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Timestream Navigator

Timestream Navigator

Creature — Human Pirate Wizard1/1$0.38

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) , , Put this creature on the bottom of its owner's library: Take an extra turn after this one. Activate only if you have the city's blessing.

Legal in Commander

Is

Does

Combos 199

  • Timestream Navigator + Riptide Laboratory + Inalla, Archmage Ritualist

    • Infinite turns

    Mana needed: 3,964 decks on Commander Spellbook

    How it works

    Before you start

    You control at least nine permanents or have the city's blessing.

    Steps

    Cast Timestream Navigator by paying {1}{U}. Timestream Navigator enters the battlefield, triggering Inalla, causing you to pay {1} to create a token copy of Timestream Navigator with haste. If you do not have the city's blessing, Timestream Navigator triggers, giving you the city's blessing for the rest of the game. Activate Riptide Laboratory by paying {1}{U} and tapping it, returning the nontoken Timestream Navigator to your hand from the battlefield. Activate the token Timestream Navigator by paying {2}{U}{U}, tapping it, and putting it on the bottom of your library, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Timestream Navigator + River Song

    • Infinite turns

    Mana needed: 3,090 decks on Commander Spellbook

    How it works

    Before you start

    Timestream Navigator does not have summoning sickness. You have the city's blessing.

    Steps

    During your upkeep, activate Timestream Navigator by paying {2}{U}{U}, tapping it and putting it on the bottom of your library, causing you to take an extra turn after this one. Move to your draw step, drawing Timestream Navigator from the bottom of your library due to River Song. Cast Timestream Navigator by paying {1}{U}. Repeat each turn.

    Commander Spellbook ↗
  • Timestream Navigator + Riptide Laboratory + Archmage of Echoes

    • Infinite turns

    Mana needed: 2,651 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing, and/or control (at least) eight permanents

    Steps

    Cast Timestream Navigator by paying {1}{U}. Archmage of Echoes triggers, copying the Timestream Navigator spell. Resolve both Timestream Navigator spells. If you don't have the city's blessing, either the Timestream Navigator token or the nontoken Timestream Navigator gives you the city's blessing. During your next turn, activate Riptide Laboratory's second ability by paying {1}{U} and tapping it, returning the nontoken Timestream Navigator to your hand from the battlefield. Activate the ability of the Timestream Navigator token by paying {2}{U}{U}, tapping it and putting on the bottom of your library, causing you to take an extra turn after that one. Repeat.

    Commander Spellbook ↗
  • Timestream Navigator + Reflections of Littjara + Riptide Laboratory

    • Infinite turns

    Mana needed: 2,244 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing and/or control at least eight permanents. "Human", "Pirate", or "Wizard" chosen with Reflections of Littjara.

    Steps

    Cast Timestream Navigator by paying {1}{U}. Reflections of Littjara triggers, copying the Timestream Navigator spell. Resolve the copy of the Timestream Navigator spell. If you don't have the city's blessing and control ten or more permanents, the Timestream Navigator token gives you the city's blessing. Resolve the original Timestream Navigator spell. If you don't have the city's blessing, Timestream Navigator gives you the city's blessing. Activate Riptide Laboratory's second ability by paying {1}{U} and tapping it, returning the nontoken Timestream Navigator to your hand from the battlefield. During your next turn, repeat steps 1 through 7 one additional time. Activate the oldest Timestream Navigator token by paying {2}{U}{U}, tapping it and putting it on the bottom of your library from the battlefield, causing you to take an extra turn after this one. Repeat from step 8 each turn.

    Commander Spellbook ↗
  • Timestream Navigator + Molten Echoes + Riptide Laboratory

    • Infinite turns

    Mana needed: 2,138 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing and/or control at least eight permanents. "Human", "Pirate", or "Wizard" chosen with Molten Echoes.

