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Mystic Sanctuary

Mystic Sanctuary

Land — Island$1.12

(: Add .) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Legal in Commander

Rewards

Combos 43

  • Mystic Sanctuary + Ghostly Flicker + Coveted Jewel

    • Infinite card draw
    • Near-infinite colored mana

    3,854 decks on Commander Spellbook

    How it works

    Before you start

    You control three additional Islands.

    Steps

    Activate Mystic Sanctuary and Coveted Jewel by tapping them, adding {3}{U}. Cast Ghostly Flicker by paying {2}{U}, blinking Mystic Sanctuary and Coveted Jewel. When Mystic Sanctuary and Coveted Jewel enter untapped, they trigger. Resolve the Mystic Sanctuary trigger, putting Ghostly Flicker from your graveyard onto the top of your library. Resolve the Coveted Jewel trigger, causing you to draw three cards, which will cause you to draw Ghostly Flicker. Repeat.

    Commander Spellbook ↗
  • Mystic Sanctuary + Tatyova, Benthic Druid + Doppelgang

    • Infinite card draw
    • Near-infinite lifegain
    • Near-infinite lifegain triggers
    • Near-infinite copies of all permanents
    • Near-infinite Island tokens
    • Near-infinite mana permanents you control can produce

    Mana needed: 2,175 decks on Commander Spellbook

    How it works

    Before you start

    You control at least two additional Islands. You control at least three additional permanents that enter the battlefield untapped and can collectively tap to produce at least {2}{G}.

    Steps

    Cast Doppelgang by paying {12}{G}{U}, creating four token copies of Mystic Sanctuary and three other permanents that enter the battlefield untapped and can collectively tap to produce at least {2}{G}. When the tokens enter the battlefield untapped, each Mystic Sanctuary token triggers, and Tatyova triggers for each land token that entered the battlefield. Resolve all Mystic Sanctuary triggers, putting Doppelgang on top of your library from your graveyard. Resolve all Tatyova triggers, causing you to draw that many cards, including Doppelgang with the first draw, and gain that much life. Activate the four Mystic Sanctuary tokens by tapping them, adding {U}{U}{U}{U}. Activate ten of the other permanent tokens created in step 1 by tapping them, adding at least {9}{G}. Repeat.

    Commander Spellbook ↗
  • Mystic Sanctuary + Capsize + Time Warp

    • Infinite turns

    Mana needed: 1,802 decks on Commander Spellbook

    How it works

    Before you start

    You control at least three additional Islands.

    Steps

    Cast Time Warp by paying {3}{U}{U}, getting an extra turn after this one. Play Mystic Sanctuary to put Time Warp on top of your library. Cast Capsize for its buyback cost by paying {4}{U}{U}, returning Mystic Sanctuary to your hand. Move to your next turn. Repeat.

    Commander Spellbook ↗
  • Mystic Sanctuary + Trade Routes + Walk the Aeons

    • Infinite turns

    Mana needed: 1,568 decks on Commander Spellbook

    How it works

    Before you start

    You control at least three additional Islands.

    Steps

    Cast Walk the Aeons by paying {4}{U}{U}, getting an extra turn after this one. Play Mystic Sanctuary to put Walk the Aeons on top of your library. Activate Trade Routes' first ability by paying {1}, returning Mystic Sanctuary to your hand. Move to your next turn. Repeat.

    Commander Spellbook ↗
  • Mystic Sanctuary + Aesi, Tyrant of Gyre Strait + Doppelgang

    • Infinite card draw
    • Infinite blue mana
    • Infinite copies of all permanents
    • Infinite mana permanents you control can produce
    • Infinite Island tokens

    Mana needed: 1,547 decks on Commander Spellbook

    How it works

    Before you start

    You control at least two additional Islands. You control at least three additional permanents that enter the battlefield untapped and can collectively tap to produce at least {2}{G}.

    Steps

    Cast Doppelgang by paying {12}{G}{U}, creating four token copies of Mystic Sanctuary and three other permanents that enter the battlefield untapped and can collectively tap to produce at least {2}{G}. When the tokens enter the battlefield untapped, each Mystic Sanctuary token triggers, and Aesi triggers for each land token that entered the battlefield. Resolve all Mystic Sanctuary triggers, putting Doppelgang on top of your library from your graveyard. Resolve all Aesi triggers, causing you to Doppelgang, and optionally allowing you to draw a card for each remaining trigger. Activate the four Mystic Sanctuary tokens by tapping them, adding {U}{U}{U}{U}. Activate ten of the other permanent tokens created in step 1 by tapping them, adding at least {9}{G}. Repeat.

