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Wirewood Channeler

Wirewood Channeler

Creature — Elf Druid2/2$1.27

: Add X mana of any one color, where X is the number of Elves on the battlefield.

Legal in Commander

Is

Does

Rewards

Combos 100

  • Wirewood Channeler + Staff of Domination

    • Infinite card draw
    • Infinite colored mana
    • Infinite lifegain
    • Infinite lifegain triggers
    • Infinite mana creatures you control can produce

    15,124 decks on Commander Spellbook

    How it works

    Before you start

    Wirewood Channeler does not have summoning sickness. There are at least five Elves on the battlefield.

    Steps

    Activate Wirewood Channeler by tapping it, adding at least {G}{G}{G}{G}{G}. Activate Staff of Domination's third ability by paying {3} and tapping it, untapping Wirewood Channeler. Activate Staff of Domination's first ability by paying {1}, untapping it. Repeat.

    Commander Spellbook ↗
  • Wirewood Channeler + Umbral Mantle

    • Infinite colored mana
    • Infinitely large creature until end of turn
    • Infinite mana creatures you control can produce

    9,210 decks on Commander Spellbook

    How it works

    Before you start

    Umbral Mantle attached to Wirewood Channeler. Wirewood Channeler does not have summoning sickness. There are at least three Elves on the battlefield.

    Steps

    Activate Wirewood Channeler by tapping it, adding at least three mana of any color. Activate Wirewood Channeler by paying {3} and untapping it, giving it +2/+2 until end of turn. Repeat.

    Commander Spellbook ↗
  • Wirewood Channeler + Sword of the Paruns

    • Infinite colored mana
    • Infinite mana creatures you control can produce

    2,884 decks on Commander Spellbook

    How it works

    Before you start

    Wirewood Channeler does not have summoning sickness. There are at least four Elves on the battlefield. Sword of the Paruns attached to Wirewood Channeler.

    Steps

    Activate Wirewood Channeler by tapping it, adding at least four mana of any color. Activate Sword of the Paruns by paying {3}, untapping Wirewood Channeler Repeat.

    Commander Spellbook ↗
  • Wirewood Channeler + Temur Sabertooth + Concordant Crossroads

    • Infinite colored mana

    1,098 decks on Commander Spellbook

    How it works

    Before you start

    There are at least six Elves on the battlefield.

    Steps

    Activate Wirewood Channeler by tapping it, adding an amount of {G}. Activate Temur Sabertooth by paying {1}{G}, returning Wirewood Channeler from the battlefield to your hand. Cast Wirewood Channeler by paying its mana cost. Repeat.

    Commander Spellbook ↗
  • Wirewood Channeler + Temur Sabertooth + Thousand-Year Elixir

    • Infinite colored mana

    946 decks on Commander Spellbook

    How it works

    Before you start

    There are at least six Elves on the battlefield.

    Steps

    Activate Wirewood Channeler by tapping it, adding an amount of {G}. Activate Temur Sabertooth by paying {1}{G}, returning Wirewood Channeler from the battlefield to your hand. Cast Wirewood Channeler by paying its mana cost. Repeat.

    Commander Spellbook ↗
  • Wirewood Channeler + Ashaya, Soul of the Wild + Scryb Ranger

    • Infinite colored mana

    944 decks on Commander Spellbook

    How it works

    Before you start

    There are at least two Elves on the battlefield.

    Steps

    Activate Wirewood Channeler by tapping it, adding at least {G}{G}. Activate Scryb Ranger by returning it from the battlefield to your hand, untapping Wirewood Channeler. Cast Scryb Ranger by paying {1}{G}. Repeat.

    Commander Spellbook ↗
  • Wirewood Channeler + Wirewood Symbiote + Mirror Entity

    • Infinite colored mana
    • Infinitely large creatures you control until end of turn

    Mana needed: 598 decks on Commander Spellbook

    How it works

    Before you start

    Wirewood Channeler does not have summoning sickness.

    Steps

    Activate Mirror Entity by paying {1}, giving creatures you control all creature types and base power and toughness 1/1 until end of turn. Activate Wirewood Channeler by tapping it, adding at least {G}{G}{G}. Activate Wirewood Symbiote by returning it from the battlefield to your hand, untapping Wirewood Channeler. Cast Wirewood Symbiote by paying {G}. Repeat.

    Commander Spellbook ↗
  • Wirewood Channeler + Aggravated Assault

    • Infinite colored mana
    • Infinite combat phases
    • Infinite mana creatures you control can produce

    592 decks on Commander Spellbook

    How it works

    Before you start

    You control at least four other Elves. Wirewood Channeler does not have summoning sickness.

    Steps

    Activate Wirewood Channeler by tapping it, adding at least {R}{R}{R}{R}{R}. Activate Aggravated Assault by paying {3}{R}{R}. Repeat.

    Commander Spellbook ↗
  • Wirewood Channeler + Temur Sabertooth + Hyrax Tower Scout

    • Infinite mana creatures you control can produce
    • Infinite colored mana

    503 decks on Commander Spellbook

    How it works

    Before you start

    There are at least five Elves on the battlefield.

    Steps

    Activate Wirewood Channeler by tapping it, adding at least {G}{G}{G}{G}{G}. Cast Hyrax Tower Scout by paying {2}{G}. When Hyrax Tower Scout enters the battlefield, it triggers, untapping Wirewood Channeler. Activate Temur Sabertooth by paying {1}{G}, returning Hyrax Tower Scout from the battlefield to your hand. Repeat.

    Commander Spellbook ↗
  • Wirewood Channeler + Temur Sabertooth + Tyvar, Jubilant Brawler

    • Infinite colored mana

    316 decks on Commander Spellbook

    How it works

    Before you start

    There are at least six Elves on the battlefield.

    Steps

    Activate Wirewood Channeler by tapping it, adding an amount of {G}. Activate Temur Sabertooth by paying {1}{G}, returning Wirewood Channeler from the battlefield to your hand. Cast Wirewood Channeler by paying its mana cost. Repeat.

    Commander Spellbook ↗

Combo data from Commander Spellbook. Only combos of 2 or 3 named cards are listed.

Best commanders

Commanders whose abilities work with this card and share its colors, from what the cards do.

  1. Saryth, the Viper's FangWirewood Channeler taps your creatures, which Saryth, the Viper's Fang can use because it cares how many of your creatures are tapped.
  2. Aang and KataraWirewood Channeler taps your creatures, which Aang and Katara can use because it cares how many of your creatures are tapped.
  3. Dionus, Elvish ArchdruidWirewood Channeler is an Elf, which Dionus, Elvish Archdruid can use.
  4. Kona, Rescue BeastieWirewood Channeler taps your creatures, which Kona, Rescue Beastie can use because it cares how many of your creatures are tapped.
  5. Rip, Spawn HunterWirewood Channeler taps your creatures, which Rip, Spawn Hunter can use because it cares how many of your creatures are tapped.
  6. Marwyn, the NurturerWirewood Channeler is an Elf, which Marwyn, the Nurturer can use.
  7. Lathril, Blade of the ElvesWirewood Channeler is an Elf, which Lathril, Blade of the Elves can use.
  8. Nissa, Resurgent AnimistWirewood Channeler is an Elf, which Nissa, Resurgent Animist can use.
  9. Ezuri, Renegade LeaderEzuri, Renegade Leader is an Elf, which Wirewood Channeler can use.
  10. Dwynen, Gilt-Leaf DaenDwynen, Gilt-Leaf Daen is an Elf, which Wirewood Channeler can use.

View Wirewood Channeler on Scryfall