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Circle of Dreams Druid

Circle of Dreams Druid

Creature — Elf Druid2/1$14.34

: Add for each creature you control.

Legal in Commander

Is

Does

Combos 76

  • Circle of Dreams Druid + Staff of Domination

    • Infinite card draw
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana creatures you control can produce
    • Infinite green mana

    29,071 decks on Commander Spellbook

    How it works

    Before you start

    Circle of Dreams Druid does not have summoning sickness. You control at least five creatures.

    Steps

    Activate Circle of Dreams Druid by tapping it, adding at least {G}{G}{G}{G}{G}. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Circle of Dreams Druid. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat.

    Commander Spellbook ↗
  • Circle of Dreams Druid + Umbral Mantle

    • Infinite green mana
    • Infinitely large creature until end of turn
    • Infinite mana creatures you control can produce

    17,637 decks on Commander Spellbook

    How it works

    Before you start

    Umbral Mantle attached to Circle of Dreams Druid. Circle of Dreams Druid does not have summoning sickness. You control at least three creatures.

    Steps

    Activate Circle of Dreams Druid by tapping it, adding at least three mana of any color. Activate Circle of Dreams Druid by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Circle of Dreams Druid + Ashaya, Soul of the Wild + Scryb Ranger

    • Infinite green mana

    5,313 decks on Commander Spellbook

    How it works

    Steps

    Activate Circle of Dreams Druid by tapping it, adding at least {G}{G}{G} Activate Scryb Ranger by returning it from the battlefield to your hand, untapping Circle of Dreams Druid. Cast Scryb Ranger by paying {1}{G}. Repeat.

    Commander Spellbook ↗
  • Circle of Dreams Druid + Temur Sabertooth + Concordant Crossroads

    • Infinite green mana

    4,627 decks on Commander Spellbook

    How it works

    Before you start

    You control at least six creatures.

    Steps

    Activate Circle of Dreams Druid by tapping it, adding an amount of {G} equal to the number of creatures you control. Activate Temur Sabertooth by paying {1}{G}, returning Circle of Dreams Druid to your hand and causing Temur Sabertooth to gain indestuctible until end of turn. Cast Circle of Dreams Druid by paying {G}{G}{G}. Repeat.

    Commander Spellbook ↗
  • Circle of Dreams Druid + Sword of the Paruns

    • Infinite mana creatures you control can produce
    • Infinite green mana

    3,676 decks on Commander Spellbook

    How it works

    Before you start

    Circle of Dreams Druid does not have summoning sickness. You control at least four creatures. Sword of the Paruns attached to Circle of Dreams Druid

    Steps

    Activate Circle of Dreams Druid by tapping it, adding at least {G}{G}{G}{G}. Activate Sword of the Paruns by paying {3}, untapping Circle of Dreams Druid Repeat.

    Commander Spellbook ↗
  • Circle of Dreams Druid + Temur Sabertooth + Hyrax Tower Scout

    • Infinite mana creatures you control can produce
    • Infinite green mana

    3,004 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five creatures.

    Steps

    Activate Circle of Dreams Druid by tapping it, adding at least {G}{G}{G}{G}{G}. Activate Temur Sabertooth by paying {1}{G}, returning Hyrax Tower Scout from the battlefield to your hand. Cast Hyrax Tower Scout by paying {2}{G}. When Hyrax Tower Scout enters the battlefield, it triggers, untapping Circle of Dreams Druid. Repeat.

    Commander Spellbook ↗
  • Circle of Dreams Druid + Temur Sabertooth + Thousand-Year Elixir

    • Infinite green mana

    2,698 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five creatures.

    Steps

    Activate Circle of Dreams Druid by tapping it, adding an amount of {G}. Activate Temur Sabertooth by paying {1}{G}, returning Circle of Dreams Druid from the battlefield to your hand. Cast Circle of Dreams Druid by paying its mana cost. Repeat.

    Commander Spellbook ↗
  • Circle of Dreams Druid + Kogla, the Titan Ape + Hyrax Tower Scout

    • Infinite mana creatures you control can produce
    • Infinite green mana

    2,514 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five creatures.

    Steps

    Activate Circle of Dreams Druid by tapping it, adding at least {G}{G}{G}{G}{G}. Cast Hyrax Tower Scout by paying {2}{G}. When Hyrax Tower Scout enters the battlefield, it triggers, untapping Circle of Dreams Druid. Activate Kogla by paying {1}{G}, returning Hyrax Tower Scout from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Circle of Dreams Druid + Ashaya, Soul of the Wild + Magus of the Candelabra

    • Infinite mana lands you control can produce
    • Infinite green mana
    • Infinite untap of nontoken creatures you control
    • Infinite mana nontoken creatures you control can produce
    • Infinite untap of lands you control

    2,229 decks on Commander Spellbook

    How it works

    Steps

    Activate Circle of Dreams Druid by tapping it, adding at least {G}{G}{G} Activate Magus of the Candelabra by paying {2} and tapping it, untapping it and Circle of Dreams Druid. Repeat.

    Commander Spellbook ↗
  • Circle of Dreams Druid + Temur Sabertooth + Shang-Chi, Master of Kung Fu

    • Infinite green mana

    1,387 decks on Commander Spellbook

    How it works

    Before you start

    You control at least five creatures.

    Steps

    Activate Circle of Dreams Druid by tapping it, adding an amount of {G}. Activate Temur Sabertooth by paying {1}{G}, returning Circle of Dreams Druid from the battlefield to your hand. Cast Circle of Dreams Druid by paying its mana cost. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Saryth, the Viper's FangCircle of Dreams Druid taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
  2. Aang and KataraCircle of Dreams Druid taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  3. Kona, Rescue BeastieCircle of Dreams Druid taps your creatures, which Kona, Rescue Beastie can use because it cares how many of your creatures are tapped.
  4. Rip, Spawn HunterCircle of Dreams Druid taps your creatures, which Rip, Spawn Hunter can use because it cares how many of your creatures are tapped.
  5. Dionus, Elvish ArchdruidCircle of Dreams Druid is an Elf, which Dionus, Elvish Archdruid can use.
  6. Seton, Krosan ProtectorCircle of Dreams Druid is a Druid, which Seton, Krosan Protector can use.
  7. Marwyn, the NurturerCircle of Dreams Druid is an Elf, which Marwyn, the Nurturer can use.
  8. Lathril, Blade of the ElvesCircle of Dreams Druid is an Elf, which Lathril, Blade of the Elves can use.
  9. Nissa, Resurgent AnimistCircle of Dreams Druid is an Elf, which Nissa, Resurgent Animist can use.
  10. Ezuri, Renegade LeaderCircle of Dreams Druid is an Elf, which Ezuri, Renegade Leader can use.

View Circle of Dreams Druid on Scryfall