
Conjurer's Closet
Artifact$2.98
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
colorlessLegal in Commander
Is
Does
Combos 69
Conjurer's Closet + Archaeomancer + Time Warp
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Time Warp by paying {3}{U}{U}, taking an extra turn after this one. At the beginning of your end step, Conjurer's Closet triggers, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Time Warp from your graveyard to your hand. Repeat.
Conjurer's Closet + Inalla, Archmage Ritualist + Timestream Navigator
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You have the city's blessing and/or control ten or more permanents.
Steps
At the beginning of your end step, Conjurer's Closet triggers, blinking Timestream Navigator. If you don't have the city's blessing, Timestream Navigator's Ascend ability gives you the city's blessing. When Timestream Navigator enters the battlefield, triggering Inalla, causing you to pay {1} to create a token copy of Timestream Navigator with haste. Activate the Timestream Navigator token by paying {2}{U}{U}, tapping it, and putting it on the bottom of your library, causing you to take an extra turn after this one. Repeat each turn.
Conjurer's Closet + Archaeomancer + Temporal Manipulation
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one. At the beginning of your end step, Conjurer's Closet triggers, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Temporal Manipulation from your graveyard to your hand. Repeat.
Conjurer's Closet + Azor, the Lawbringer
- Opponents can't cast instant spells during their turns
- Opponents can't cast sorcery spells
- Lock
Commander Spellbook ↗How it works
Steps
At the beginning of your end step, Conjurer's Closet triggers, blinking Azor. Azor enters the battlefield, preventing opponents from casting instants or sorceries during their next turn. Repeat during each of your turns.
Conjurer's Closet + Molten Echoes + Timestream Navigator
- Infinite turns
Commander Spellbook ↗How it works
Before you start
You have the city's blessing. "Human," "Pirate," or "Wizard" chosen with Molten Echoes.
Steps
At the beginning of your end step, Conjurer's Closet triggers, blinking Timestream Navigator. Timestream Navigator enters the battlefield, triggering Molten Echoes, creating a token copy of Timestream Navigator with haste. Activate the token Timestream Navigator by paying {2}{U}{U}, tapping it and putting it on the bottom of your library, causing you to take an extra turn after this one. Repeat each turn.
Conjurer's Closet + Archaeomancer + Time Stretch
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Time Stretch by paying {8}{U}{U}, taking an extra turn after this one. At the beginning of your end step, Conjurer's Closet triggers, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Time Stretch from your graveyard to your hand. Repeat.
Conjurer's Closet + Glorious Protector + Icewind Stalwart
- Infinite blinking of most creatures
- Infinite creature ETB
- Infinite creature LTB
Commander Spellbook ↗How it works
Steps
At the beginning of your end step, Conjurer's Closet triggers, blinking Glorious Protector. Glorious Protector leaves and enters the battlefield, returning Icewind Stalwart from exile to the battlefield, and triggering both Icewind Stalwart and Glorious Protector's enters-the-battlefield abilities. Resolve the Glorious Protector trigger, exiling Icewind Stalwart until Glorious Protector enters the battlefield. Resolve the Icewind Stalwart trigger, blinking Glorious Protector. Repeat from step 2.
Conjurer's Closet + Eternal Witness + Time Warp
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Time Warp by paying {3}{U}{U}, taking an extra turn after this one. At the beginning of your end step, Conjurer's Closet triggers, blinking Eternal Witness. Eternal Witness enters the battlefield, returning Time Warp from your graveyard to your hand. Repeat.
Conjurer's Closet + Archaeomancer + Capture of Jingzhou
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Capture of Jingzhou by paying {3}{U}{U}, taking an extra turn after this one. At the beginning of your end step, Conjurer's Closet triggers, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Capture of Jingzhou from your graveyard to your hand. Repeat.
Conjurer's Closet + Archaeomancer + Walk the Aeons
- Infinite turns
Commander Spellbook ↗How it works
Steps
Cast Walk the Aeons by paying {3}{U}{U}, taking an extra turn after this one. At the beginning of your end step, Conjurer's Closet triggers, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Walk the Aeons from your graveyard to your hand. Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Elrond, Lord of RivendellConjurer's Closet blinks / re-enters your creatures, which Elrond, Lord of Rivendell can use because it has an enter-the-battlefield trigger.
- Clement, the WorrywortConjurer's Closet blinks / re-enters your creatures, which Clement, the Worrywort can use because it has an enter-the-battlefield trigger.
- Radagast the BrownConjurer's Closet blinks / re-enters your creatures, which Radagast the Brown can use because it has an enter-the-battlefield trigger.
- Black Panther, Wakandan KingConjurer's Closet blinks / re-enters your creatures, which Black Panther, Wakandan King can use because it has an enter-the-battlefield trigger.
- Ardoz, Cobbler of WarConjurer's Closet blinks / re-enters your creatures, which Ardoz, Cobbler of War can use because it has an enter-the-battlefield trigger.
- Overseer of Vault 76Conjurer's Closet blinks / re-enters your creatures, which Overseer of Vault 76 can use because it has an enter-the-battlefield trigger.
- Gylwain, Casting DirectorConjurer's Closet blinks / re-enters your creatures, which Gylwain, Casting Director can use because it has an enter-the-battlefield trigger.
- Massimo, the MagicianConjurer's Closet blinks / re-enters your creatures, which Massimo, the Magician can use because it has an enter-the-battlefield trigger.
- Mabel, Valley HeroConjurer's Closet blinks / re-enters your creatures, which Mabel, Valley Hero can use because it has an enter-the-battlefield trigger.
- Rocksteady, Mutant MarauderConjurer's Closet blinks / re-enters your creatures, which Rocksteady, Mutant Marauder can use because it triggers when your creatures enter.