leylines
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Retreat to Coralhelm

Retreat to Coralhelm

Enchantment$0.42

Landfall — Whenever a land you control enters, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Legal in Commander

Is

Does

Rewards

Combos 225

  • Retreat to Coralhelm + Simic Growth Chamber + Sakura-Tribe Scout

    • Infinite landfall triggers

    12,278 decks on Commander Spellbook

    How it works

    Steps

    Activate Sakura-Tribe Scout by tapping it, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Simic Growth Chamber trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Sakura-Tribe Scout. Repeat.

    Commander Spellbook ↗
  • Retreat to Coralhelm + Llanowar Scout + Simic Growth Chamber

    • Infinite landfall triggers

    8,198 decks on Commander Spellbook

    How it works

    Steps

    Activate Llanowar Scout by tapping it, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Simic Growth Chamber trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Llanowar Scout. Repeat.

    Commander Spellbook ↗
  • Retreat to Coralhelm + Meloku the Clouded Mirror + Walking Atlas

    • Infinite creature tokens

    5,142 decks on Commander Spellbook

    How it works

    Before you start

    You have a land card in hand that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Activate Walking Atlas by tapping it, putting the land from your hand onto the battlefield. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Walking Atlas. Activate the land by tapping it, adding at least {1}. Activate Meloku by paying {1} and returning the land from the battlefield to your hand, creating a 1/1 Illusion creature token. Repeat.

    Commander Spellbook ↗
  • Retreat to Coralhelm + Walking Atlas + Simic Growth Chamber

    • Infinite landfall triggers

    5,137 decks on Commander Spellbook

    How it works

    Steps

    Activate Walking Atlas by tapping it, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Simic Growth Chamber trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Walking Atlas. Repeat.

    Commander Spellbook ↗
  • Retreat to Coralhelm + Scaled Herbalist + Simic Growth Chamber

    • Infinite landfall triggers

    4,982 decks on Commander Spellbook

    How it works

    Steps

    Activate Scaled Herbalist by tapping it, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Simic Growth Chamber trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Scaled Herbalist. Repeat.

    Commander Spellbook ↗
  • Retreat to Coralhelm + Meloku the Clouded Mirror + Sakura-Tribe Scout

    • Infinite creature tokens

    4,858 decks on Commander Spellbook

    How it works

    Before you start

    You have a land card in hand that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Activate Sakura-Tribe Scout by tapping it, putting the land from your hand onto the battlefield. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Sakura-Tribe Scout. Activate the land by tapping it, adding at least {1}. Activate Meloku by paying {1} and returning the land from the battlefield to your hand, creating a 1/1 Illusion creature token. Repeat.

    Commander Spellbook ↗
  • Retreat to Coralhelm + Simic Growth Chamber + Skyshroud Ranger

    • Infinite landfall triggers

    4,761 decks on Commander Spellbook

    How it works

    Steps

    Activate Skyshroud Ranger by tapping it, putting Simic Growth Chamber from your hand onto the battlefield. When Simic Growth Chamber enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Simic Growth Chamber trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Skyshroud Ranger. Repeat.

    Commander Spellbook ↗
  • Retreat to Coralhelm + Guildless Commons + Walking Atlas

    • Infinite landfall triggers

    3,514 decks on Commander Spellbook

    How it works

    Steps

    Activate Walking Atlas by tapping it, putting Guildless Commons from your hand onto the battlefield. When Guildless Commons enters the battlefield, it and Retreat to Coralhelm trigger. Resolve the Guildless Commons trigger, returning itself from the battlefield to your hand. Resolve the Retreat to Coralhelm trigger, untapping Walking Atlas. Repeat.

    Commander Spellbook ↗
  • Retreat to Coralhelm + Oboro, Palace in the Clouds + Sakura-Tribe Scout

    • Infinite landfall triggers

    3,397 decks on Commander Spellbook

    How it works

    Steps

    Activate Sakura-Tribe Scout by tapping it, putting Oboro from your hand onto the battlefield. When Oboro enters the battlefield, Retreat to Coralhelm triggers, untapping Sakura-Tribe Scout. Activate Oboro's first ability by tapping it, adding {U}. Activate Oboro's second ability by paying {1}, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Retreat to Coralhelm + Trade Routes + Walking Atlas

    • Infinite landfall triggers

    3,223 decks on Commander Spellbook

    How it works

    Before you start

    You control a land that enters the battlefield untapped and can tap to produce at least {1}.

    Steps

    Activate the land by tapping it, adding at least {1}. Activate Trade Routes' first ability by paying {1}, returning the land from the battlefield to your hand. Activate Walking Atlas by tapping it, putting the land from your hand onto the battlefield. When the land enters the battlefield, Retreat to Coralhelm triggers, untapping Walking Atlas Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Chulane, Teller of TalesChulane, Teller of Tales puts extra lands into play, which Retreat to Coralhelm can use.
  2. Zimone, Quandrix ProdigyZimone, Quandrix Prodigy puts extra lands into play, which Retreat to Coralhelm can use.
  3. Zimone and DinaZimone and Dina puts extra lands into play, which Retreat to Coralhelm can use.
  4. Ignis ScientiaIgnis Scientia puts extra lands into play, which Retreat to Coralhelm can use.
  5. Aesi, Tyrant of Gyre StraitAesi, Tyrant of Gyre Strait puts extra lands into play, which Retreat to Coralhelm can use.
  6. Kellan, Inquisitive Prodigy // Tail the SuspectKellan, Inquisitive Prodigy // Tail the Suspect puts extra lands into play, which Retreat to Coralhelm can use.
  7. Flubs, the FoolFlubs, the Fool puts extra lands into play, which Retreat to Coralhelm can use.
  8. Muldrotha, the GravetideMuldrotha, the Gravetide puts extra lands into play, which Retreat to Coralhelm can use.
  9. Uro, Titan of Nature's WrathUro, Titan of Nature's Wrath puts extra lands into play, which Retreat to Coralhelm can use.
  10. Teval, the Balanced ScaleTeval, the Balanced Scale puts extra lands into play, which Retreat to Coralhelm can use.

View Retreat to Coralhelm on Scryfall