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Arid Archway

Arid Archway

Land — Desert$1.28

This land enters tapped. When this land enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) : Add .

colorlessLegal in Commander

Does

Rewards

Combos 72

  • Arid Archway + Kodama of the East Tree + Tireless Provisioner

    • Infinite artifact tokens
    • Infinite colored mana
    • Infinite lifegain triggers
    • Infinite lifegain
    • Infinite Treasure tokens

    5,155 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Arid Archway. When Arid Archway enters the battlefield, it, Tireless Provisioner, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Arid Archway trigger, returning it from the battlefield to your hand. Resolve the Tireless Provisioner trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield. When Arid Archway enters the battlefield, it and Tireless Provisioner trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Arid Archway + Kodama of the East Tree + Scute Swarm

    • Infinite creature tokens

    4,741 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Arid Archway. When Arid Archway enters the battlefield, it, Scute Swarm, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Arid Archway trigger, returning it from the battlefield to your hand. Resolve the Scute Swarm trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield. When Arid Archway enters the battlefield, it and Scute Swarm trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Arid Archway + Kodama of the East Tree + Rampaging Baloths

    • Infinite creature tokens

    3,389 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Arid Archway. When Arid Archway enters the battlefield, it, Rampaging Baloths, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Arid Archway trigger, returning it from the battlefield to your hand. Resolve the Rampaging Baloths trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield. When Arid Archway enters the battlefield, it and Rampaging Baloths trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Arid Archway + Kodama of the East Tree + Springheart Nantuko

    • Infinite creature tokens

    2,704 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Arid Archway. When Arid Archway enters the battlefield, it, Springheart Nantuko, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Arid Archway trigger, returning it from the battlefield to your hand. Resolve the Springheart Nantuko trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield. When Arid Archway enters the battlefield, it and Springheart Nantuko trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Arid Archway + Kodama of the East Tree + Tireless Tracker

    • Infinite artifact tokens

    2,657 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Arid Archway. When Arid Archway enters the battlefield, it, Tireless Tracker, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Arid Archway trigger, returning it from the battlefield to your hand. Resolve the Tireless Tracker trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield. When Arid Archway enters the battlefield, it and Tireless Tracker trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Arid Archway + Retreat to Coralhelm + Walking Atlas

    • Infinite landfall triggers

    2,240 decks on Commander Spellbook

    How it works

    Steps

    Activate Walking Atlas by tapping it, putting Arid Archway from your hand onto the battlefield. When Arid Archway enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Arid Archway trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Walking Atlas. Repeat.

    Commander Spellbook ↗
  • Arid Archway + Kodama of the East Tree + Field of the Dead

    • Infinite creature tokens

    2,040 decks on Commander Spellbook

    How it works

    Before you start

    You control seven or more lands with different names. You are able to play a land this turn.

    Steps

    Play Arid Archway. When Arid Archway enters the battlefield, it, Field of the Dead, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Arid Archway trigger, returning it from the battlefield to your hand. Resolve the Field of the Dead trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield. When Arid Archway enters the battlefield, it and Field of the Dead trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Arid Archway + Retreat to Coralhelm + PuPu UFO

    • Infinite landfall triggers

    1,662 decks on Commander Spellbook

    How it works

    Steps

    Activate PuPu UFO by tapping it, putting Arid Archway from your hand onto the battlefield. When Arid Archway enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Arid Archway trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping PuPu UFO. Repeat.

    Commander Spellbook ↗
  • Arid Archway + Kodama of the East Tree + Omnath, Locus of Rage

    • Infinite creature tokens

    1,443 decks on Commander Spellbook

    How it works

    Before you start

    You are able to play a land this turn.

    Steps

    Play Arid Archway. When Arid Archway enters the battlefield, it, Omnath, and Kodama of the East Tree trigger. Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield. Resolve the Arid Archway trigger, returning it from the battlefield to your hand. Resolve the Omnath trigger, creating a token. When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield. When Arid Archway enters the battlefield, it and Omnath trigger. Repeat from step 4.

    Commander Spellbook ↗
  • Arid Archway + Retreat to Coralhelm + Sakura-Tribe Scout

    • Infinite landfall triggers

    1,421 decks on Commander Spellbook

    How it works

    Steps

    Activate Sakura-Tribe Scout by tapping it, putting Arid Archway from your hand onto the battlefield. When Arid Archway enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Arid Archway trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Sakura-Tribe Scout. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Carnage, Crimson ChaosArid Archway fills your graveyard, which Carnage, Crimson Chaos can use because it casts cards from your graveyard.
  2. Hogaak, Arisen NecropolisArid Archway fills your graveyard, which Hogaak, Arisen Necropolis can use because it counts cards in your graveyard.
  3. Havi, the All-FatherArid Archway fills your graveyard, which Havi, the All-Father can use because it counts cards in your graveyard.
  4. Sefris of the Hidden WaysArid Archway fills your graveyard, which Sefris of the Hidden Ways can use because it counts cards in your graveyard.
  5. Oskar, Rubbish ReclaimerArid Archway fills your graveyard, which Oskar, Rubbish Reclaimer can use because it casts cards from your graveyard.
  6. Karador, Ghost ChieftainArid Archway fills your graveyard, which Karador, Ghost Chieftain can use because it casts cards from your graveyard.
  7. Grist, Voracious Larva // Grist, the Plague SwarmArid Archway fills your graveyard, which Grist, Voracious Larva // Grist, the Plague Swarm can use because it casts cards from your graveyard.
  8. Jace, Vryn's Prodigy // Jace, Telepath UnboundArid Archway fills your graveyard, which Jace, Vryn's Prodigy // Jace, Telepath Unbound can use because it casts cards from your graveyard.
  9. The Dawning ArchaicArid Archway fills your graveyard, which The Dawning Archaic can use because it casts cards from your graveyard.
  10. Elesh Norn, Mother of MachinesElesh Norn, Mother of Machines copies your triggered abilities, which Arid Archway can use because it has an enter-the-battlefield trigger.

View Arid Archway on Scryfall