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Simic Growth Chamber

Simic Growth Chamber

Land$0.23

This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add .

Legal in Commander

Does

Rewards

Combos 91

  • Simic Growth Chamber + Kodama of the East Tree + Scute Swarm

    • Infinite creature tokens

    20,525 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Simic Growth Chamber. When Simic Growth Chamber enters the battlefield, it, Scute Swarm, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand. Resolve the Scute Swarm trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Scute Swarm trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Simic Growth Chamber + Kodama of the East Tree + Tireless Provisioner

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite Treasure tokens

    19,501 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Simic Growth Chamber. When Simic Growth Chamber enters the battlefield, it, Tireless Provisioner, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand. Resolve the Tireless Provisioner trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Tireless Provisioner trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Simic Growth Chamber + Kodama of the East Tree + Rampaging Baloths

    • Infinite creature tokens

    15,909 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Simic Growth Chamber. When Simic Growth Chamber enters the battlefield, it, Rampaging Baloths, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand. Resolve the Rampaging Baloths trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Rampaging Baloths trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Simic Growth Chamber + Retreat to Coralhelm + Sakura-Tribe Scout

    • Infinite landfall triggers

    12,278 decks on Commander Spellbook

    How it works

    Steps

    Activate Sakura-Tribe Scout by tapping it, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Simic Growth Chamber trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Sakura-Tribe Scout. Repeat.

    Commander Spellbook ↗
  • Simic Growth Chamber + Kodama of the East Tree + Field of the Dead

    • Infinite creature tokens

    8,621 decks on Commander Spellbook

    How it works

    Before you start

    You control seven or more lands with different names. You are able to play a land this turn.

    Steps

    Play Simic Growth Chamber. When Simic Growth Chamber enters the battlefield, it, Field of the Dead, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand. Resolve the Field of the Dead trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Field of the Dead trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Simic Growth Chamber + Kodama of the East Tree + Springheart Nantuko

    • Infinite creature tokens

    8,382 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Simic Growth Chamber. When Simic Growth Chamber enters the battlefield, it, Springheart Nantuko, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand. Resolve the Springheart Nantuko trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Springheart Nantuko trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Simic Growth Chamber + Retreat to Coralhelm + Llanowar Scout

    • Infinite landfall triggers

    8,198 decks on Commander Spellbook

    How it works

    Steps

    Activate Llanowar Scout by tapping it, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Simic Growth Chamber trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Llanowar Scout. Repeat.

    Commander Spellbook ↗
  • Simic Growth Chamber + Kodama of the East Tree + Zendikar's Roil

    • Infinite creature tokens

    6,685 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Simic Growth Chamber. When Simic Growth Chamber enters the battlefield, it, Zendikar's Roil, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand. Resolve the Zendikar's Roil trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Zendikar's Roil trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Simic Growth Chamber + Kodama of the East Tree + Tireless Tracker

    • Infinite artifact tokens

    5,829 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Simic Growth Chamber. When Simic Growth Chamber enters the battlefield, it, Tireless Tracker, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand. Resolve the Tireless Tracker trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Tireless Tracker trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Simic Growth Chamber + Kodama of the East Tree + Omnath, Locus of Rage

    • Infinite creature tokens

    5,717 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Simic Growth Chamber. When Simic Growth Chamber enters the battlefield, it, Omnath, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand. Resolve the Omnath trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Omnath trigger. Repeat from step 4.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Yarok, the DesecratedYarok, the Desecrated copies your triggered abilities, which Simic Growth Chamber can use because it has an enter-the-battlefield trigger.
  2. Mister FantasticMister Fantastic copies your triggered abilities, which Simic Growth Chamber can use because it has an enter-the-battlefield trigger.
  3. Moritte of the FrostMoritte of the Frost copies creatures, which Simic Growth Chamber can use because it has an enter-the-battlefield trigger.
  4. The MimeoplasmThe Mimeoplasm copies creatures, which Simic Growth Chamber can use because it has an enter-the-battlefield trigger.
  5. The Fourteenth DoctorThe Fourteenth Doctor copies creatures, which Simic Growth Chamber can use because it has an enter-the-battlefield trigger.
  6. Ulalek, Fused AtrocityUlalek, Fused Atrocity copies your triggered abilities, which Simic Growth Chamber can use because it has an enter-the-battlefield trigger.

View Simic Growth Chamber on Scryfall