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Delina, Wild Mage

Delina, Wild Mage

Legendary Creature — Elf Shaman3/2$3.59

Whenever Delina attacks, choose target creature you control, then roll a d20. 1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token." 15—20 | Create one of those tokens. You may roll again.

Legal in Commander

Is

Rewards

Combos 36

  • Delina, Wild Mage + Kiki-Jiki, Mirror Breaker

    • Infinite tapped creature tokens

    9,768 decks on Commander Spellbook

    How it works

    Before you start

    Delina does not have summoning sickness.

    Steps

    Declare Delina as an attacker. Delina triggers, creating at least one nonlegendary token copy of Kiki-Jiki. Activate a Kiki-Jiki by tapping it, creating a copy of the nonlegendary Kiki-Jiki. Repeat from step 3.

    Commander Spellbook ↗
  • Delina, Wild Mage + Port Razer

    • Infinite combat damage
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    7,330 decks on Commander Spellbook

    How it works

    Before you start

    Delina does not have summoning sickness. An opponent is unable to block and kill creatures you control.

    Steps

    Declare Delina as an attacker, attacking any opponent unable to block and kill your creatures. Delina triggers, creating at least one token copy of Port Razer that is tapped and attacking. Deal combat damage with the Port Razer token. The Port Razer token triggers, causing you to untap all creatures you control and to get an additional combat phase after this one. At the end of the combat phase, the Port Razer token triggers, exiling itself. Repeat.

    Commander Spellbook ↗
  • Delina, Wild Mage + Kediss, Emberclaw Familiar + Fiendish Duo

    • Near-infinite damage

    220 decks on Commander Spellbook

    How it works

    Before you start

    Delina is your commander and does not have summoning sickness. An opponent is unable to block and kill creatures you control.

    Steps

    Declare Delina as an attacker. Delina triggers, creating at least one token copy of Fiendish Duo that is tapped and attacking. Deal combat damage with Delina, dealing at least twelve commander damage to an opponent. Kediss triggers, causing Delina to deal at least forty-eight damage to each other opponent.

    Commander Spellbook ↗
  • Delina, Wild Mage + Kodama of the East Tree + Gruul Turf

    • Infinite landfall triggers

    140 decks on Commander Spellbook

    How it works

    Steps

    Create a nonlegendary copy of Kodama of the East Tree using Delina (this may involve additional steps depending on the card used). Play Gruul Turf. When Gruul Turf enters, both Kodama of the East Trees and Gruul Turf trigger. Resolve the nonlegendary Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Gruul Turf trigger, returning it to your hand. Resolve the legendary Kodama of the East Tree trigger, putting Gruul Turf onto the battlefield. The nonlegendary Kodama of the East Tree and Gruul Turf trigger. Resolve the Gruul Turf trigger, returning it to your hand. Resolve the nonlegendary Kodama of the East Tree's trigger, putting Gruul Turf onto the battlefield. The legendary Kodama of the East Tree and Gruul Turf trigger. Repeat from step 5.

    Commander Spellbook ↗
  • Delina, Wild Mage + Kediss, Emberclaw Familiar + Angrath's Marauders

    • Near-infinite damage

    87 decks on Commander Spellbook

    How it works

    Before you start

    Delina is your commander and does not have summoning sickness. An opponent is unable to block and kill creatures you control.

    Steps

    Declare Delina as an attacker. Delina triggers, creating at least one token copy of Angrath's Marauders that is tapped and attacking. Deal combat damage with Delina, dealing at least twelve commander damage to an opponent. Kediss triggers, causing Delina to deal at least forty-eight damage to each other opponent.

    Commander Spellbook ↗
  • Delina, Wild Mage + Medomai the Ageless

    • Infinite turns

    77 decks on Commander Spellbook

    How it works

    Before you start

    Delina does not have summoning sickness. An opponent is unable to block your creatures.

    Steps

    Attack with Delina. Delina triggers, creating at least one token copy of Medomai that is tapped and attacking. The Medomai token(s) deal combat damage, triggering their abilities, allowing you to take at least one extra turn after this one. Repeat.

    Commander Spellbook ↗
  • Delina, Wild Mage + Mishra, Eminent One + Gonti's Aether Heart

    • Infinite turns

    59 decks on Commander Spellbook

    How it works

    Before you start

    Delina does not have summoning sickness. An opponent cannot block and kill Delina.

