step, Thassa triggers, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Capture of Jingzhou from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Thassa, Deep-Dwelling + Inalla, Archmage Ritualist + Timestream Navigator

    • Infinite turns

    Mana needed: 620 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing and/or control ten or more permanents.

    Steps

    At the beginning of your end step, Thassa triggers, blinking Timestream Navigator. If you don't have the city's blessing, Timestream Navigator's Ascend ability gives you the city's blessing. When Timestream Navigator enters the battlefield, triggering Inalla, causing you to pay {1} to create a token copy of Timestream Navigator with haste. Activate the Timestream Navigator token by paying {2}{U}{U}, tapping it, and putting it on the bottom of your library, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Thassa, Deep-Dwelling + Eternal Witness + Time Warp

    • Infinite turns

    Mana needed: 606 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying {3}{U}{U}, getting an extra turn after this one. At the beginning of your end step, Thassa triggers, blinking Eternal Witness. Eternal Witness enters the battlefield, returning Time Warp from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Thassa, Deep-Dwelling + Molten Echoes + Timestream Navigator

    • Infinite turns

    Mana needed: 457 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing. "Human," "Pirate," or "Wizard" chosen with Molten Echoes.

    Steps

    At the beginning of your end step, Thassa triggers, blinking Timestream Navigator. Timestream Navigator enters the battlefield, triggering Molten Echoes, creating a token copy of Timestream Navigator with haste. Activate the token Timestream Navigator by paying {2}{U}{U}, tapping it and putting it on the bottom of your library, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Thassa, Deep-Dwelling + Eternal Witness + Temporal Manipulation

    • Infinite turns

    Mana needed: 381 decks on Commander Spellbook

    How it works

    Steps

    Cast Temporal Manipulation by paying {3}{U}{U}, getting an extra turn after this one. At the beginning of your end step, Thassa triggers, blinking Eternal Witness. Eternal Witness enters the battlefield, returning Temporal Manipulation from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Thassa, Deep-Dwelling + Mnemonic Wall + Time Warp

    • Infinite turns

    Mana needed: 376 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying {3}{U}{U}, getting an extra turn after this one. At the beginning of your end step, Thassa triggers, blinking Mnemonic Wall. Mnemonic Wall enters the battlefield, returning Time Warp from your graveyard to your hand. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Hei Bai, Forest GuardianThassa, Deep-Dwelling blinks / re-enters your creatures, which Hei Bai, Forest Guardian can use because it has an enter-the-battlefield trigger.
  2. Elrond, Lord of RivendellThassa, Deep-Dwelling blinks / re-enters your creatures, which Elrond, Lord of Rivendell can use because it has an enter-the-battlefield trigger.
  3. Clement, the WorrywortThassa, Deep-Dwelling blinks / re-enters your creatures, which Clement, the Worrywort can use because it has an enter-the-battlefield trigger.
  4. Massimo, the MagicianThassa, Deep-Dwelling blinks / re-enters your creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.
  5. Galadriel, Light of ValinorThassa, Deep-Dwelling blinks / re-enters your creatures, which Galadriel, Light of Valinor can use because it triggers when your creatures enter.
  6. Lonis, CryptozoologistThassa, Deep-Dwelling blinks / re-enters your creatures, which Lonis, Cryptozoologist can use because it triggers when your creatures enter.
  7. Ezuri, Claw of ProgressThassa, Deep-Dwelling blinks / re-enters your creatures, which Ezuri, Claw of Progress can use because it triggers when your creatures enter.
  8. Arcades, the StrategistThassa, Deep-Dwelling blinks / re-enters your creatures, which Arcades, the Strategist can use because it triggers when your creatures enter.
  9. The Blue SpiritThassa, Deep-Dwelling blinks / re-enters your creatures, which The Blue Spirit can use because it triggers when your creatures enter.
  10. Denry Klin, Editor in ChiefThassa, Deep-Dwelling blinks / re-enters your creatures, which Denry Klin, Editor in Chief can use because it triggers when your creatures enter.

View Thassa, Deep-Dwelling on Scryfall