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Umbral Mantle

Umbral Mantle

Artifact — Equipment$7.84

Equipped creature has ", : This creature gets +2/+2 until end of turn." ( is the untap symbol.) Equip

colorlessLegal in Commander

Is

Does

Combos 186

  • Umbral Mantle + Priest of Titania

    • Infinite green mana
    • Infinitely large creature until end of turn
    • Infinite mana creatures you control can produce

    22,541 decks on Commander Spellbook

    How it works

    Before you start

    Umbral Mantle attached to Priest of Titania. Priest of Titania does not have summoning sickness. There are at least three Elves on the battlefield.

    Steps

    Activate Priest of Titania by tapping it, adding at least {G}{G}{G}. Activate Priest of Titania by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Umbral Mantle + Elvish Archdruid

    • Infinite green mana
    • Infinitely large creature until end of turn
    • Infinite mana creatures you control can produce

    19,607 decks on Commander Spellbook

    How it works

    Before you start

    Umbral Mantle attached to Elvish Archdruid. Elvish Archdruid does not have summoning sickness. You control at least three Elves.

    Steps

    Activate Elvish Archdruid by tapping it, adding at least {G}{G}{G}. Activate Elvish Archdruid by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Umbral Mantle + Marwyn, the Nurturer

    • Infinite green mana
    • Infinitely large creature until end of turn
    • Infinite mana creatures you control can produce

    Mana needed: 19,406 decks on Commander Spellbook

    How it works

    Before you start

    Umbral Mantle attached to Marwyn. Marwyn does not have summoning sickness.

    Steps

    Activate Marwyn by tapping it, adding an amount of {G} equal to its power. Activate Marwyn by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Umbral Mantle + Circle of Dreams Druid

    • Infinite green mana
    • Infinitely large creature until end of turn
    • Infinite mana creatures you control can produce

    17,637 decks on Commander Spellbook

    How it works

    Before you start

    Umbral Mantle attached to Circle of Dreams Druid. Circle of Dreams Druid does not have summoning sickness. You control at least three creatures.

    Steps

    Activate Circle of Dreams Druid by tapping it, adding at least three mana of any color. Activate Circle of Dreams Druid by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Umbral Mantle + Selvala, Heart of the Wilds

    • Infinite colored mana
    • Infinitely large creature until end of turn
    • Infinite mana creatures you control can produce

    Mana needed: 15,756 decks on Commander Spellbook

    How it works

    Before you start

    Umbral Mantle attached to Selvala. Selvala does not have summoning sickness.

    Steps

    Activate Selvala by paying {G} and tapping it, adding an amount of {G} equal to the greatest power among creatures you control. Activate Selvala by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Umbral Mantle + Skirk Prospector + Krenko, Mob Boss

    • Infinite creature tokens
    • Infinite red mana
    • Infinite mana creatures you control can produce
    • Infinitely large creature until end of turn

    9,312 decks on Commander Spellbook

    How it works

    Before you start

    Umbral Mantle attached to Krenko. Krenko does not have summoning sickness. You control at least three Goblins.

    Steps

    Activate Krenko by tapping it, creating at least three 1/1 Goblin creature tokens. Activate Skirk Prospector three times by sacrificing three Goblin tokens, adding {R}{R}{R}. Activate Krenko by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Umbral Mantle + Wirewood Channeler

    • Infinite colored mana
    • Infinitely large creature until end of turn
    • Infinite mana creatures you control can produce

    9,210 decks on Commander Spellbook

    How it works

    Before you start

    Umbral Mantle attached to Wirewood Channeler. Wirewood Channeler does not have summoning sickness. There are at least three Elves on the battlefield.

    Steps

    Activate Wirewood Channeler by tapping it, adding at least three mana of any color. Activate Wirewood Channeler by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Umbral Mantle + Fanatic of Rhonas

    • Infinite green mana
    • Infinitely large creature until end of turn
    • Infinite mana creatures you control can produce

    7,512 decks on Commander Spellbook

    How it works

    Before you start

    Umbral Mantle attached to Fanatic of Rhonas. Fanatic of Rhonas does not have summoning sickness. You control a creature with power 4 or greater.

    Steps

    Activate Fanatic of Rhonas's second ability by tapping it, adding {G}{G}{G}{G}. Activate Fanatic of Rhonas using the ability from Umbral Mantle by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Umbral Mantle + Incubation Druid

    • Infinitely large creature until end of turn

    6,824 decks on Commander Spellbook

    How it works

    Before you start

    You control a mana-producing land. Incubation Druid does not have summoning sickness. Umbral Mantle attached to Incubation Druid.

    Steps

    Activate Incubation Druid by tapping it, adding {3}. Activate Incubation Druid by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Umbral Mantle + Llanowar Tribe

    • Infinitely large creature until end of turn

    6,556 decks on Commander Spellbook

    How it works

    Before you start

    Umbral Mantle attached to Llanowar Tribe. Llanowar Tribe does not have summoning sickness.

    Steps

    Activate Llanowar Tribe by tapping it, adding {G}{G}{G}. Activate Llanowar Tribe by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Dalakos, Crafter of WondersUmbral Mantle untaps your creatures and Dalakos, Crafter of Wonders taps your creatures.
  2. Akiri, Fearless VoyagerUmbral Mantle untaps your creatures and Akiri, Fearless Voyager taps your creatures.
  3. Astor, Bearer of BladesUmbral Mantle untaps your creatures and Astor, Bearer of Blades taps your creatures.
  4. Codsworth, Handy HelperUmbral Mantle untaps your creatures and Codsworth, Handy Helper taps your creatures.
  5. Cid, Freeflier PilotUmbral Mantle untaps your creatures and Cid, Freeflier Pilot taps your creatures.
  6. Freya CrescentUmbral Mantle untaps your creatures and Freya Crescent taps your creatures.
  7. Fíli and Kíli, JoyousUmbral Mantle untaps your creatures and Fíli and Kíli, Joyous taps your creatures.
  8. Ronin, Shadow StalkerUmbral Mantle untaps your creatures and Ronin, Shadow Stalker taps your creatures.
  9. Aang and KataraUmbral Mantle untaps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped, though the fit is only partial.
  10. The Wandering RescuerUmbral Mantle untaps your creatures and The Wandering Rescuer taps your creatures.

View Umbral Mantle on Scryfall