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Zur, Eternal Schemer

Zur, Eternal Schemer

Legendary Creature — Human Wizard1/4$2.05

Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. : Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Legal in Commander

Is

Does

Rewards

Combos 44

  • Zur, Eternal Schemer + Central Elevator // Promising Stairs + Spy Kit

    • Win the game at the beginning of your next upkeep

    Mana needed: 64 decks on Commander Spellbook

    How it works

    Before you start

    Promising Stairs is unlocked.

    Steps

    Activate Zur by paying {1}{W}, causing Promising Stairs to become a creature. Activate Spy Kit's equip ability by paying {2}, attaching it to Promising Stairs. At the beginning of your next upkeep, Promising Stairs triggers, causing you to surveil 1 and win the game.

    Commander Spellbook ↗
  • Zur, Eternal Schemer + All Will Be One + Heliod, Sun-Crowned

    • Infinite damage
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite +1/+1 counters on creatures you control

    Mana needed: 6 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to place a counter on a permanent or player.

    Steps

    Activate Zur by paying {1}{W}, causing All Will Be One to become an enchantment creature. Place a counter on a permanent or player. All Will Be One triggers, dealing 1 damage to an opponent and causing you to gain 1 life. Heliod triggers, putting a +1/+1 counter on any creature you control. Repeat from step 3.

    Commander Spellbook ↗
  • Zur, Eternal Schemer + All Will Be One + Cleric Class

    • Infinite damage
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite +1/+1 counters on creatures you control

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to place a counter on a permanent or player. Cleric Class is at least level two.

    Steps

    Activate Zur by paying {1}{W}, causing All Will Be One to become an enchantment creature. Place a counter on a permanent or player. All Will Be One triggers, dealing 1 damage to an opponent and causing you to gain two life. Cleric Class triggers, putting a +1/+1 counter on any creature you control. Repeat from step 3.

    Commander Spellbook ↗
  • Zur, Eternal Schemer + All Will Be One + Corrupted Conscience

    • Each opponent loses the game

    Mana needed: 2 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to put a counter on a permanent or player.

    Steps

    Activate Zur by paying {1}{W}, causing All Will Be One to become an enchantment creature until end of turn. Cast Corrupted Conscience by paying {3}{U}{U}, attaching it to All Will Be One. Put a counter on a permanent or player. All Will Be One triggers, giving an opponent a poison counter and causing you to gain 1 life. Repeat step 4.

    Commander Spellbook ↗
  • Zur, Eternal Schemer + All Will Be One + Tainted Strike

    • Each opponent loses the game

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to put a counter on a permanent or player.

    Steps

    Activate Zur by paying {1}{W}, causing All Will Be One to become an enchantment creature until end of turn. Cast Tainted Strike by paying {B}, giving All Will Be One +1/+0 and infect until end of turn. Put a counter on a permanent or player. All Will Be One triggers, giving an opponent a poison counter and causing you to gain 1 life. Repeat step 4.

    Commander Spellbook ↗
  • Zur, Eternal Schemer + All Will Be One + Sunbond

    • Infinite damage
    • Infinite lifegain triggers
    • Infinite lifegain
    • Infinite +1/+1 counters on creatures you control

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Steps

    Animate All Will Be One with Zur. Cast Sunbond by paying {3}{W}, attaching it to All Will Be One. Gain life. All Will Be One triggers, putting a +1/+1 counter on itself. All Will Be One triggers, dealing 1 damage to an opponent and causing you to gain 1 life. Repeat from step 4.

    Commander Spellbook ↗
  • Zur, Eternal Schemer + All Will Be One + Phyresis

    • Each opponent loses the game

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to put a counter on a permanent or player.

    Steps

    Activate Zur by paying {1}{W}, causing All Will Be One to become an enchantment creature until end of turn. Cast Phyresis by paying {1}{B}, attaching it to All Will Be One. Put a counter on a permanent or player. All Will Be One triggers, giving an opponent a poison counter and causing you to gain 1 life. Repeat step 4.

    Commander Spellbook ↗
  • Zur, Eternal Schemer + Rakdos Joins Up + Phyrexian Metamorph

    • Infinite damage
    • Infinite lifegain triggers
    • Infinite lifegain

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    You have enough mana to cast Phyrexian Metamorph

    Steps

    Activate Zur by paying {1}{W}, causing Rakdos Joins Up to become a creature. Cast Phyrexian Metamorph by paying its mana cost. Choose to have it enter the battlefield as a copy of Rakdos Joins Up. Put Phyrexian Metamorph into your graveyard due to the legend rule. Phyrexian Metamorph's first ability and second ability trigger, along with Rakdos Joins Up's second ability. Resolve Phyrexian Metamorph's second trigger and Rakdos Joins Up's trigger, dealing damage to target opponent and causing you to gain that much life. Resolve Phyrexian Metamorph's first trigger, returning it from your graveyard to the battlefield with two +1/+1 counters on it as a copy of Rakdos Joins Up. Repeat from step 3.

    Commander Spellbook ↗
  • Zur, Eternal Schemer + Rakdos Joins Up + Glasspool Mimic // Glasspool Shore

    • Infinite damage
    • Infinite lifegain triggers
    • Infinite lifegain

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    You have enough mana to cast Glasspool Mimic

    Steps

    Activate Zur by paying {1}{W}, causing Rakdos Joins Up to become a creature. Cast Glasspool Mimic by paying its mana cost. Choose to have it enter the battlefield as a copy of Rakdos Joins Up. Put Glasspool Mimic into your graveyard due to the legend rule. Glasspool Mimic's first ability and second ability trigger, along with Rakdos Joins Up's second ability. Resolve Glasspool Mimic's second trigger and Rakdos Joins Up's trigger, dealing damage to target opponent and causing you to gain that much life. Resolve Glasspool Mimic's first trigger, returning it from your graveyard to the battlefield with two +1/+1 counters on it as a copy of Rakdos Joins Up. Repeat from step 3.

    Commander Spellbook ↗
  • Zur, Eternal Schemer + All Will Be One + Glistening Oil

    • Each opponent loses the game

    Mana needed: 1 decks on Commander Spellbook

    How it works

    Before you start

    You have a way to put a counter on a permanent or player.

    Steps

    Activate Zur by paying {1}{W}, causing All Will Be One to become an enchantment creature until end of turn. Cast Glistening Oil by paying {B}{B}, attaching it to All Will Be One. Put a counter on a permanent or player. All Will Be One triggers, giving an opponent a poison counter and causing you to gain 1 life. Repeat step 4.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Oloro, Ageless AsceticZur, Eternal Schemer gains you life, which Oloro, Ageless Ascetic can use.
  2. The Destined WarriorZur, Eternal Schemer is a Wizard, which The Destined Warrior can use.
  3. Esika, God of the Tree // The Prismatic BridgeZur, Eternal Schemer is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
  4. Jodah, the UnifierZur, Eternal Schemer is a Legendary permanent, which Jodah, the Unifier can use.
  5. Sisay, Weatherlight CaptainZur, Eternal Schemer is a Legendary permanent, which Sisay, Weatherlight Captain can use.
  6. Hei Bai, Forest GuardianZur, Eternal Schemer is a Legendary permanent, which Hei Bai, Forest Guardian can use.

View Zur, Eternal Schemer on Scryfall