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Conjurer's Closet

Conjurer's Closet

Artifact$2.98

At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.

colorlessLegal in Commander

Is

Does

Combos 69

  • Conjurer's Closet + Archaeomancer + Time Warp

    • Infinite turns

    Mana needed: 2,005 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying {3}{U}{U}, taking an extra turn after this one. At the beginning of your end step, Conjurer's Closet triggers, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Time Warp from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Conjurer's Closet + Inalla, Archmage Ritualist + Timestream Navigator

    • Infinite turns

    Mana needed: 1,393 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing and/or control ten or more permanents.

    Steps

    At the beginning of your end step, Conjurer's Closet triggers, blinking Timestream Navigator. If you don't have the city's blessing, Timestream Navigator's Ascend ability gives you the city's blessing. When Timestream Navigator enters the battlefield, triggering Inalla, causing you to pay {1} to create a token copy of Timestream Navigator with haste. Activate the Timestream Navigator token by paying {2}{U}{U}, tapping it, and putting it on the bottom of your library, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Conjurer's Closet + Archaeomancer + Temporal Manipulation

    • Infinite turns

    Mana needed: 1,148 decks on Commander Spellbook

    How it works

    Steps

    Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one. At the beginning of your end step, Conjurer's Closet triggers, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Temporal Manipulation from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Conjurer's Closet + Azor, the Lawbringer

    • Opponents can't cast instant spells during their turns
    • Opponents can't cast sorcery spells
    • Lock

    965 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your end step, Conjurer's Closet triggers, blinking Azor. Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. Repeat during each of your turns.

    Commander Spellbook ↗
  • Conjurer's Closet + Molten Echoes + Timestream Navigator

    • Infinite turns

    Mana needed: 844 decks on Commander Spellbook

    How it works

    Before you start

    You have the city's blessing. "Human," "Pirate," or "Wizard" chosen with Molten Echoes.

    Steps

    At the beginning of your end step, Conjurer's Closet triggers, blinking Timestream Navigator. Timestream Navigator enters the battlefield, triggering Molten Echoes, creating a token copy of Timestream Navigator with haste. Activate the token Timestream Navigator by paying {2}{U}{U}, tapping it and putting it on the bottom of your library, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Conjurer's Closet + Archaeomancer + Time Stretch

    • Infinite turns

    Mana needed: 517 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Stretch by paying {8}{U}{U}, taking an extra turn after this one. At the beginning of your end step, Conjurer's Closet triggers, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Time Stretch from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Conjurer's Closet + Glorious Protector + Icewind Stalwart

    • Infinite blinking of most creatures
    • Infinite creature ETB
    • Infinite creature LTB

    492 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your end step, Conjurer's Closet triggers, blinking Glorious Protector. Glorious Protector leaves and enters the battlefield, returning Icewind Stalwart from exile to the battlefield, and triggering both Icewind Stalwart and Glorious Protector's enters-the-battlefield abilities. Resolve the Glorious Protector trigger, exiling Icewind Stalwart until Glorious Protector enters the battlefield. Resolve the Icewind Stalwart trigger, blinking Glorious Protector. Repeat from step 2.

    Commander Spellbook ↗
  • Conjurer's Closet + Eternal Witness + Time Warp

    • Infinite turns

    Mana needed: 448 decks on Commander Spellbook

    How it works

    Steps

    Cast Time Warp by paying {3}{U}{U}, taking an extra turn after this one. At the beginning of your end step, Conjurer's Closet triggers, blinking Eternal Witness. Eternal Witness enters the battlefield, returning Time Warp from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Conjurer's Closet + Archaeomancer + Capture of Jingzhou

    • Infinite turns

    Mana needed: 424 decks on Commander Spellbook

    How it works

    Steps

    Cast Capture of Jingzhou by paying {3}{U}{U}, taking an extra turn after this one. At the beginning of your end step, Conjurer's Closet triggers, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Capture of Jingzhou from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Conjurer's Closet + Archaeomancer + Walk the Aeons

    • Infinite turns

    Mana needed: 312 decks on Commander Spellbook

    How it works

    Steps

    Cast Walk the Aeons by paying {3}{U}{U}, taking an extra turn after this one. At the beginning of your end step, Conjurer's Closet triggers, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Walk the Aeons from your graveyard to your hand. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Elrond, Lord of RivendellConjurer's Closet blinks / re-enters your creatures, which Elrond, Lord of Rivendell can use because it has an enter-the-battlefield trigger.
  2. Clement, the WorrywortConjurer's Closet blinks / re-enters your creatures, which Clement, the Worrywort can use because it has an enter-the-battlefield trigger.
  3. Radagast the BrownConjurer's Closet blinks / re-enters your creatures, which Radagast the Brown can use because it has an enter-the-battlefield trigger.
  4. Black Panther, Wakandan KingConjurer's Closet blinks / re-enters your creatures, which Black Panther, Wakandan King can use because it has an enter-the-battlefield trigger.
  5. Ardoz, Cobbler of WarConjurer's Closet blinks / re-enters your creatures, which Ardoz, Cobbler of War can use because it has an enter-the-battlefield trigger.
  6. Overseer of Vault 76Conjurer's Closet blinks / re-enters your creatures, which Overseer of Vault 76 can use because it has an enter-the-battlefield trigger.
  7. Gylwain, Casting DirectorConjurer's Closet blinks / re-enters your creatures, which Gylwain, Casting Director can use because it has an enter-the-battlefield trigger.
  8. Massimo, the MagicianConjurer's Closet blinks / re-enters your creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.
  9. Mabel, Valley HeroConjurer's Closet blinks / re-enters your creatures, which Mabel, Valley Hero can use because it has an enter-the-battlefield trigger.
  10. Rocksteady, Mutant MarauderConjurer's Closet blinks / re-enters your creatures, which Rocksteady, Mutant Marauder can use because it triggers when your creatures enter.

View Conjurer's Closet on Scryfall