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Trade Routes

Trade Routes

Enchantment$3.78

: Return target land you control to its owner's hand. , Discard a land card: Draw a card.

Legal in Commander

Is

Does

Combos 20

  • Trade Routes + Retreat to Coralhelm + Walking Atlas

    • Infinite landfall triggers

    3,223 decks on Commander Spellbook

    How it works

    Before you start

    You control a land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Activate the land by tapping it, adding at least {1}. Activate Trade Routes' first ability by paying {1}, returning the land from the battlefield to your hand. Activate Walking Atlas by tapping it, putting the land from your hand onto the battlefield. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Walking Atlas Repeat.

    Commander Spellbook ↗
  • Trade Routes + Retreat to Coralhelm + Sakura-Tribe Scout

    • Infinite landfall triggers

    2,701 decks on Commander Spellbook

    How it works

    Before you start

    You control a land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Activate the land by tapping it, adding at least {1}. Activate Trade Routes' first ability by paying {1}, returning the land from the battlefield to your hand. Activate Sakura-Tribe Scout by tapping it, putting the land from your hand onto the battlefield. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Sakura-Tribe Scout Repeat.

    Commander Spellbook ↗
  • Trade Routes + Kodama of the East Tree + Tireless Provisioner

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite lifegain triggers
    • Infinite lifegain
    • Infinite Treasure tokens

    2,618 decks on Commander Spellbook

    How it works

    Before you start

    You have a land card in hand. You are able to play a land this turn.

    Steps

    Play any land. When the land enters the battlefield, Kodama and Tireless Provisioner trigger. Resolve the Kodama trigger, putting nothing from your hand onto the battlefield. Resolve the Tireless Provisioner trigger, creating a Treasure token. When the Treasure enters the battlefield, Kodama triggers. Holding priority, activate the Treasure by tapping and sacrificing it, adding {1}. Activate Trade Routes' first ability by paying {1}, returning a land from the battlefield to your hand. Resolve the Kodama trigger, putting a land from your hand onto the battlefield. When the land enters the battlefield, Tireless Provisioner triggers, creating a Treasure token. Repeat from step 5.

    Commander Spellbook ↗
  • Trade Routes + Retreat to Coralhelm + PuPu UFO

    • Infinite landfall triggers

    1,675 decks on Commander Spellbook

    How it works

    Before you start

    You control a land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Activate the land by tapping it, adding at least {1}. Activate Trade Routes' first ability by paying {1}, returning the land from the battlefield to your hand. Activate PuPu UFO by tapping it, putting the land from your hand onto the battlefield. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping PuPu UFO Repeat.

    Commander Spellbook ↗
  • Trade Routes + Mystic Sanctuary + Walk the Aeons

    • Infinite turns

    Mana needed: 1,568 decks on Commander Spellbook

    How it works

    Before you start

    You control at least three additional Islands.

    Steps

    Cast Walk the Aeons by paying {4}{U}{U}, getting an extra turn after this one. Play Mystic Sanctuary to put Walk the Aeons on top of your library. Activate Trade Routes' first ability by paying {1}, returning Mystic Sanctuary to your hand. Move to your next turn. Repeat.

    Commander Spellbook ↗
  • Trade Routes + Retreat to Coralhelm + Llanowar Scout

    • Infinite landfall triggers

    1,521 decks on Commander Spellbook

    How it works

    Before you start

    You control a land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Activate the land by tapping it, adding at least {1}. Activate Trade Routes' first ability by paying {1}, returning the land from the battlefield to your hand. Activate Llanowar Scout by tapping it, putting the land from your hand onto the battlefield. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Llanowar Scout Repeat.

    Commander Spellbook ↗
  • Trade Routes + Retreat to Coralhelm + Skyshroud Ranger

    • Infinite landfall triggers

    1,086 decks on Commander Spellbook

    How it works

    Before you start

    You control a land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Activate the land by tapping it, adding at least {1}. Activate Trade Routes' first ability by paying {1}, returning the land from the battlefield to your hand. Activate Skyshroud Ranger by tapping it, putting the land from your hand onto the battlefield. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Skyshroud Ranger Repeat.

    Commander Spellbook ↗
  • Trade Routes + Mystic Sanctuary + Time Warp

    • Infinite turns

    Mana needed: 889 decks on Commander Spellbook

    How it works

    Before you start

    You control at least three additional Islands.

    Steps

    Cast Time Warp by paying {3}{U}{U}, getting an extra turn after this one. Play Mystic Sanctuary to put Time Warp on top of your library. Activate Trade Routes' first ability by paying {1}, returning Mystic Sanctuary to your hand. Move to your next turn. Repeat.

    Commander Spellbook ↗
  • Trade Routes + Retreat to Coralhelm + Scaled Herbalist

    • Infinite landfall triggers

    856 decks on Commander Spellbook

    How it works

    Before you start

    You control a land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Activate the land by tapping it, adding at least {1}. Activate Trade Routes' first ability by paying {1}, returning the land from the battlefield to your hand. Activate Scaled Herbalist by tapping it, putting the land from your hand onto the battlefield. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Scaled Herbalist Repeat.

    Commander Spellbook ↗
  • Trade Routes + Mystic Sanctuary + Temporal Manipulation

    • Infinite turns

    Mana needed: 734 decks on Commander Spellbook

    How it works

    Before you start

    You control at least three additional Islands.

    Steps

    Cast Temporal Manipulation by paying {3}{U}{U}, getting an extra turn after this one. Play Mystic Sanctuary to put Temporal Manipulation on top of your library. Activate Trade Routes' first ability by paying {1}, returning Mystic Sanctuary to your hand. Move to your next turn. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Zur, Eternal SchemerTrade Routes is an Enchantment, which Zur, Eternal Schemer can use.
  2. Terra, Magical Adept // Esper TerraTrade Routes is an Enchantment, which Terra, Magical Adept // Esper Terra can use.
  3. Alela, Artful ProvocateurTrade Routes is an Enchantment, which Alela, Artful Provocateur can use.
  4. Callaphe, Beloved of the SeaTrade Routes is an Enchantment, which Callaphe, Beloved of the Sea can use.
  5. Tuvasa the SunlitTrade Routes is an Enchantment, which Tuvasa the Sunlit can use.
  6. Hei Bai, Forest GuardianTrade Routes is an Enchantment, which Hei Bai, Forest Guardian can use.
  7. Tatsunari, Toad RiderTrade Routes is an Enchantment, which Tatsunari, Toad Rider can use.
  8. Eutropia the Twice-FavoredTrade Routes is an Enchantment, which Eutropia the Twice-Favored can use.
  9. Kestia, the CultivatorTrade Routes is an Enchantment, which Kestia, the Cultivator can use.
  10. Ertai, the CorruptedTrade Routes is an Enchantment, which Ertai, the Corrupted can use.

View Trade Routes on Scryfall