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Marwyn, the Nurturer

Marwyn, the Nurturer

Legendary Creature — Elf Druid1/1$5.81

Whenever another Elf you control enters, put a +1/+1 counter on Marwyn. : Add an amount of equal to Marwyn's power.

Legal in Commander

Is

Does

Rewards

Combos 49

  • Marwyn, the Nurturer + Staff of Domination

    • Infinite card draw
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana creatures you control can produce
    • Infinite green mana

    32,932 decks on Commander Spellbook

    How it works

    Before you start

    Marwyn does not have summoning sickness, and has power 5 or greater.

    Steps

    Activate Marwyn by tapping it, adding at least {G}{G}{G}{G}{G}. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Marwyn. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat.

    Commander Spellbook ↗
  • Marwyn, the Nurturer + Umbral Mantle

    • Infinite green mana
    • Infinitely large creature until end of turn
    • Infinite mana creatures you control can produce

    Mana needed: 19,406 decks on Commander Spellbook

    How it works

    Before you start

    Umbral Mantle attached to Marwyn. Marwyn does not have summoning sickness.

    Steps

    Activate Marwyn by tapping it, adding an amount of {G} equal to its power. Activate Marwyn by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Marwyn, the Nurturer + Sword of the Paruns

    • Infinite mana creatures you control can produce
    • Infinite green mana

    4,711 decks on Commander Spellbook

    How it works

    Before you start

    Marwyn does not have summoning sickness, and has power 4 or greater. Sword of the Paruns attached to Marwyn

    Steps

    Activate Marwyn by tapping it, adding at least {G}{G}{G}{G}. Activate Sword of the Paruns by paying {3}, untapping Marwyn Repeat.

    Commander Spellbook ↗
  • Marwyn, the Nurturer + Ashaya, Soul of the Wild + Scryb Ranger

    • Infinite green mana

    2,661 decks on Commander Spellbook

    How it works

    Steps

    Activate Marwyn by tapping it, adding at least {G}{G}. Activate Scryb Ranger by returning it from the battlefield to your hand, untapping Marwyn. Cast Scryb Ranger by paying {1}{G}. Repeat.

    Commander Spellbook ↗
  • Marwyn, the Nurturer + Temur Sabertooth + Hyrax Tower Scout

    • Infinite mana creatures you control can produce
    • Infinite green mana

    1,911 decks on Commander Spellbook

    How it works

    Steps

    Activate Marwyn by tapping it, adding at least {G}{G}{G}{G}{G}. Cast Hyrax Tower Scout by paying {2}{G}. When Hyrax Tower Scout enters the battlefield, it triggers, untapping Marwyn. Activate Temur Sabertooth by paying {1}{G}, returning Hyrax Tower Scout from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Marwyn, the Nurturer + Raggadragga, Goreguts Boss + Wurmcalling

    • Infinite creature tokens
    • Infinite green mana
    • Infinitely large creatures you control until end of turn

    Mana needed: 1,565 decks on Commander Spellbook

    How it works

    Before you start

    Marwyn does not have summoning sickness.

    Steps

    Activate Marwyn by tapping it, adding an amount of {G} equal to its power. Cast Wurmcalling with buyback by paying a total of at least {5}{G}{G}. Raggadragga's third ability triggers, giving Marwyn +7/+7 until end of turn and untapping Marwyn. Resolve Wurmcalling, creating a Wurm creature token and returning Wurmcalling to your hand. Repeat.

    Commander Spellbook ↗
  • Marwyn, the Nurturer + Kogla, the Titan Ape + Hyrax Tower Scout

    • Infinite mana creatures you control can produce
    • Infinite green mana

    1,328 decks on Commander Spellbook

    How it works

    Steps

    Activate Marwyn by tapping it, adding at least {G}{G}{G}{G}{G}. Cast Hyrax Tower Scout by paying {2}{G}. When Hyrax Tower Scout enters the battlefield, it triggers, untapping Marwyn. Activate Kogla by paying {1}{G}, returning Hyrax Tower Scout from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Marwyn, the Nurturer + Raggadragga, Goreguts Boss + Temur Sabertooth

    • Infinite green mana
    • Infinitely large creature until end of turn

    1,232 decks on Commander Spellbook

    How it works

    Before you start

    You have a green creature card in hand with mana value equal to seven. Marwyn does not have summoning sickness. You have enough mana to cast the creature card in hand, minus {1}.

    Steps

    Activate Marwyn by tapping it, adding an amount of {G} equal to Marwyn's power. Cast any creature card in your hand with mana value seven by paying its mana cost. Raggadragga's second ability triggers, untapping Marwyn and giving it +7/+7 until end of turn. Activate Temur Sabertooth by paying {1}{G}, returning the green creature with mana value seven from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Marwyn, the Nurturer + Wirewood Symbiote + Mirror Entity

    • Infinite green mana
    • Infinitely large creatures you control until end of turn

    1,027 decks on Commander Spellbook

    How it works

    Before you start

    Marwyn does not have summoning sickness. Marwyn has power 4 or greater and has at least a +1/+0 boost from secondary effects.

    Steps

    Activate Marwyn by tapping it, adding at least {G}{G}. Cast Wirewood Symbiote by paying {G}. Activate Mirror Entity by paying {1}, giving creatures you control all creature types and base power and toughness 1/1 until end of turn. Activate Wirewood Symbiote by returning it from the battlefield to your hand, untapping Marwyn. Repeat.

    Commander Spellbook ↗
  • Marwyn, the Nurturer + Ashaya, Soul of the Wild + Magus of the Candelabra

    • Infinite mana lands you control can produce
    • Infinite green mana
    • Infinite untap of nontoken creatures you control
    • Infinite mana nontoken creatures you control can produce
    • Infinite untap of lands you control

    346 decks on Commander Spellbook

    How it works

    Steps

    Activate Marwyn by tapping it, adding at least {G}{G}{G}. Activate Magus of the Candelabra by paying {2} and tapping it, untapping it and Marwyn. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Byrke, Long Ear of the LawMarwyn, the Nurturer puts +1/+1 counters on your creatures and Byrke, Long Ear of the Law doubles counters.
  2. High Perfect MorcantHigh Perfect Morcant is an Elf, which Marwyn, the Nurturer can use.
  3. Miles Morales // Ultimate Spider-ManMarwyn, the Nurturer puts +1/+1 counters on your creatures and Miles Morales // Ultimate Spider-Man doubles counters.
  4. Saryth, the Viper's FangMarwyn, the Nurturer taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
  5. Aang and KataraMarwyn, the Nurturer taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  6. Ezuri, Stalker of SpheresEzuri, Stalker of Spheres is an Elf, which Marwyn, the Nurturer can use.
  7. Tromell, Seymour's ButlerTromell, Seymour's Butler is an Elf, which Marwyn, the Nurturer can use.
  8. Thranduil, the ElvenkingThranduil, the Elvenking is an Elf, which Marwyn, the Nurturer can use.
  9. Dionus, Elvish ArchdruidDionus, Elvish Archdruid is an Elf, which Marwyn, the Nurturer can use.
  10. Shalai and HallarShalai and Hallar is an Elf, which Marwyn, the Nurturer can use.

View Marwyn, the Nurturer on Scryfall