    Steps

    Cast Timestream Navigator by paying {1}{U}. If you don't have the city's blessing and control ten or more permanents, Timestream Navigator gives you the city's blessing. When Timestream Navigator enters the battlefield, Molten Echoes triggers, creating a token copy of Timestream Navigator with haste. If you don't have the city's blessing, the Timestream Navigator token gives you the city's blessing. Activate Riptide Laboratory's second ability by paying {1}{U} and tapping it, returning the nontoken Timestream Navigator to your hand from the battlefield. Activate the Timestream Navigator token by paying {2}{U}{U}, tapping it and putting it on the bottom of your library from the battlefield, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Timestream Navigator + Helm of the Host

    • Infinite turns

    Mana needed: 1,554 decks on Commander Spellbook

    How it works

    Before you start

    Helm of the Host attached to Timestream Navigator. You have the City's Blessing.

    Steps

    Go to combat, Helm of the Host triggers, creating a token copy of Timestream Navigator. Activate the token copy of Timestream Navigator to take an extra turn. Move to next turn.

    Commander Spellbook ↗
  • Timestream Navigator + Inalla, Archmage Ritualist + Conjurer's Closet

    • Infinite turns

    Mana needed: 1,393 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing and/or control ten or more permanents.

    Steps

    At the beginning of your end step, Conjurer's Closet triggers, blinking Timestream Navigator. If you don't have the city's blessing, Timestream Navigator's Ascend ability gives you the city's blessing. When Timestream Navigator enters the battlefield, triggering Inalla, causing you to pay {1} to create a token copy of Timestream Navigator with haste. Activate the Timestream Navigator token by paying {2}{U}{U}, tapping it, and putting it on the bottom of your library, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Timestream Navigator + Extravagant Replication

    • Infinite turns

    Mana needed: 1,037 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing.

    Steps

    During your upkeep, Extravagant Replication triggers, creating a token copy of Timestream Navigator. During your next upkeep, Extravagant Replication triggers, creating a token copy of Timestream Navigator. Activate the ability of a Timestream Navigator token that did not enter the battlefield this turn by paying {2}{U}{U}, tapping it, and putting it on the bottom of your library, taking an extra turn. Repeat from 2.

    Commander Spellbook ↗
  • Timestream Navigator + Saheeli, the Sun's Brilliance

    • Infinite turns

    Mana needed: 906 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing.

    Steps

    Activate Saheeli by paying {U}{R} and tapping it, creating a token copy of Timestream Navigator with haste. Activate the Timestream Navigator token by paying {2}{U}{U}, tapping it and putting it on the bottom of your library from the battlefield, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Timestream Navigator + Molten Echoes + Conjurer's Closet

    • Infinite turns

    Mana needed: 844 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing. "Human," "Pirate," or "Wizard" chosen with Molten Echoes.

    Steps

    At the beginning of your end step, Conjurer's Closet triggers, blinking Timestream Navigator. Timestream Navigator enters the battlefield, triggering Molten Echoes, creating a token copy of Timestream Navigator with haste. Activate the token Timestream Navigator by paying {2}{U}{U}, tapping it and putting it on the bottom of your library, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Aang and KataraTimestream Navigator taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  2. Malcolm, Keen-Eyed NavigatorTimestream Navigator is a Pirate, which Malcolm, Keen-Eyed Navigator can use.
  3. Ramirez DePietro, PillagerTimestream Navigator is a Pirate, which Ramirez DePietro, Pillager can use.
  4. Captain Storm, Cosmium RaiderTimestream Navigator is a Pirate, which Captain Storm, Cosmium Raider can use.
  5. Admiral Beckett BrassTimestream Navigator is a Pirate, which Admiral Beckett Brass can use.
  6. Admiral Brass, UnsinkableTimestream Navigator is a Pirate, which Admiral Brass, Unsinkable can use.
  7. Captain Vargus WrathTimestream Navigator is a Pirate, which Captain Vargus Wrath can use.
  8. Azami, Lady of ScrollsTimestream Navigator is a Wizard, which Azami, Lady of Scrolls can use.
  9. Naban, Dean of IterationTimestream Navigator is a Wizard, which Naban, Dean of Iteration can use.
  10. Naru Meha, Master WizardTimestream Navigator is a Wizard, which Naru Meha, Master Wizard can use.

View Timestream Navigator on Scryfall