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Nissa, Resurgent Animist

Nissa, Resurgent Animist

Legendary Creature — Elf Scout3/3$18.80

Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.

Legal in Commander

Is

Does

Rewards

Combos 49

  • Nissa, Resurgent Animist + Springheart Nantuko + Inkmoth Nexus

    • Infinite tapped copies of a specific land
    • Infinite tapped Mountain tokens
    • Infinite tapped Island tokens
    • Infinite tapped Forest tokens
    • Infinite tapped Plains tokens
    • Infinite tapped Swamp tokens

    Mana needed: 1,144 decks on Commander Spellbook

    How it works

    Before you start

    You have a land card in hand. You are able to play a land this turn.

    Steps

    Activate Inkmoth Nexus's first ability by tapping it, adding {C}. Activate Inkmoth Nexus's second ability by paying {1}, causing it to become a creature until end of turn. Cast Springheart Nantuko for its bestow cost by paying {1}{G}, attaching it to Inkmoth Nexus. Play any land. When the land enters the battlefield, Springheart Nantuko and Nissa trigger. Resolve the Nissa trigger, adding {G}. Resolve the Springheart Nantuko trigger, causing you to pay {1}{G} to create a token copy of Inkmoth Nexus. When the Inkmoth Nexus token enters the battlefield, Nissa and Springheart Nantuko trigger. Holding priority, activate the Inkmoth Nexus token's first ability by tapping it, adding {C}. Repeat from step 6.

    Commander Spellbook ↗
  • Nissa, Resurgent Animist + Toph, the First Metalbender + Springheart Nantuko

    • Infinite tapped land tokens

    Mana needed: 1,126 decks on Commander Spellbook

    How it works

    Before you start

    You have a land card in hand. You control a land that enters untapped and that can tap to produce at least {1}.

    Steps

    At the beginning of your end step, Toph triggers, animating a land you control that enters the battlefield untapped. During your next turn, cast Springheart Nantuko for its bestow cost by paying {1}{G}, attaching it to an animated land. Play a land. When the land enters, Springheart Nantuko triggers, causing you to pay {1}{G} to create a copy of the land it is attached to. When the land token enters, Springheart Nantuko and Nissa trigger. Holding priority, activate the land token by tapping it, adding at least {1}. Resolve the Nissa trigger, adding {G}. Resolve the Springheart Nantuko trigger, causing you to pay {1}{G} to create a copy of the land it is attached to. Repeat from step 4.

    Commander Spellbook ↗
  • Nissa, Resurgent Animist + Perilous Forays + Scute Swarm

    • Near-infinite creature tokens

    Mana needed: 1,011 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped. When the land enters the battlefield Nissa and each Scute Swarm you control trigger. Resolve the Nissa trigger, adding {1}. Resolve the Scute Swarm trigger(s), creating that many creature token(s). Repeat.

    Commander Spellbook ↗
  • Nissa, Resurgent Animist + Perilous Forays + Omnath, Locus of Rage

    • Near-infinite damage

    Mana needed: 680 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature. If the creature was an Elemental, Omnath triggers, dealing 3 damage to any target. Resolve the Perilous Forays ability, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped. When the land enters the battlefield Nissa and Omnath trigger. Resolve the Nissa trigger, adding {1}. Resolve the Omnath trigger, creating a creature token. Repeat.

    Commander Spellbook ↗
  • Nissa, Resurgent Animist + Blinkmoth Nexus + Springheart Nantuko

    • Infinite tapped copies of a specific land
    • Infinite tapped Mountain tokens
    • Infinite tapped Island tokens
    • Infinite tapped Forest tokens
    • Infinite tapped Plains tokens
    • Infinite tapped Swamp tokens

    Mana needed: 645 decks on Commander Spellbook

    How it works

    Before you start

    You have a land card in hand. You are able to play a land this turn.

    Steps

    Activate Blinkmoth Nexus's first ability by tapping it, adding {C}. Activate Blinkmoth Nexus's second ability by paying {1}, causing it to become a creature until end of turn. Cast Springheart Nantuko for its bestow cost by paying {1}{G}, attaching it to Blinkmoth Nexus. Play any land. When the land enters the battlefield, Springheart Nantuko and Nissa trigger. Resolve the Nissa trigger, adding {G}. Resolve the Springheart Nantuko trigger, causing you to pay {1}{G} to create a token copy of Blinkmoth Nexus. When the Blinkmoth Nexus token enters the battlefield, Nissa and Springheart Nantuko trigger. Holding priority, activate the Blinkmoth Nexus token's first ability by tapping it, adding {C}. Repeat from step 6.

