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Kediss, Emberclaw Familiar

Kediss, Emberclaw Familiar

Legendary Creature — Elemental Lizard1/1$4.92

Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)

Legal in Commander

Is

Does

Combos 9

  • Kediss, Emberclaw Familiar + Grafted Exoskeleton

    • Each opponent loses the game

    5,260 decks on Commander Spellbook

    How it works

    Before you start

    Your commander is on the battlefield and doesn't have summoning sickness. Grafted Exoskeleton is attached to your commander. Your commander has power 10 or greater. An opponent cannot block your commander.

    Steps

    Deal combat damage to an opponent using your commander, which will get at least ten poison counters due to its infect. This will cause the opponent to lose the game due to having ten or more poison counters. Kediss triggers, causing your commander to give each other opponent at least ten poison counters due to its infect. This will cause each opponent to lose the game due to having ten or more poison counters.

    Commander Spellbook ↗
  • Kediss, Emberclaw Familiar + Tainted Strike

    • Each opponent loses the game

    Mana needed: 2,492 decks on Commander Spellbook

    How it works

    Before you start

    Your commander is on the battlefield and doesn't have summoning sickness. Your commander has power 9 or greater. An opponent cannot block your commander.

    Steps

    Cast Tainted Strike by paying {B}, targeting your commander. Deal combat damage to an opponent using your commander, which will get at least ten poison counters due to its infect. This will cause the opponent to lose the game due to having ten or more poison counters. Kediss triggers, causing your commander to give each other opponent at least ten poison counters due to its infect. This will cause each opponent to lose the game due to having ten or more poison counters.

    Commander Spellbook ↗
  • Kediss, Emberclaw Familiar + Phyresis

    • Each opponent loses the game

    1,328 decks on Commander Spellbook

    How it works

    Before you start

    Your commander is on the battlefield and doesn't have summoning sickness. Phyresis is attached to your commander. Your commander has power 10 or greater. An opponent cannot block your commander.

    Steps

    Deal combat damage to an opponent using your commander, which will get at least ten poison counters due to its infect. This will cause the opponent to lose the game due to having ten or more poison counters. Kediss triggers, causing your commander to give each other opponent at least ten poison counters due to its infect. This will cause each opponent to lose the game due to having ten or more poison counters.

    Commander Spellbook ↗
  • Kediss, Emberclaw Familiar + Triumph of the Hordes

    • Each opponent loses the game

    Mana needed: 1,123 decks on Commander Spellbook

    How it works

    Before you start

    Your commander is on the battlefield and doesn't have summoning sickness. Triumph of the Hordes is attached to your commander. Your commander has power 8 or greater. An opponent cannot block your commander.

    Steps

    Cast Triumph of the Hordes by paying {2}{G}{G} Deal combat damage to an opponent using your commander, which will get at least ten poison counters due to its infect. This will cause the opponent to lose the game due to having ten or more poison counters. Kediss triggers, causing your commander to give each other opponent at least ten poison counters due to its infect. This will cause each opponent to lose the game due to having ten or more poison counters.

    Commander Spellbook ↗
  • Kediss, Emberclaw Familiar + Glistening Oil

    • Each opponent loses the game

    357 decks on Commander Spellbook

    How it works

    Before you start

    Your commander is on the battlefield and doesn't have summoning sickness. Glistening Oil is attached to your commander. Your commander has power 10 or greater. An opponent cannot block your commander.

    Steps

    Deal combat damage to an opponent using your commander, which will get at least ten poison counters due to its infect. This will cause the opponent to lose the game due to having ten or more poison counters. Kediss triggers, causing your commander to give each other opponent at least ten poison counters due to its infect. This will cause each opponent to lose the game due to having ten or more poison counters.

    Commander Spellbook ↗
  • Kediss, Emberclaw Familiar + Corrupted Conscience

    • Each opponent loses the game

    234 decks on Commander Spellbook

    How it works

    Before you start

    Your commander is on the battlefield and doesn't have summoning sickness. Corrupted Conscience is attached to your commander. Your commander has power 10 or greater. An opponent cannot block your commander.