    Steps

    At the beginning of your combat phase, Mishra triggers, creating a 4/4 artifact creature token copy of Gonti's Aether Heart named Mishra's Warform. When Mishra's Warform enters the battlefield, it and Gonti's Aether Heart trigger, causing you to get four energy counters. Declare Delina as an attacker. Delina triggers, creating at least one nonlegendary token copy of Mishra's Warform that is tapped and attacking. When the nonlegendary Mishra's Warform enters the battlefield, it, the legendary Mishra's Warform, and Gonti's Aether Heart trigger, causing you to get six energy counters. Activate a Mishra's Warform by paying eight energy counters and exiling it, causing you to take an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Delina, Wild Mage + Bloodthirster + Sword of Vengeance

    • Infinite combat damage
    • Infinite combat phases

    26 decks on Commander Spellbook

    How it works

    Before you start

    Sword of Vengeance attached to Delina. An opponent is unable to block and kill creatures you control.

    Steps

    Declare Delina as an attacker, attacking any opponent unable to block and kill your creatures. Delina triggers, creating at least one token copy of Bloodthirster that is tapped and attacking. Deal combat damage with the Bloodthirster token. The Bloodthirster token triggers, causing you to untap it and to get an additional combat phase after this one. At the end of the combat phase, the Bloodthirster token triggers, exiling itself. Repeat.

    Commander Spellbook ↗
  • Delina, Wild Mage + Fire Lord Ozai + Hellkite Charger

    • Infinite combat phases

    19 decks on Commander Spellbook

    How it works

    Before you start

    An opponent cannot block and kill Hellkite Charger, Fire Lord Ozai or Delina. You control another nonlegendary creature that has base power 7 or greater.

    Steps

    Declare Hellkite Charger, Delina and Fire Lord Ozai as attackers, triggering their abilities. Resolve the Delina trigger, creating at least one token copy of a nonlegendary creature with base power 7 or greater. Resolve the Fire Lord Ozai trigger, causing you to sacrifice a token made in step 2 and add an amount of {R} equal to the token's power. Resolve the Hellkite Charger trigger, causing you to pay {5}{R}{R} to untap all attacking creatures and to get an additional combat phase after this one. Repeat each combat phase.

    Commander Spellbook ↗
  • Delina, Wild Mage + Kodama of the East Tree + Simic Growth Chamber

    • Infinite landfall triggers

    18 decks on Commander Spellbook

    How it works

    Steps

    Create a nonlegendary copy of Kodama of the East Tree using Delina (this may involve additional steps depending on the card used). Play Simic Growth Chamber. When Simic Growth Chamber enters, both Kodama of the East Trees and Simic Growth Chamber trigger. Resolve the nonlegendary Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Simic Growth Chamber trigger, returning it to your hand. Resolve the legendary Kodama of the East Tree trigger, putting Simic Growth Chamber onto the battlefield. The nonlegendary Kodama of the East Tree and Simic Growth Chamber trigger. Resolve the Simic Growth Chamber trigger, returning it to your hand. Resolve the nonlegendary Kodama of the East Tree's trigger, putting Simic Growth Chamber onto the battlefield. The legendary Kodama of the East Tree and Simic Growth Chamber trigger. Repeat from step 5.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Éomer, Marshal of RohanÉomer, Marshal of Rohan has extra combat phases, which Delina, Wild Mage can use because it has an attack trigger.
  2. Isshin, Two Heavens as OneIsshin, Two Heavens as One copies your triggered abilities, which Delina, Wild Mage can use because it has an attack trigger.
  3. Wulfgar of Icewind DaleWulfgar of Icewind Dale copies your triggered abilities, which Delina, Wild Mage can use because it has an attack trigger.
  4. Kirol, Attentive First-YearKirol, Attentive First-Year copies your triggered abilities, which Delina, Wild Mage can use because it has an attack trigger.
  5. Mister FantasticMister Fantastic copies your triggered abilities, which Delina, Wild Mage can use because it has an attack trigger.
  6. Aurelia, the WarleaderAurelia, the Warleader has extra combat phases, which Delina, Wild Mage can use because it has an attack trigger.
  7. Moraug, Fury of AkoumMoraug, Fury of Akoum has extra combat phases, which Delina, Wild Mage can use because it has an attack trigger.
  8. Karlach, Fury of AvernusKarlach, Fury of Avernus has extra combat phases, which Delina, Wild Mage can use because it has an attack trigger.
  9. Anzrag, the Quake-MoleAnzrag, the Quake-Mole has extra combat phases, which Delina, Wild Mage can use because it has an attack trigger.
  10. Godo, Bandit WarlordGodo, Bandit Warlord has extra combat phases, which Delina, Wild Mage can use because it has an attack trigger.

View Delina, Wild Mage on Scryfall