
Retreat to Coralhelm
Enchantment$0.42
Landfall — Whenever a land you control enters, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legal in Commander
Is
Does
Rewards
Combos 225
Retreat to Coralhelm + Simic Growth Chamber + Sakura-Tribe Scout
- Infinite landfall triggers
Commander Spellbook ↗How it works
Steps
Activate Sakura-Tribe Scout by tapping it, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Simic Growth Chamber trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Sakura-Tribe Scout. Repeat.
Retreat to Coralhelm + Llanowar Scout + Simic Growth Chamber
- Infinite landfall triggers
Commander Spellbook ↗How it works
Steps
Activate Llanowar Scout by tapping it, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Simic Growth Chamber trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Llanowar Scout. Repeat.
Retreat to Coralhelm + Meloku the Clouded Mirror + Walking Atlas
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have a land card in hand that enters the battlefield untapped and can tap to produce at least {1}.
Steps
Activate Walking Atlas by tapping it, putting the land from your hand onto the battlefield. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Walking Atlas. Activate the land by tapping it, adding at least {1}. Activate Meloku by paying {1} and returning the land from the battlefield to your hand, creating a 1/1 Illusion creature token. Repeat.
Retreat to Coralhelm + Walking Atlas + Simic Growth Chamber
- Infinite landfall triggers
Commander Spellbook ↗How it works
Steps
Activate Walking Atlas by tapping it, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Simic Growth Chamber trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Walking Atlas. Repeat.
Retreat to Coralhelm + Scaled Herbalist + Simic Growth Chamber
- Infinite landfall triggers
Commander Spellbook ↗How it works
Steps
Activate Scaled Herbalist by tapping it, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Simic Growth Chamber trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Scaled Herbalist. Repeat.
Retreat to Coralhelm + Meloku the Clouded Mirror + Sakura-Tribe Scout
- Infinite creature tokens
Commander Spellbook ↗How it works
Before you start
You have a land card in hand that enters the battlefield untapped and can tap to produce at least {1}.
Steps
Activate Sakura-Tribe Scout by tapping it, putting the land from your hand onto the battlefield. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Sakura-Tribe Scout. Activate the land by tapping it, adding at least {1}. Activate Meloku by paying {1} and returning the land from the battlefield to your hand, creating a 1/1 Illusion creature token. Repeat.
Retreat to Coralhelm + Simic Growth Chamber + Skyshroud Ranger
- Infinite landfall triggers
Commander Spellbook ↗How it works
Steps
Activate Skyshroud Ranger by tapping it, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Simic Growth Chamber trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Skyshroud Ranger. Repeat.
Retreat to Coralhelm + Guildless Commons + Walking Atlas
- Infinite landfall triggers
Commander Spellbook ↗How it works
Steps
Activate Walking Atlas by tapping it, putting Guildless Commons from your hand onto the battlefield. When Guildless Commons enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Guildless Commons trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Walking Atlas. Repeat.
Retreat to Coralhelm + Oboro, Palace in the Clouds + Sakura-Tribe Scout
- Infinite landfall triggers
Commander Spellbook ↗How it works
Steps
Activate Sakura-Tribe Scout by tapping it, putting Oboro from your hand onto the battlefield. When Oboro enters the battlefield, Retreat to Coralhelm triggers, untapping Sakura-Tribe Scout. Activate Oboro's first ability by tapping it, adding {U}. Activate Oboro's second ability by paying {1}, returning it from the battlefield to your hand. Repeat.
Retreat to Coralhelm + Trade Routes + Walking Atlas
- Infinite landfall triggers
Commander Spellbook ↗How it works
Before you start
You control a land that enters the battlefield untapped and can tap to produce at least {1}.
Steps
Activate the land by tapping it, adding at least {1}. Activate Trade Routes' first ability by paying {1}, returning the land from the battlefield to your hand. Activate Walking Atlas by tapping it, putting the land from your hand onto the battlefield. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Walking Atlas Repeat.
Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.
Best commanders
Commanders whose abilities work with this card and share its colors, from what the cards do.
- Chulane, Teller of TalesChulane, Teller of Tales puts extra lands into play, which Retreat to Coralhelm can use.
- Zimone, Quandrix ProdigyZimone, Quandrix Prodigy puts extra lands into play, which Retreat to Coralhelm can use.
- Zimone and DinaZimone and Dina puts extra lands into play, which Retreat to Coralhelm can use.
- Ignis ScientiaIgnis Scientia puts extra lands into play, which Retreat to Coralhelm can use.
- Aesi, Tyrant of Gyre StraitAesi, Tyrant of Gyre Strait puts extra lands into play, which Retreat to Coralhelm can use.
- Kellan, Inquisitive Prodigy // Tail the SuspectKellan, Inquisitive Prodigy // Tail the Suspect puts extra lands into play, which Retreat to Coralhelm can use.
- Flubs, the FoolFlubs, the Fool puts extra lands into play, which Retreat to Coralhelm can use.
- Muldrotha, the GravetideMuldrotha, the Gravetide puts extra lands into play, which Retreat to Coralhelm can use.
- Uro, Titan of Nature's WrathUro, Titan of Nature's Wrath puts extra lands into play, which Retreat to Coralhelm can use.
- Teval, the Balanced ScaleTeval, the Balanced Scale puts extra lands into play, which Retreat to Coralhelm can use.