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Scute Swarm

Scute Swarm

Creature — Insect1/1$3.50

Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.

Legal in Commander

Is

Does

Rewards

Combos 48

  • Scute Swarm + Kodama of the East Tree + Simic Growth Chamber

    • Infinite creature tokens

    20,525 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Simic Growth Chamber. When Simic Growth Chamber enters the battlefield, it, Scute Swarm, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Simic Growth Chamber trigger, returning it from the battlefield to your hand. Resolve the Scute Swarm trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Scute Swarm trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Scute Swarm + Kodama of the East Tree + Gruul Turf

    • Infinite creature tokens

    11,377 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Gruul Turf. When Gruul Turf enters the battlefield, it, Scute Swarm, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Gruul Turf trigger, returning it from the battlefield to your hand. Resolve the Scute Swarm trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Gruul Turf from your hand onto the battlefield. When Gruul Turf enters the battlefield, it and Scute Swarm trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Scute Swarm + Kodama of the East Tree + Golgari Rot Farm

    • Infinite creature tokens

    8,639 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Golgari Rot Farm. When Golgari Rot Farm enters the battlefield, it, Scute Swarm, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Golgari Rot Farm trigger, returning it from the battlefield to your hand. Resolve the Scute Swarm trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Golgari Rot Farm from your hand onto the battlefield. When Golgari Rot Farm enters the battlefield, it and Scute Swarm trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Scute Swarm + Kodama of the East Tree + Guildless Commons

    • Infinite creature tokens

    8,538 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Guildless Commons. When Guildless Commons enters the battlefield, it, Scute Swarm, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Guildless Commons trigger, returning it from the battlefield to your hand. Resolve the Scute Swarm trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Guildless Commons from your hand onto the battlefield. When Guildless Commons enters the battlefield, it and Scute Swarm trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Scute Swarm + Kodama of the East Tree + Selesnya Sanctuary

    • Infinite creature tokens

    8,114 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Selesnya Sanctuary. When Selesnya Sanctuary enters the battlefield, it, Scute Swarm, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand. Resolve the Scute Swarm trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield. When Selesnya Sanctuary enters the battlefield, it and Scute Swarm trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Scute Swarm + Kodama of the East Tree + Arid Archway

    • Infinite creature tokens

    4,741 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Arid Archway. When Arid Archway enters the battlefield, it, Scute Swarm, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Arid Archway trigger, returning it from the battlefield to your hand. Resolve the Scute Swarm trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield. When Arid Archway enters the battlefield, it and Scute Swarm trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Scute Swarm + Perilous Forays + Lotus Cobra

    • Near-infinite creature tokens

    Mana needed: 4,447 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped. When the land enters the battlefield Lotus Cobra and each Scute Swarm you control trigger. Resolve the Lotus Cobra trigger, adding {1}. Resolve the Scute Swarm trigger(s), creating that many creature tokens. Repeat.

    Commander Spellbook ↗
  • Scute Swarm + Kodama of the East Tree + Oboro, Palace in the Clouds

    • Infinite creature tokens

    4,258 decks on Commander Spellbook

    How it works

    Steps

    Play Oboro, Palace in the Clouds. When Oboro, Palace in the Clouds enters the battlefield, Scute Swarm and Kodama of the East Tree trigger. In response, activate Oboro's first ability by tapping it, adding {U}. Activate Oboro's last ability by paying {1}, returning it from the battlefield to your hand. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Scute Swarm trigger, creating a token. When the token enters the battlefield, Kodama of the East Tree triggers, putting Oboro from your hand onto the battlefield. When Oboro, Palace in the Clouds enters the battlefield, Scute Swarm triggers. Repeat from step 3.

    Commander Spellbook ↗
  • Scute Swarm + Perilous Forays + Tireless Provisioner

    • Near-infinite creature tokens

    Mana needed: 4,240 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped. When the land enters the battlefield Tireless Provisioner and each Scute Swarm you control trigger. Resolve the Tireless Provisioner trigger, creating a Treasure token. Activate the Treasure by tapping and sacrificing it, adding {1}. Resolve the Scute Swarm trigger(s), creating that many creature token(s). Repeat.

    Commander Spellbook ↗
  • Scute Swarm + Kodama of the East Tree + Izzet Boilerworks

    • Infinite creature tokens

    3,777 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Izzet Boilerworks. When Izzet Boilerworks enters the battlefield, it, Scute Swarm, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Izzet Boilerworks trigger, returning it from the battlefield to your hand. Resolve the Scute Swarm trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Izzet Boilerworks from your hand onto the battlefield. When Izzet Boilerworks enters the battlefield, it and Scute Swarm trigger. Repeat from step 4.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Quina, Qu GourmetScute Swarm makes creature tokens and Quina, Qu Gourmet sacrifices your creatures.
  2. Chatterfang, Squirrel GeneralScute Swarm makes creature tokens, which Chatterfang, Squirrel General can use because it rewards having/making creature tokens.
  3. The Gitrog, Ravenous RideThe Gitrog, Ravenous Ride puts extra lands into play, which Scute Swarm can use.
  4. Ghave, Guru of SporesScute Swarm makes creature tokens and Ghave, Guru of Spores sacrifices your creatures.
  5. Zask, Skittering SwarmlordZask, Skittering Swarmlord puts extra lands into play, which Scute Swarm can use.
  6. Peregrin TookScute Swarm makes creature tokens and Peregrin Took doubles tokens.
  7. Adrix and Nev, TwincastersScute Swarm makes creature tokens and Adrix and Nev, Twincasters doubles tokens.
  8. Tippy-Toe, Terrific PartnerScute Swarm makes creature tokens and Tippy-Toe, Terrific Partner doubles tokens.
  9. Dina, Soul SteeperScute Swarm makes creature tokens and Dina, Soul Steeper sacrifices your creatures.
  10. Prossh, Skyraider of KherScute Swarm makes creature tokens and Prossh, Skyraider of Kher sacrifices your creatures.

View Scute Swarm on Scryfall