    Commander Spellbook ↗
  • Mystic Sanctuary + Meloku the Clouded Mirror + Walk the Aeons

    • Infinite turns

    Mana needed: 1,403 decks on Commander Spellbook

    How it works

    Before you start

    Meloku on the battlefield.You control three Islands.

    Steps

    Cast Walk the Aeons by paying {4}{U}{U}, causing you to take an extra turn after this one. Play Mystic Sanctuary. When Mystic Sanctuary enters the battlefield untapped, it triggers, putting Walk the Aeons on top of your library from your graveyard. Activate Meloku by paying {1} and returning Mystic Sanctuary from the battlefield to your hand, creating a 1/1 Illusion creature token. Move to your next turn, drawing Walk the Aeons during your draw step. Repeat.

    Commander Spellbook ↗
  • Mystic Sanctuary + Capsize + Temporal Manipulation

    • Infinite turns

    Mana needed: 1,187 decks on Commander Spellbook

    How it works

    Before you start

    You control at least three additional Islands.

    Steps

    Cast Temporal Manipulation by paying {3}{U}{U}, getting an extra turn after this one. Play Mystic Sanctuary to put Temporal Manipulation on top of your library. Cast Capsize for its buyback cost by paying {4}{U}{U}, returning Mystic Sanctuary to your hand. Move to your next turn. Repeat.

    Commander Spellbook ↗
  • Mystic Sanctuary + Trade Routes + Time Warp

    • Infinite turns

    Mana needed: 889 decks on Commander Spellbook

    How it works

    Before you start

    You control at least three additional Islands.

    Steps

    Cast Time Warp by paying {3}{U}{U}, getting an extra turn after this one. Play Mystic Sanctuary to put Time Warp on top of your library. Activate Trade Routes' first ability by paying {1}, returning Mystic Sanctuary to your hand. Move to your next turn. Repeat.

    Commander Spellbook ↗
  • Mystic Sanctuary + Capsize + Capture of Jingzhou

    • Infinite turns

    Mana needed: 753 decks on Commander Spellbook

    How it works

    Before you start

    You control at least three additional Islands.

    Steps

    Cast Capture of Jingzhou by paying {3}{U}{U}, getting an extra turn after this one. Play Mystic Sanctuary to put Capture of Jingzhou on top of your library. Cast Capsize for its buyback cost by paying {4}{U}{U}, returning Mystic Sanctuary to your hand. Move to your next turn. Repeat.

    Commander Spellbook ↗
  • Mystic Sanctuary + Meloku the Clouded Mirror + Time Warp

    • Infinite turns

    Mana needed: 749 decks on Commander Spellbook

    How it works

    Before you start

    Meloku on the battlefield. You control three Islands.

    Steps

    Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one. Play Mystic Sanctuary. When Mystic Sanctuary enters the battlefield untapped, it triggers, putting Time Warp on top of your library from your graveyard. Activate Meloku by paying {1} and returning Mystic Sanctuary from the battlefield to your hand, creating a 1/1 Illusion creature token. Move to your next turn, drawing Time Warp during your draw step. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Mystic Sanctuary can use because it has an enter-the-battlefield trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Mystic Sanctuary can use because it has an enter-the-battlefield trigger.
  3. Baral, Chief of ComplianceBaral, Chief of Compliance reduces your spell costs, which Mystic Sanctuary can use because it rewards an Instant or sorcery.
  4. Grand Arbiter Augustin IVGrand Arbiter Augustin IV reduces your spell costs, which Mystic Sanctuary can use because it rewards an Instant or sorcery.
  5. Eluge, the Shoreless SeaEluge, the Shoreless Sea reduces your spell costs, which Mystic Sanctuary can use because it rewards an Instant or sorcery.
  6. Lyse HextLyse Hext reduces your spell costs, which Mystic Sanctuary can use because it rewards an Instant or sorcery.
  7. Heliod, the Radiant Dawn // Heliod, the Warped EclipseHeliod, the Radiant Dawn // Heliod, the Warped Eclipse reduces your spell costs, which Mystic Sanctuary can use because it rewards an Instant or sorcery.
  8. Thryx, the Sudden StormThryx, the Sudden Storm reduces your spell costs, which Mystic Sanctuary can use because it rewards an Instant or sorcery.
  9. Ral, Monsoon Mage // Ral, Leyline ProdigyRal, Monsoon Mage // Ral, Leyline Prodigy reduces your spell costs, which Mystic Sanctuary can use because it rewards an Instant or sorcery.
  10. Geist of Saint ThaliaGeist of Saint Thalia reduces your spell costs, which Mystic Sanctuary can use because it rewards an Instant or sorcery.

View Mystic Sanctuary on Scryfall