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Chulane, Teller of Tales

Chulane, Teller of Tales

Legendary Creature — Human Druid2/4$5.10

Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. , : Return target creature you control to its owner's hand.

Legal in Commander

Is

Does

Combos 14

  • Chulane, Teller of Tales + Intruder Alarm

    • Infinite card draw
    • Near-infinite mana creatures you control can produce
    • Near-infinite untap of all creatures
    • Put all lands from your hand and library onto the battlefield

    10,466 decks on Commander Spellbook

    How it works

    Before you start

    Chulane does not have summoning sickness. You have at least one creature card in hand. Creatures you control can tap to produce at least {3} plus enough mana to cast the creature card.

    Steps

    Activate all mana-producing creatures you control by tapping them, adding at least {3}. Cast the creature card by paying its mana cost. Chulane triggers, causing you to draw a card and allowing you to put a land card onto the battlefield from your hand. When the creature enters the battlefield, Intruder Alarm triggers, untapping all creatures. Activate Chulane by paying {3} and tapping it, returning the creature to your hand from the battlefield. Repeat.

    Commander Spellbook ↗
  • Chulane, Teller of Tales + Mana Breach + Shrieking Drake

    • Infinite card draw

    2,073 decks on Commander Spellbook

    How it works

    Before you start

    Land you control that can produce {U}.

    Steps

    Activate a land by tapping it, adding {U}. Cast Shrieking Drake by paying {U}. Mana Breach and Chulane triggers. Resolve the Mana Breach trigger, returning a land to your hand. Resolve the Chulane triggers, causing you to draw a card and put land from your hand onto the battlefield. Shrieking Drake enters the battlefield triggers, returning itself from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Chulane, Teller of Tales + Shrieking Drake + Overburden

    • Infinite card draw

    Mana needed: 997 decks on Commander Spellbook

    How it works

    Before you start

    You have a basic Island in hand.

    Steps

    Cast Shrieking Drake by paying {U}. Chulane triggers, causing you to draw a card and put a basic Island from your hand onto the battlefield. Shrieking Drake enters the battlefield, triggering itself and Overburden. Holding priority, activate a basic Island by tapping it, adding {U}. Resolve the Shrieking Drake trigger, returning it from the battlefield to your hand. Resolve the Overburden trigger, returning a basic Island from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Chulane, Teller of Tales + Shrieking Drake + Earthcraft

    • Infinite card draw
    • Put all lands from your hand and library onto the battlefield

    665 decks on Commander Spellbook

    How it works

    Before you start

    You control a basic Island.

    Steps

    Activate a basic Island you control by tapping it, adding {U}. Cast Shrieking Drake by paying {U}. Chulane triggers, causing you to draw a card and allowing you to put a land card from your hand onto the battlefield. Shrieking Drake enters the battlefield, triggering itself. Holding priority, activate Earthcraft by tapping Shrieking Drake, untapping a tapped basic Island. Resolve Shrieking Drake's trigger, returning it from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Chulane, Teller of Tales + Village Bell-Ringer + Laboratory Maniac

    • Infinite card draw
    • Near-infinite mana creatures you control can produce
    • Win the game
    • Near-infinite untap of creatures you control

    625 decks on Commander Spellbook

    How it works

    Before you start

    You control creatures that can produce at least {5}{W}. Chulane does not have summoning sickness.

    Steps

    Activate creatures by tapping them, adding at least {5}{W}. Cast Village Bell-Ringer by paying {2}{W}. Chulane triggers, causing you to draw a card and put a land card from your hand onto the battlefield. Village Bell-Ringer enters the battlefield, triggering itself. In response, activate Chulane by paying {3} and tapping it, returning Village Bell-Ringer from the battlefield to your hand. Resolve the Village Bell-Ringer trigger, untapping all creatures you control. Repeat until your library is empty. Cast and resolve Laboratory Maniac by paying {2}{U}. Repeat stpes 1 through 3.

    Commander Spellbook ↗
  • Chulane, Teller of Tales + Selvala, Heart of the Wilds + Village Bell-Ringer

    • Infinite card draw
    • Near-infinite colored mana
    • Near-infinite untap of creatures you control
    • Put all lands from your hand and library onto the battlefield
    • Near-infinite mana creatures you control can produce

    Mana needed: 88 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature with power eight or greater. Selvala and Chulane do not have summoning sickness.