    Commander Spellbook ↗
  • Nissa, Resurgent Animist + Perilous Forays + Springheart Nantuko

    • Put all lands with a basic land type from your library onto the battlefield tapped

    Mana needed: 637 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped. When the land enters the battlefield Nissa and Springheart Nantuko trigger. Resolve the Nissa trigger, adding {1}. Resolve the Springheart Nantuko trigger, creating a creature token. Repeat.

    Commander Spellbook ↗
  • Nissa, Resurgent Animist + Perilous Forays + Rampaging Baloths

    • Put all lands with a basic land type from your library onto the battlefield tapped

    Mana needed: 616 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped. When the land enters the battlefield Nissa and Rampaging Baloths trigger. Resolve the Nissa trigger, adding {1}. Resolve the Rampaging Baloths trigger, creating a creature token. Repeat.

    Commander Spellbook ↗
  • Nissa, Resurgent Animist + Perilous Forays + Field of the Dead

    • Put all lands with a basic land type from your library onto the battlefield tapped

    Mana needed: 524 decks on Commander Spellbook

    How it works

    Before you start

    You control seven or more lands with different names. You control an additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped. When the land enters the battlefield Nissa and Field of the Dead trigger. Resolve the Nissa trigger, adding {1}. Resolve the Field of the Dead trigger, creating a creature token. Repeat.

    Commander Spellbook ↗
  • Nissa, Resurgent Animist + Perilous Forays + Zendikar's Roil

    • Put all lands with a basic land type from your library onto the battlefield tapped

    Mana needed: 451 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped. When the land enters the battlefield Nissa and Zendikar's Roil trigger. Resolve the Nissa trigger, adding {1}. Resolve the Zendikar's Roil trigger, creating a creature token. Repeat.

    Commander Spellbook ↗
  • Nissa, Resurgent Animist + Perilous Forays + Greensleeves, Maro-Sorcerer

    • Put all lands with a basic land type from your library onto the battlefield tapped

    Mana needed: 335 decks on Commander Spellbook

    How it works

    Before you start

    You control an additional creature.

    Steps

    Activate Perilous Forays by paying {1} and sacrificing a creature, causing you to search your library for a land card with a basic land type and put it onto the battlefield tapped. When the land enters the battlefield Nissa and Greensleeves trigger. Resolve the Nissa trigger, adding {1}. Resolve the Greensleeves trigger, creating a creature token. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Thranduil, the ElvenkingThranduil, the Elvenking is an Elf, which Nissa, Resurgent Animist can use.
  2. Casal, Lurkwood Pathfinder // Casal, Pathbreaker OwlbearCasal, Lurkwood Pathfinder // Casal, Pathbreaker Owlbear puts extra lands into play, which Nissa, Resurgent Animist can use.
  3. Mina and Denn, WildbornMina and Denn, Wildborn puts extra lands into play, which Nissa, Resurgent Animist can use.
  4. Sutina, Speaker of the TajuruSutina, Speaker of the Tajuru puts extra lands into play, which Nissa, Resurgent Animist can use.
  5. Kagha, Shadow ArchdruidKagha, Shadow Archdruid puts extra lands into play, which Nissa, Resurgent Animist can use.
  6. Muldrotha, the GravetideMuldrotha, the Gravetide puts extra lands into play, which Nissa, Resurgent Animist can use.
  7. Lumra, Bellow of the WoodsLumra, Bellow of the Woods puts extra lands into play, which Nissa, Resurgent Animist can use.
  8. Titania, Protector of ArgothTitania, Protector of Argoth puts extra lands into play, which Nissa, Resurgent Animist can use.
  9. Titania, Nature's ForceTitania, Nature's Force puts extra lands into play, which Nissa, Resurgent Animist can use.
  10. Averna, the Chaos BloomAverna, the Chaos Bloom puts extra lands into play, which Nissa, Resurgent Animist can use.

View Nissa, Resurgent Animist on Scryfall