    Steps

    Deal combat damage to an opponent using your commander, which will get at least ten poison counters due to its infect. This will cause the opponent to lose the game due to having ten or more poison counters. Kediss triggers, causing your commander to give each other opponent at least ten poison counters due to its infect. This will cause each opponent to lose the game due to having ten or more poison counters.

    Commander Spellbook ↗
  • Kediss, Emberclaw Familiar + Delina, Wild Mage + Fiendish Duo

    • Near-infinite damage

    220 decks on Commander Spellbook

    How it works

    Before you start

    Delina is your commander and does not have summoning sickness. An opponent is unable to block and kill creatures you control.

    Steps

    Declare Delina as an attacker. Delina triggers, creating at least one token copy of Fiendish Duo that is tapped and attacking. Deal combat damage with Delina, dealing at least twelve commander damage to an opponent. Kediss triggers, causing Delina to deal at least forty-eight damage to each other opponent.

    Commander Spellbook ↗
  • Kediss, Emberclaw Familiar + Delina, Wild Mage + Angrath's Marauders

    • Near-infinite damage

    87 decks on Commander Spellbook

    How it works

    Before you start

    Delina is your commander and does not have summoning sickness. An opponent is unable to block and kill creatures you control.

    Steps

    Declare Delina as an attacker. Delina triggers, creating at least one token copy of Angrath's Marauders that is tapped and attacking. Deal combat damage with Delina, dealing at least twelve commander damage to an opponent. Kediss triggers, causing Delina to deal at least forty-eight damage to each other opponent.

    Commander Spellbook ↗
  • Kediss, Emberclaw Familiar + Hatred

    • Each opponent loses the game

    Mana needed: 0 decks on Commander Spellbook

    How it works

    Before you start

    Kediss does not have summoning sickness. Kediss is one of your commanders. You have the highest life total among all players. An opponent is unable to block Kediss.

    Steps

    Declare Kediss as an attacker, choosing to attack an opponent unable to block. Before damage, cast Hatred targeting Kediss and pay life equal to the highest life toal among your opponent. Kediss kills the defending player. Kediss triggers, dealing lethal damage to each other opponent.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Solphim, Mayhem DominusKediss, Emberclaw Familiar damages opponents and Solphim, Mayhem Dominus multiplies your damage.
  2. Torbran, Thane of Red FellKediss, Emberclaw Familiar damages opponents and Torbran, Thane of Red Fell multiplies your damage.
  3. Gisela, Blade of GoldnightKediss, Emberclaw Familiar damages opponents and Gisela, Blade of Goldnight multiplies your damage.
  4. Kuja, Genome Sorcerer // Trance Kuja, Fate DefiedKediss, Emberclaw Familiar damages opponents and Kuja, Genome Sorcerer // Trance Kuja, Fate Defied multiplies your damage.
  5. Neriv, Heart of the StormKediss, Emberclaw Familiar damages opponents and Neriv, Heart of the Storm multiplies your damage.
  6. Tor Wauki the YoungerKediss, Emberclaw Familiar damages opponents and Tor Wauki the Younger multiplies your damage.
  7. Hawkeye, Young AvengerKediss, Emberclaw Familiar damages opponents and Hawkeye, Young Avenger multiplies your damage.
  8. Rem Karolus, Stalwart SlayerKediss, Emberclaw Familiar damages opponents and Rem Karolus, Stalwart Slayer multiplies your damage.
  9. Taii Wakeen, Perfect ShotKediss, Emberclaw Familiar damages opponents and Taii Wakeen, Perfect Shot multiplies your damage.
  10. Rankle and TorbranKediss, Emberclaw Familiar damages opponents and Rankle and Torbran multiplies your damage.

View Kediss, Emberclaw Familiar on Scryfall