    Steps

    Activate Selvala by paying {G} and tapping it, adding at least {6}{G}{W}. Activate Chulane by paying {3} and tapping it, returning Village Bell-Ringer from the battlefield to your hand. Cast Village Bell-Ringer by paying {2}{W}. Chulane triggers, causing you to draw a card, then allowing you to put a land card from your hand onto the battlefield. Village Bell-Ringer enters the battlefield, untapping all creatures you control. Repeat.

    Commander Spellbook ↗
  • Chulane, Teller of Tales + Storm Cauldron + Shrieking Drake

    • Infinite card draw

    28 decks on Commander Spellbook

    How it works

    Before you start

    You control a basic Island.

    Steps

    Activate a basic Island by tapping it, adding {U}. Storm Cauldron triggers, returning the Island to your hand from the battlefield. Cast Shrieking Drake by paying {U}. Chulane triggers, causing you to draw a card and put the basic Island onto the battlefield from your hand. When Shrieking Drake enters the battlefield, it triggers, returning itself to your hand from the battlefield. Repeat.

    Commander Spellbook ↗
  • Chulane, Teller of Tales + Sage of Hours + Altered Ego

    • Infinite turns

    Mana needed: 9 decks on Commander Spellbook

    How it works

    Before you start

    Chulane does not have summoning sickness.

    Steps

    Cast Altered Ego by paying {7}{G}{U}. Chulane triggers, causing you to draw a card and allowing you to put a land onto the battlefield from your hand. Resolve Altered Ego, causing it to enter the battlefield as a copy of Sage of Hours with five +1/+1 counters on it. Activate Altered Ego by removing all +1/+1 counters from it, causing you to take an extra turn after this one. Activate Chulane by paying {3} and tapping it, returning Altered Ego to your hand from the battlefield. Repeat each turn.

    Commander Spellbook ↗
  • Chulane, Teller of Tales + Wormfang Manta + Scroll of Fate

    • Infinite turns

    Mana needed: 8 decks on Commander Spellbook

    How it works

    Before you start

    Chulane does not have summoning sickness.

    Steps

    Activate Scroll of Fate by tapping it, manifesting Wormfang Manta from your hand. Pay {5}{U}{U} to turn Wormfang Manta face up. Activate Chulane by paying {3} and tapping them, returning Wormfang Manta from the battlefield to your hand. Wormfang Manta's LTB ability triggers, creating an extra turn after this one. Repeat each turn.

    Commander Spellbook ↗
  • Chulane, Teller of Tales + Ethereal Forager + Time Warp

    • Infinite turns

    Mana needed: 5 decks on Commander Spellbook

    How it works

    Before you start

    All permanents do not have summoning sickness.

    Steps

    Declare Ethereal Forager as an attacker. Ethereal Forager triggers, returning Time Warp from exile to your hand. Activate Chulane by paying {3} and tapping it, returning Ethereal Forager to your hand from the battlefield. Move to your postcombat main phase. Cast Time Warp by paying {3}{U}{U}, causing you to take an extra turn after this one. Cast Ethereal Forager by paying {3}{U}{U} and exiling Time Warp from your graveyard. Chulane triggers, causing you to draw a card and allowing you to put a land from your hand onto the battlefield. Repeat each turn.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Aang and KataraChulane, Teller of Tales taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  2. Omnath, Locus of CreationChulane, Teller of Tales puts extra lands into play, which Omnath, Locus of Creation can use.
  3. Choco, Seeker of ParadiseChulane, Teller of Tales puts extra lands into play, which Choco, Seeker of Paradise can use.
  4. Amareth, the LustrousChulane, Teller of Tales puts extra lands into play, which Amareth, the Lustrous can use because it rewards other permanents entering.
  5. Katilda and LierChulane, Teller of Tales is a Human, which Katilda and Lier can use.
  6. Derevi, Empyrial TacticianDerevi, Empyrial Tactician untaps your creatures and Chulane, Teller of Tales taps your creatures.
  7. Estrid, the MaskedEstrid, the Masked untaps your creatures and Chulane, Teller of Tales taps your creatures.
  8. Esika, God of the Tree // The Prismatic BridgeChulane, Teller of Tales is a Legendary permanent, which Esika, God of the Tree // The Prismatic Bridge can use.
  9. Jodah, the UnifierChulane, Teller of Tales is a Legendary permanent, which Jodah, the Unifier can use.
  10. Sisay, Weatherlight CaptainChulane, Teller of Tales is a Legendary permanent, which Sisay, Weatherlight Captain can use.

View Chulane, Teller of Tales on Scryfall