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Selvala, Heart of the Wilds

Selvala, Heart of the Wilds

Legendary Creature — Elf Scout2/3$3.71

Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. , : Add X mana in any combination of colors, where X is the greatest power among creatures you control.

Legal in Commander

Is

Does

Rewards

Combos 307

  • Selvala, Heart of the Wilds + Staff of Domination

    • Infinite card draw
    • Infinite colored mana
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana creatures you control can produce

    Mana needed: 24,315 decks on Commander Spellbook

    How it works

    Before you start

    Selvala does not have summoning sickness. You control a creature with power 6 or greater.

    Steps

    Activate Selvala by paying {G} and tapping it, adding at least {5}{G}. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Selvala. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat.

    Commander Spellbook ↗
  • Selvala, Heart of the Wilds + Aggravated Assault

    • Infinite colored mana
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    Mana needed: 18,497 decks on Commander Spellbook

    How it works

    Before you start

    Selvala does not have summoning sickness. You control a creature with power seven or greater.

    Steps

    Activate Selvala to add {3}{R}{R}{G}. Activate Aggravated Assualt, untapping all creatures you control and gaining an addition combat step and post combat mainphase. Repeat.

    Commander Spellbook ↗
  • Selvala, Heart of the Wilds + Umbral Mantle

    • Infinite colored mana
    • Infinitely large creature until end of turn
    • Infinite mana creatures you control can produce

    Mana needed: 15,754 decks on Commander Spellbook

    How it works

    Before you start

    Umbral Mantle attached to Selvala. Selvala does not have summoning sickness.

    Steps

    Activate Selvala by paying {G} and tapping it, adding an amount of {G} equal to the greatest power among creatures you control. Activate Selvala by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Selvala, Heart of the Wilds + Jumbo Cactuar

    • Near-infinite colored mana

    Mana needed: 11,648 decks on Commander Spellbook

    How it works

    Before you start

    Jumbo Cactuar does not have summoning sickness Selvala, Heart of the Wilds does not have summoning sickness.

    Steps

    Declare Jumbo Cactuar as an attacker, triggering its ability, giving it +9999/+0 until end of turn. Activate Selvala by paying {G} and tapping it, adding 10,000 mana in any combination of colors.

    Commander Spellbook ↗
  • Selvala, Heart of the Wilds + Freed from the Real

    • Infinite colored mana

    Mana needed: 10,663 decks on Commander Spellbook

    How it works

    Before you start

    Freed from the Real attached to Selvala. Selvala does not have summoning sickness. You control a creature with power three or greater.

    Steps

    Activate Selvala by paying {G} and tapping it, adding at least {1}{G}{U}. Activate Freed from the Real's second ability by paying {U}, untapping Selvala. Repeat.

    Commander Spellbook ↗
  • Selvala, Heart of the Wilds + Derevi, Empyrial Tactician + Emiel the Blessed

    • Infinite untap of permanents you control
    • Infinite colored mana
    • Infinite mana permanents you control can produce

    Mana needed: 10,056 decks on Commander Spellbook

    How it works

    Before you start

    Selvala does not have summoning sickness.

    Steps

    Activate Selvala by paying {G} and tapping it, adding at least {3}{G}. Activate Emiel by paying {3}, blinking Derevi. When Derevi enters the battlefield, it triggers, untapping Selvala. Repeat.

    Commander Spellbook ↗
  • Selvala, Heart of the Wilds + Emiel the Blessed + Tyvar, Jubilant Brawler

    • Infinite colored mana

    Mana needed: 8,302 decks on Commander Spellbook

    How it works

    Steps

    Activate Selvala by paying {G} and tapping it, adding at least {3}{G} Activate Emiel the Blessed by paying {3}, blinking Selvala. Repeat.

    Commander Spellbook ↗
  • Selvala, Heart of the Wilds + Pemmin's Aura

    • Infinite colored mana

    Mana needed: 7,164 decks on Commander Spellbook

    How it works

    Before you start

    Pemmin's Aura attached to Selvala. Selvala does not have summoning sickness. You control a creature with power three or greater.

    Steps

    Activate Selvala by paying {G} and tapping it, adding at least {1}{G}{U}. Activate Pemmin's Aura's first ability by paying {U}, untapping Selvala. Repeat.

    Commander Spellbook ↗
  • Selvala, Heart of the Wilds + Temur Sabertooth + Lightning Greaves

    • Infinite colored mana

    Mana needed: 6,484 decks on Commander Spellbook

    How it works

    Before you start

    You control a creature other than Selvala that has power 7 or greater.

    Steps

    Activate Lightning Greaves' equip ability by paying {0}, attaching it to Selvala. Activate Selvala by paying {G} and tapping it, adding at least {3}{G}{G}{G}{G}. Activate Temur Sabertooth by paying {1}{G}, returning Selvala from the battlefield to your hand. Cast Selvala by paying {1}{G}{G}. Repeat.

    Commander Spellbook ↗
  • Selvala, Heart of the Wilds + Hullbreaker Horror + Maelstrom Wanderer

    • Infinite colored mana

    Mana needed: 5,467 decks on Commander Spellbook

    How it works

    Before you start

    You have a creature card in hand that can be cast using only colored mana. Selvala can tap to produce at least {1}{G}{G}{G} plus enough mana to cast the other creature card.

    Steps

    Activate Selvala by paying {G} and tapping it, adding at least {1}{G}{G}{G} plus enough mana to cast a creature card from your hand. Cast a creature card by paying its mana cost. Hullbreaker Horror triggers, returning Selvala from the battlefield to your hand. Cast Selvala by paying {1}{G}{G}. Hullbreaker Horror triggers, returning the creature cast in step 2 from the battlefield to your hand. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Saryth, the Viper's FangSelvala, Heart of the Wilds taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
  2. Aang and KataraSelvala, Heart of the Wilds taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  3. Kona, Rescue BeastieSelvala, Heart of the Wilds taps your creatures, which Kona, Rescue Beastie can use because it cares how many of your creatures are tapped.
  4. Rip, Spawn HunterSelvala, Heart of the Wilds taps your creatures, which Rip, Spawn Hunter can use because it cares how many of your creatures are tapped.
  5. Emiel the BlessedEmiel the Blessed blinks / re-enters your creatures, which Selvala, Heart of the Wilds can use because it triggers when your creatures enter.
  6. Thranduil, the ElvenkingSelvala, Heart of the Wilds is an Elf, which Thranduil, the Elvenking can use.
  7. Dionus, Elvish ArchdruidSelvala, Heart of the Wilds is an Elf, which Dionus, Elvish Archdruid can use.
  8. Vorinclex // The Grand EvolutionVorinclex // The Grand Evolution blinks / re-enters your creatures, which Selvala, Heart of the Wilds can use because it triggers when your creatures enter.
  9. Grist, Voracious Larva // Grist, the Plague SwarmGrist, Voracious Larva // Grist, the Plague Swarm blinks / re-enters your creatures, which Selvala, Heart of the Wilds can use because it triggers when your creatures enter.
  10. Terra, Magical Adept // Esper TerraTerra, Magical Adept // Esper Terra blinks / re-enters your creatures, which Selvala, Heart of the Wilds can use because it triggers when your creatures enter.

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