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Tainted Strike

Tainted Strike

Instant$3.47

Target creature gets +1/+0 and gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Legal in Commander

Is

Does

Combos 36

  • Tainted Strike + Kediss, Emberclaw Familiar

    • Each opponent loses the game

    Mana needed: 2,492 decks on Commander Spellbook

    How it works

    Before you start

    Your commander is on the battlefield and doesn't have summoning sickness. Your commander has power 9 or greater. An opponent cannot block your commander.

    Steps

    Cast Tainted Strike by paying {B}, targeting your commander. Deal combat damage to an opponent using your commander, which will get at least ten poison counters due to its infect. This will cause the opponent to lose the game due to having ten or more poison counters. Kediss triggers, causing your commander to give each other opponent at least ten poison counters due to its infect. This will cause each opponent to lose the game due to having ten or more poison counters.

    Commander Spellbook ↗
  • Tainted Strike + Windfall + Nekusar, the Mindrazer

    • Each opponent loses the game

    Mana needed: 2,107 decks on Commander Spellbook

    How it works

    Before you start

    A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.

    Steps

    Cast Tainted Strike by paying {B}, giving Nekusar infect until end of turn. Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way. Nekusar triggers for each card drawn this way, giving each opponent a poison counter for each card they drew. Each opponent loses the game due to having ten or more poison counters

    Commander Spellbook ↗
  • Tainted Strike + Super State

    • Each opponent loses the game

    Mana needed: 1,882 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block the creature that has Super State attached.

    Steps

    Cast Tainted Strike by paying {B}, giving the creature that has Super State attached +1/+0 and infect until end of turn. Deal combat damage using the creature that has Super State attached, causing the opponent it was attacking to get at least ten poison counters. The opponent loses the game as a state-based action due to having ten or more poison counters. Super State triggers, causing the creature to cause each opponent to get at least ten poison counters. The opponents lose the game as a state-based action due to having ten or more poison counters.

    Commander Spellbook ↗
  • Tainted Strike + Windfall + Orcish Bowmasters

    • Each opponent loses the game

    Mana needed: 1,673 decks on Commander Spellbook

    How it works

    Before you start

    A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.

    Steps

    Cast Tainted Strike by paying {B}, giving Orcish Bowmasters infect until end of turn. Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way. Orcish Bowmasters triggers for each card drawn this way, giving each opponent a poison counter for each card they drew. Each opponent loses the game due to having ten or more poison counters

    Commander Spellbook ↗
  • Tainted Strike + Windfall + Razorkin Needlehead

    • Each opponent loses the game

    Mana needed: 1,633 decks on Commander Spellbook

    How it works

    Before you start

    A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.

    Steps

    Cast Tainted Strike by paying {B}, giving Razorkin Needlehead infect until end of turn. Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way. Razorkin Needlehead triggers for each card drawn this way, giving each opponent a poison counter for each card they drew. Each opponent loses the game due to having ten or more poison counters

    Commander Spellbook ↗
  • Tainted Strike + Windfall + Fate Unraveler

    • Each opponent loses the game

    Mana needed: 1,543 decks on Commander Spellbook

    How it works

    Before you start

    A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.

    Steps

    Cast Tainted Strike by paying {B}, giving Fate Unraveler infect until end of turn. Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way. Fate Unraveler triggers for each card drawn this way, giving each opponent a poison counter for each card they drew. Each opponent loses the game due to having ten or more poison counters

    Commander Spellbook ↗
  • Tainted Strike + Windfall + Kederekt Parasite

    • Each opponent loses the game

    Mana needed: 1,406 decks on Commander Spellbook

    How it works

    Before you start

    You control a red permanent. A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.

    Steps

    Cast Tainted Strike by paying {B}, giving Kederekt Parasite infect until end of turn. Cast Windfall by paying {2}{U}, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way. Kederekt Parasite triggers for each card drawn this way, giving each opponent a poison counter for each card they drew. Each opponent loses the game due to having ten or more poison counters

    Commander Spellbook ↗
  • Tainted Strike + Heartless Hidetsugu

    • Each opponent loses the game

    Mana needed: 1,115 decks on Commander Spellbook

    How it works

    Before you start

    Heartless Hidetsugu does not have summoning sickness. Your opponents have a life total of twenty or greater, minus two for each poison counter they have. Your life total is no greater than nineteen, minus two for each poison counter you have.

    Steps

    Cast Tainted Strike by paying {B}, giving Heartless Hidetsugu +1/+0 and infect until end of turn. Activate Heartless Hidetsugu by tapping it, causing each player to get a number of poison counters equal to half their life total, rounded down. Each opponent loses the game due to having ten or more poison counters.

    Commander Spellbook ↗
  • Tainted Strike + Nekusar, the Mindrazer + Echo of Eons

    • Each opponent loses the game

    Mana needed: 1,040 decks on Commander Spellbook

    How it works

    Steps

    Cast Tainted Strike by paying {B}, giving Nekusar +1/+0 and infect until end of turn. Cast Echo of Eons by paying {4}{U}{U}, causing each player to discard their hands and draw seven cards. Nekusar triggers for each card your opponents draw. Resolve the first trigger, causing the opponent to get a poison counter. If the opponent has ten or more poison counters, they lose the game as a state-based action. Repeat from step 4 for each remaining trigger. If needed, cast Echo of Eons from your graveyard for its flashback cost by paying {2}{U}, causing each player to discard their hands and draw seven cards. Repeat from step 3.

    Commander Spellbook ↗
  • Tainted Strike + Razorkin Needlehead + Echo of Eons

    • Each opponent loses the game

    Mana needed: 890 decks on Commander Spellbook

    How it works

    Steps

    Cast Tainted Strike by paying {B}, giving Razorkin Needlehead +1/+0 and infect until end of turn. Cast Echo of Eons by paying {4}{U}{U}, causing each player to discard their hands and draw seven cards. Razorkin Needlehead triggers for each card your opponents draw. Resolve the first trigger, causing the opponent to get a poison counter. If the opponent has ten or more poison counters, they lose the game as a state-based action. Repeat from step 4 for each remaining trigger. If needed, cast Echo of Eons from your graveyard for its flashback cost by paying {2}{U}, causing each player to discard their hands and draw seven cards. Repeat from step 3.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Ixhel, Scion of AtraxaTainted Strike gives opponents poison counters, which Ixhel, Scion of Atraxa can use.
  2. Vishgraz, the DoomhiveTainted Strike gives opponents poison counters, which Vishgraz, the Doomhive can use.
  3. Hapatra, Vizier of PoisonsTainted Strike puts -1/-1 counters on creatures, which Hapatra, Vizier of Poisons can use.
  4. The Scorpion GodTainted Strike puts -1/-1 counters on creatures, which The Scorpion God can use.
  5. The Reaper, King No MoreTainted Strike puts -1/-1 counters on creatures, which The Reaper, King No More can use.
  6. Auntie Ool, CursewretchTainted Strike puts -1/-1 counters on creatures, which Auntie Ool, Cursewretch can use.
  7. Yawgmoth, Thran PhysicianYawgmoth, Thran Physician proliferates and Tainted Strike puts -1/-1 counters on creatures.
  8. Atraxa, Praetors' VoiceAtraxa, Praetors' Voice proliferates and Tainted Strike puts -1/-1 counters on creatures.
  9. High Perfect MorcantHigh Perfect Morcant proliferates and Tainted Strike puts -1/-1 counters on creatures.
  10. Agent Frank HorriganAgent Frank Horrigan proliferates and Tainted Strike puts -1/-1 counters on creatures.

View Tainted Strike on Scryfall