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Temporal Manipulation

Temporal Manipulation

Sorcery$3.98

Take an extra turn after this one.

Legal in Commander

Is

Combos 324

  • Temporal Manipulation + Thassa, Deep-Dwelling + Archaeomancer

    • Infinite turns

    Mana needed: 1,635 decks on Commander Spellbook

    How it works

    Steps

    Cast Temporal Manipulation by paying {3}{U}{U}, getting an extra turn after this one. At the beginning of your end step, Thassa triggers, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Temporal Manipulation from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Temporal Manipulation + Panoptic Mirror

    • Infinite turns

    1,435 decks on Commander Spellbook

    How it works

    Steps

    At the beginning of your upkeep, Panoptic Mirror triggers, casting a copy of Temporal Manipulation without paying its mana cost. Resolve Temporal Manipulation, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Temporal Manipulation + Exalted Flamer of Tzeentch

    • Infinite turns

    Mana needed: 1,198 decks on Commander Spellbook

    How it works

    Before you start

    You have no instants and/or sorceries in your graveyard.

    Steps

    Cast Temporal Manipulation by paying {3}{U}{U}. Exalted Flamer of Tzeentch's second ability triggers, dealing 1 damage to each opponent. Resolve Temporal Manipulation, causing you to take an extra turn after this one. Move to your extra turn. At the beginning of your upkeep, Exalted Flamer of Tzeentch's first ability triggers, returning Temporal Manipulation from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Temporal Manipulation + Mystic Sanctuary + Capsize

    • Infinite turns

    Mana needed: 1,187 decks on Commander Spellbook

    How it works

    Before you start

    You control at least three additional Islands.

    Steps

    Cast Temporal Manipulation by paying {3}{U}{U}, getting an extra turn after this one. Play Mystic Sanctuary to put Temporal Manipulation on top of your library. Cast Capsize for its buyback cost by paying {4}{U}{U}, returning Mystic Sanctuary to your hand. Move to your next turn. Repeat.

    Commander Spellbook ↗
  • Temporal Manipulation + Conjurer's Closet + Archaeomancer

    • Infinite turns

    Mana needed: 1,148 decks on Commander Spellbook

    How it works

    Steps

    Cast Temporal Manipulation by paying {3}{U}{U}, taking an extra turn after this one. At the beginning of your end step, Conjurer's Closet triggers, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Temporal Manipulation from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Temporal Manipulation + Dour Port-Mage + Archaeomancer

    • Infinite turns

    1,078 decks on Commander Spellbook

    How it works

    Before you start

    {1}{U} available plus enough mana to cast Temporal Manipulation and Archaeomancer each turn.

    Steps

    Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one. Cast Archaeomancer by paying its mana cost. When Archaeomancer enters the battlefield, it triggers, returning Temporal Manipulation from your graveyard to your hand. Move to your next turn. Activate Dour Port-Mage by paying {1}{U} and tapping it, returning Archaeomancer from the battlefield to your hand. Dour Port-Mage triggers, causing you to draw a card. Repeat.

    Commander Spellbook ↗
  • Temporal Manipulation + Ephemerate + Archaeomancer

    • Infinite turns

    Mana needed: 957 decks on Commander Spellbook

    How it works

    Steps

    Cast Temporal Manipulation by paying its mana cost, causing you to take an extra turn after this one. Cast Ephemerate by paying {W}, blinking Archaeomancer and exiling Ephemerate. When Archaeomancer enters, it triggers, returning Temporal Manipulation from your graveyard to your hand. Move to your next turn. At the beginning of your upkeep, Ephemerate's rebound ability triggers, causing you to cast it from exile without paying its mana cost. Resolve Ephemerate, blinking Archaeomancer. When Archaeomancer enters, it triggers, returning Ephemerate from your graveyard to your hand. Repeat.

    Commander Spellbook ↗
  • Temporal Manipulation + Soulherder + Archaeomancer

    • Infinite turns

    Mana needed: 796 decks on Commander Spellbook

    How it works

    Steps

    With Soulherder and a creature based spell recursion effect on the battlefield, cast the extra turn spell. Move to end step and target the creature with Soulherder's ability. When creature re-enters the battlefield, target the extra turn spell in your graveyard and return it to your hand, then pass to yourself. Repeat

    Commander Spellbook ↗
  • Temporal Manipulation + Brago, King Eternal + Archaeomancer

    • Infinite turns

    Mana needed: 758 decks on Commander Spellbook

    How it works

    Before you start

    Brago does not have summoning sickness. Brago can not be blocked.

    Steps

    Cast Temporal Manipulation by paying {3}{U}{U}, getting an extra turn after this one. Move to your combat phase. Deal combat damage with Brago, blinking Archaeomancer. Archaeomancer enters the battlefield, returning Temporal Manipulation from your graveyard to your hand. Move to your next turn. Repeat.

    Commander Spellbook ↗
  • Temporal Manipulation + Mystic Sanctuary + Trade Routes

    • Infinite turns

    Mana needed: 734 decks on Commander Spellbook

    How it works

    Before you start

    You control at least three additional Islands.

    Steps

    Cast Temporal Manipulation by paying {3}{U}{U}, getting an extra turn after this one. Play Mystic Sanctuary to put Temporal Manipulation on top of your library. Activate Trade Routes' first ability by paying {1}, returning Mystic Sanctuary to your hand. Move to your next turn. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Kitsa, Otterball EliteTemporal Manipulation is an Instant or sorcery, which Kitsa, Otterball Elite can use.
  2. Stella Lee, Wild CardStella Lee, Wild Card copies your spells and Temporal Manipulation is an Instant or sorcery.
  3. Naru Meha, Master WizardNaru Meha, Master Wizard copies your spells and Temporal Manipulation is an Instant or sorcery.
  4. Gandalf the GreyGandalf the Grey copies your spells and Temporal Manipulation is an Instant or sorcery.
  5. Lutri, the SpellchaserLutri, the Spellchaser copies your spells and Temporal Manipulation is an Instant or sorcery.
  6. Rootha, Mercurial ArtistRootha, Mercurial Artist copies your spells and Temporal Manipulation is an Instant or sorcery.
  7. Uyo, Silent ProphetUyo, Silent Prophet copies your spells and Temporal Manipulation is an Instant or sorcery.
  8. Jin-Gitaxias, Progress TyrantTemporal Manipulation is an Instant or sorcery, which Jin-Gitaxias, Progress Tyrant can use.
  9. Prismari, the InspirationTemporal Manipulation is an Instant or sorcery, which Prismari, the Inspiration can use.
  10. Storm, Force of NatureTemporal Manipulation is an Instant or sorcery, which Storm, Force of Nature can use.

View Temporal Manipulation on Scryfall